Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00039.xml
2024-07-18 22:48:21 -05:00

23268 lines
1.3 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="9999" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="122002" category="9999,9800,9801" name="훈련된 얼룩마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="18" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122003" category="9999,9800,9801" name="훈련된 죽음의 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="19" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122012" category="9999,9800,9801" name="남국 호랑이 Original 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="74" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122013" category="9999,9800,9801" name="월드컵 남국 백호 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="75" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122014" category="9999,9800,9801" name="태극전사 호랑이 Original 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="72" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122015" category="9999,9800,9801" name="월드컵 태극전사 백호 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="73" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122027" category="9999,9800,9801" name="기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="70" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122030" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122031" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122032" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122033" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122034" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122035" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122036" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122037" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122038" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122039" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122040" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122041" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122042" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122043" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122044" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122045" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122046" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122047" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122048" category="9999,9800,9801" name="플래시-Y 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122049" category="9999,9800,9801" name="플래시-R 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122050" category="9999,9800,9801" name="플래시-B 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122051" category="9999,9800,9801" name="순한 땡그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122052" category="9999,9800,9801" name="순한 땡그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122053" category="9999,9800,9801" name="순한 땡그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122054" category="9999,9800,9801" name="순한 땡그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122055" category="9999,9800,9801" name="화난 앵그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122056" category="9999,9800,9801" name="화난 앵그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122057" category="9999,9800,9801" name="화난 앵그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122058" category="9999,9800,9801" name="화난 앵그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122059" category="9999,9800,9801" name="졸린 삐질이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122060" category="9999,9800,9801" name="졸린 삐질이 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122061" category="9999,9800,9801" name="졸린 삐질이 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122062" category="9999,9800,9801" name="졸린 삐질이 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122063" category="9999,9800,9801" name="레어 순한 땡그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122064" category="9999,9800,9801" name="레어 순한 땡그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122065" category="9999,9800,9801" name="레어 순한 땡그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122066" category="9999,9800,9801" name="레어 순한 땡그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122067" category="9999,9800,9801" name="레어 화난 앵그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122068" category="9999,9800,9801" name="레어 화난 앵그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122069" category="9999,9800,9801" name="레어 화난 앵그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122070" category="9999,9800,9801" name="레어 화난 앵그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122071" category="9999,9800,9801" name="레어 졸린 삐질이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122072" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122073" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122074" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122075" category="9999,9800,9801" name="초록 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122076" category="9999,9800,9801" name="초록 오오카미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122077" category="9999,9800,9801" name="초록 오오카미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122078" category="9999,9800,9801" name="초록 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122079" category="9999,9800,9801" name="블랙 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122080" category="9999,9800,9801" name="블랙 오오카미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122081" category="9999,9800,9801" name="블랙 오오카미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122082" category="9999,9800,9801" name="블랙 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122083" category="9999,9800,9801" name="핑크 유니콘 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122084" category="9999,9800,9801" name="핑크 유니콘 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122085" category="9999,9800,9801" name="핑크 유니콘 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122086" category="9999,9800,9801" name="핑크 유니콘 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122087" category="9999,9800,9801" name="경찰차 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122088" category="9999,9800,9801" name="경찰차 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122089" category="9999,9800,9801" name="경찰차 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122095" category="9999,9800,9801" name="스킬교본: 각성 흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1590" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122096" category="9999,9800,9801" name="각성 초록 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1770" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122097" category="9999,9800,9801" name="각성 블랙 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1760" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122098" category="9999,9800,9801" name="초밥 고양이 A_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122099" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122100" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122101" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122102" category="9999,9800,9801" name="초밥 고양이 B_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122103" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122104" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122105" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122106" category="9999,9800,9801" name="초밥 고양이 C_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122107" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122108" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122109" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122110" category="9999,9800,9801" name="각성 초밥 고양이 A_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1830" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122111" category="9999,9800,9801" name="각성 초밥 고양이 B_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1840" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122112" category="9999,9800,9801" name="각성 초밥 고양이 C_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1860" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122113" category="9999,9800,9801" name="스킬교본: 유령말 A" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122114" category="9999,9800,9801" name="스킬교본: 유령말 A - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122115" category="9999,9800,9801" name="스킬교본: 유령말 A - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122116" category="9999,9800,9801" name="스킬교본: 유령말 A - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122117" category="9999,9800,9801" name="스킬교본: 유령말 B" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122118" category="9999,9800,9801" name="스킬교본: 유령말 B - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122119" category="9999,9800,9801" name="스킬교본: 유령말 B - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122120" category="9999,9800,9801" name="스킬교본: 유령말 B - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122121" category="9999,9800,9801" name="스킬교본: 유령말 C" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122122" category="9999,9800,9801" name="스킬교본: 유령말 C - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122123" category="9999,9800,9801" name="스킬교본: 유령말 C - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122124" category="9999,9800,9801" name="스킬교본: 유령말 C - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122125" category="9999,9800,9801" name="스킬교본: 유령말 D" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122126" category="9999,9800,9801" name="스킬교본: 유령말 D - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122127" category="9999,9800,9801" name="스킬교본: 유령말 D - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122128" category="9999,9800,9801" name="스킬교본: 유령말 D - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122129" category="9999,9800,9801" name="스킬교본: 유령말 A_R" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122130" category="9999,9800,9801" name="스킬교본: 유령말 A_R - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122131" category="9999,9800,9801" name="스킬교본: 유령말 A_R - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122132" category="9999,9800,9801" name="스킬교본: 유령말 A_R - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122133" category="9999,9800,9801" name="스킬교본: 각성 유령말 A_R" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1890" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122134" category="9999,9800,9801" name="연습카트[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1910" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122135" category="9999,9800,9801" name="연습카트[레드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1920" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122136" category="9999,9800,9801" name="연습카트[그린] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1930" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122137" category="9999,9800,9801" name="연습카트[옐로] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1940" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122138" category="9999,9800,9801" name="루루[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1990" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122139" category="9999,9800,9801" name="루루[핑크] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2010" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122140" category="9999,9800,9801" name="루루[옐로] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2020" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122141" category="9999,9800,9801" name="루루[민트] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2030" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122142" category="9999,9800,9801" name="세이버[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1950" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122143" category="9999,9800,9801" name="세이버[레드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1960" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122144" category="9999,9800,9801" name="세이버[블랙] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1970" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122145" category="9999,9800,9801" name="세이버[퍼플] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1980" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122146" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122147" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122148" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122149" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122150" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122151" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122152" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122153" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122154" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122155" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122156" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122157" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122158" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122159" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122160" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122161" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122162" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122163" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122164" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122165" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122166" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122167" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122168" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122169" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122170" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122171" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122172" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122173" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122174" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122175" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122176" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122177" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122178" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122179" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122180" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122181" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122182" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122183" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122184" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122185" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122186" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122187" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122188" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122189" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122190" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122191" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122192" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122193" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122194" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122195" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122196" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122197" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122198" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122199" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122200" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122201" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122202" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122203" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122204" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122205" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122206" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122207" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122208" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122209" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122210" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122211" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122212" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122213" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122214" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122215" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122216" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122217" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122218" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122219" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122220" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122221" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122222" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122223" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122224" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122225" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122226" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122227" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122228" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122229" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122230" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122231" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122232" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122233" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122234" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122235" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122236" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122237" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122238" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122239" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122240" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122241" category="9999,9800,9801" name="강철 드래곤 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000016" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="232" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122242" category="9999,9800,9801" name="레드 드래곤 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000016" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="233" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122243" category="9999,9800,9801" name="유령 드래곤 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000016" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="234" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122244" category="9999,9800,9801" name="다이아몬드 드래곤 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000016" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="235" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122245" category="9999,9800,9801" name="강철 드래곤(레어) 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000017" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="236" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122246" category="9999,9800,9801" name="레드 드래곤(레어) 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000017" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="237" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122247" category="9999,9800,9801" name="유령 드래곤(레어) 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000017" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="238" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="122248" category="9999,9800,9801" name="다이아몬드 드래곤(레어) 소환 (기간제)" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000017" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="239" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366000" category="9999,9800,9801" name="월드컵 남국 백호 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="75" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366001" category="9999,9800,9801" name="월드컵 태극전사 백호 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="73" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366026" category="9999,9800,9801" name="기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="70" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366027" category="9999,9800,9801" name="기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="70" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366028" category="9999,9800,9801" name="기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="70" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366029" category="9999,9800,9801" name="기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="70" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366033" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366034" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366035" category="9999,9800,9801" name="망자의 해골 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="37" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366036" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366037" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="3366038" category="9999,9800,9801" name="마도기계 BTS-001 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="31" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000001" category="9999,9800,9801" name="그레이 샤프팽 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="61" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000002" category="9999,9800,9801" name="그레이 샤프팽 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="61" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000003" category="9999,9800,9801" name="그레이 샤프팽 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="61" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000004" category="9999,9800,9801" name="골드글로스 샤프팽 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="66" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000005" category="9999,9800,9801" name="골드글로스 샤프팽 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="66" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000006" category="9999,9800,9801" name="골드글로스 샤프팽 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="66" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000007" category="9999,9800,9801" name="골드 샤프팽 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="67" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000008" category="9999,9800,9801" name="골드 샤프팽 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="67" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000009" category="9999,9800,9801" name="골드 샤프팽 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="67" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000010" category="9999,9800,9801" name="다크퍼플 샤프팽 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="68" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000011" category="9999,9800,9801" name="다크퍼플 샤프팽 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="68" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000012" category="9999,9800,9801" name="다크퍼플 샤프팽 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="68" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000013" category="9999,9800,9801" name="실버 샤프팽 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="69" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000014" category="9999,9800,9801" name="실버 샤프팽 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="69" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000015" category="9999,9800,9801" name="실버 샤프팽 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="69" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000016" category="9999,9800,9801" name="오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="93" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000017" category="9999,9800,9801" name="오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="93" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000018" category="9999,9800,9801" name="붉은 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="94" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000019" category="9999,9800,9801" name="붉은 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="94" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000020" category="9999,9800,9801" name="겨울 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="161" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000021" category="9999,9800,9801" name="겨울 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="161" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000022" category="9999,9800,9801" name="겨울 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="161" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000023" category="9999,9800,9801" name="겨울 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="161" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000024" category="9999,9800,9801" name="갈색 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="162" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000025" category="9999,9800,9801" name="갈색 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="162" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000026" category="9999,9800,9801" name="갈색 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="162" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000027" category="9999,9800,9801" name="갈색 곰 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="162" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000028" category="9999,9800,9801" name="팬더 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="163" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000029" category="9999,9800,9801" name="팬더 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="163" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000030" category="9999,9800,9801" name="팬더 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="163" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000031" category="9999,9800,9801" name="팬더 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="163" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000032" category="9999,9800,9801" name="황금 돼지 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="580" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000033" category="9999,9800,9801" name="황금 돼지 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="580" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000034" category="9999,9800,9801" name="황금 돼지 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="580" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000035" category="9999,9800,9801" name="황금 돼지 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="580" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000036" category="9999,9800,9801" name="청록의 기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="157" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000037" category="9999,9800,9801" name="청록의 기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="157" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000038" category="9999,9800,9801" name="청록의 기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="157" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000039" category="9999,9800,9801" name="청록의 기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="157" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000040" category="9999,9800,9801" name="흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="159" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000041" category="9999,9800,9801" name="흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="159" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000042" category="9999,9800,9801" name="흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="159" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000043" category="9999,9800,9801" name="흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="159" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000044" category="9999,9800,9801" name="은기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="160" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000045" category="9999,9800,9801" name="은기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="160" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000046" category="9999,9800,9801" name="은기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="160" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000047" category="9999,9800,9801" name="은기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="160" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000048" category="9999,9800,9801" name="별빛 유니콘 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="41" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000049" category="9999,9800,9801" name="별빛 유니콘 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="41" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000050" category="9999,9800,9801" name="별빛 유니콘 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="41" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000051" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000052" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000053" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000054" category="9999,9800,9801" name="스피디-Y 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000055" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000056" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000057" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000058" category="9999,9800,9801" name="스피디-R 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000059" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000060" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000061" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000062" category="9999,9800,9801" name="스피디-B 2.8 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000063" category="9999,9800,9801" name="플래시-Y 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3166" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000064" category="9999,9800,9801" name="플래시-R 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3165" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000065" category="9999,9800,9801" name="플래시-B 2.85 터보 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3164" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000066" category="9999,9800,9801" name="지옥불 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="12" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000067" category="9999,9800,9801" name="지옥불 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="12" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000068" category="9999,9800,9801" name="지옥불 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="12" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000069" category="9999,9800,9801" name="스킬교본: 각성 흑기린 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1590" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000070" category="9999,9800,9801" name="아기돼지 꼬미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="49" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000071" category="9999,9800,9801" name="아기돼지 꼬미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="49" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000072" category="9999,9800,9801" name="아기돼지 꼬미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="49" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000073" category="9999,9800,9801" name="얼룩돼지 똘이 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="50" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000074" category="9999,9800,9801" name="얼룩돼지 똘이 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="50" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000075" category="9999,9800,9801" name="얼룩돼지 똘이 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="50" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000076" category="9999,9800,9801" name="얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="50" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000077" category="9999,9800,9801" name="검정돼지 까미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="59" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000078" category="9999,9800,9801" name="검정돼지 까미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="59" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000079" category="9999,9800,9801" name="검정돼지 까미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="59" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000080" category="9999,9800,9801" name="꽃돼지 도나 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="52" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000081" category="9999,9800,9801" name="꽃돼지 도나 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="52" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000082" category="9999,9800,9801" name="꽃돼지 도나 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="52" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000083" category="9999,9800,9801" name="폭주돼지 뭉치 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="58" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000084" category="9999,9800,9801" name="폭주돼지 뭉치 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="58" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000085" category="9999,9800,9801" name="폭주돼지 뭉치 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="58" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000086" category="9999,9800,9801" name="각성 불꽃날개 타키 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="4700" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000089" category="9999,9800,9801" name="순한 땡그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000090" category="9999,9800,9801" name="순한 땡그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000091" category="9999,9800,9801" name="순한 땡그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000092" category="9999,9800,9801" name="순한 땡그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="169" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000093" category="9999,9800,9801" name="화난 앵그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000094" category="9999,9800,9801" name="화난 앵그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000095" category="9999,9800,9801" name="화난 앵그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000096" category="9999,9800,9801" name="화난 앵그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="170" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000097" category="9999,9800,9801" name="졸린 삐질이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000098" category="9999,9800,9801" name="졸린 삐질이 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000099" category="9999,9800,9801" name="졸린 삐질이 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000100" category="9999,9800,9801" name="졸린 삐질이 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="171" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000101" category="9999,9800,9801" name="레어 순한 땡그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000102" category="9999,9800,9801" name="레어 순한 땡그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000103" category="9999,9800,9801" name="레어 순한 땡그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000104" category="9999,9800,9801" name="레어 순한 땡그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="172" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000105" category="9999,9800,9801" name="레어 화난 앵그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000106" category="9999,9800,9801" name="레어 화난 앵그리 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000107" category="9999,9800,9801" name="레어 화난 앵그리 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000108" category="9999,9800,9801" name="레어 화난 앵그리 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="173" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000109" category="9999,9800,9801" name="레어 졸린 삐질이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000110" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000111" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000112" category="9999,9800,9801" name="레어 졸린 삐질이 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="174" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000113" category="9999,9800,9801" name="초록 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000114" category="9999,9800,9801" name="초록 오오카미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000115" category="9999,9800,9801" name="초록 오오카미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000116" category="9999,9800,9801" name="초록 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="177" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000117" category="9999,9800,9801" name="블랙 오오카미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000118" category="9999,9800,9801" name="블랙 오오카미 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000119" category="9999,9800,9801" name="블랙 오오카미 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000120" category="9999,9800,9801" name="블랙 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="176" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000121" category="9999,9800,9801" name="핑크 유니콘 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000122" category="9999,9800,9801" name="핑크 유니콘 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000123" category="9999,9800,9801" name="핑크 유니콘 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000124" category="9999,9800,9801" name="핑크 유니콘 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="175" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000125" category="9999,9800,9801" name="각성 초록 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1770" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000126" category="9999,9800,9801" name="각성 블랙 오오카미 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1760" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000127" category="9999,9800,9801" name="각성 핑크 유니콘 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1750" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000128" category="9999,9800,9801" name="경찰차 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000129" category="9999,9800,9801" name="경찰차 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000130" category="9999,9800,9801" name="경찰차 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="95" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000136" category="9999,9800,9801" name="초밥 고양이 A 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="178" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000137" category="9999,9800,9801" name="초밥 고양이 B 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="179" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000138" category="9999,9800,9801" name="초밥 고양이 C 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="185" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000139" category="9999,9800,9801" name="초밥 고양이 A_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000140" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000141" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000142" category="9999,9800,9801" name="초밥 고양이 A_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="183" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000143" category="9999,9800,9801" name="초밥 고양이 B_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000144" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000145" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000146" category="9999,9800,9801" name="초밥 고양이 B_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="184" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000147" category="9999,9800,9801" name="초밥 고양이 C_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000148" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000149" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000150" category="9999,9800,9801" name="초밥 고양이 C_R 소환 - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="186" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000151" category="9999,9800,9801" name="각성 초밥 고양이 A_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1830" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000152" category="9999,9800,9801" name="각성 초밥 고양이 B_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1840" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000153" category="9999,9800,9801" name="각성 초밥 고양이 C_R 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1860" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000154" category="9999,9800,9801" name="스킬교본: 유령말 A" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000155" category="9999,9800,9801" name="스킬교본: 유령말 A - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000156" category="9999,9800,9801" name="스킬교본: 유령말 A - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000157" category="9999,9800,9801" name="스킬교본: 유령말 A - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="181" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000158" category="9999,9800,9801" name="스킬교본: 유령말 B" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000159" category="9999,9800,9801" name="스킬교본: 유령말 B - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000160" category="9999,9800,9801" name="스킬교본: 유령말 B - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000161" category="9999,9800,9801" name="스킬교본: 유령말 B - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="182" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000162" category="9999,9800,9801" name="스킬교본: 유령말 C" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000163" category="9999,9800,9801" name="스킬교본: 유령말 C - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000164" category="9999,9800,9801" name="스킬교본: 유령말 C - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000165" category="9999,9800,9801" name="스킬교본: 유령말 C - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="187" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000166" category="9999,9800,9801" name="스킬교본: 유령말 D" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000167" category="9999,9800,9801" name="스킬교본: 유령말 D - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000168" category="9999,9800,9801" name="스킬교본: 유령말 D - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000169" category="9999,9800,9801" name="스킬교본: 유령말 D - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="188" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000170" category="9999,9800,9801" name="스킬교본: 유령말 A_R" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000171" category="9999,9800,9801" name="스킬교본: 유령말 A_R - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000172" category="9999,9800,9801" name="스킬교본: 유령말 A_R - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000173" category="9999,9800,9801" name="스킬교본: 유령말 A_R - HP, MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000003" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="189" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000174" category="9999,9800,9801" name="스킬교본: 각성 유령말 A_R" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1890" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000175" category="9999,9800,9801" name="스킬교본: 각성 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="3200" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000176" category="9999,9800,9801" name="스킬교본: 바하르의 사자 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="32" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000177" category="9999,9800,9801" name="스킬교본: 바하르의 사자 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="32" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000178" category="9999,9800,9801" name="스킬교본: 각성 아르곤 전투 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="4200" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000179" category="9999,9800,9801" name="스킬교본: 아르곤 전투 군마 소환 - MP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000001" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="42" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000180" category="9999,9800,9801" name="스킬교본: 아르곤 전투 군마 소환 - HP 회복" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000002" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="42" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000181" category="9999,9800,9801" name="각성 레어 순한 땡그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1720" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000182" category="9999,9800,9801" name="각성 레어 화난 앵그리 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1730" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000183" category="9999,9800,9801" name="각성 레어 졸린 삐질이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="16300012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1740" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000184" category="9999,9800,9801" name="연습카트[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1910" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000185" category="9999,9800,9801" name="연습카트[레드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1920" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000186" category="9999,9800,9801" name="연습카트[그린] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1930" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000187" category="9999,9800,9801" name="연습카트[옐로] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1940" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000188" category="9999,9800,9801" name="루루[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1990" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000189" category="9999,9800,9801" name="루루[핑크] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2010" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000190" category="9999,9800,9801" name="루루[옐로] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2020" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000191" category="9999,9800,9801" name="루루[민트] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="2030" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000192" category="9999,9800,9801" name="세이버[오리지널] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1950" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000193" category="9999,9800,9801" name="세이버[레드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1960" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000194" category="9999,9800,9801" name="세이버[블랙] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1970" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000195" category="9999,9800,9801" name="세이버[퍼플] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="0" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="1980" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000196" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000197" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000198" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000199" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000200" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000201" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000202" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000203" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000204" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205001" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000205" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000206" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000207" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000208" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000209" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000210" category="9999,9800,9801" name="해방된 백사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="207" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000211" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000212" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000213" category="9999,9800,9801" name="해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000214" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000215" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000216" category="9999,9800,9801" name="해방된 바하르의 사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="209" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000217" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000218" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000219" category="9999,9800,9801" name="해방된 바하르의 사자[브라운] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="210" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000220" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000221" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000222" category="9999,9800,9801" name="해방된 바하르의 사자[골드] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="211" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000223" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000224" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000225" category="9999,9800,9801" name="해방된 바하르의 사자[실버] 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="212" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000226" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000227" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000228" category="9999,9800,9801" name="해방된 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="204000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000229" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000230" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000231" category="9999,9800,9801" name="갈색 비행 군마 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="206000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000232" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000233" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000234" category="9999,9800,9801" name="칠흑의 페가수스 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="205000" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000235" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000236" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000237" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000238" category="9999,9800,9801" name="흰 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="216" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000239" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000240" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000241" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000242" category="9999,9800,9801" name="흰 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="218" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000243" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000244" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000245" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000246" category="9999,9800,9801" name="흰 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="221" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000247" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000248" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000249" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000250" category="9999,9800,9801" name="흰 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="223" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000251" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000252" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000253" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000254" category="9999,9800,9801" name="흰 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="225" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000255" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000256" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000257" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000258" category="9999,9800,9801" name="무지개 날개의 아기돼지 꼬미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="217" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000259" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000260" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000261" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000262" category="9999,9800,9801" name="무지개 날개의 얼룩돼지 똘이 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="219" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000263" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000264" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000265" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000266" category="9999,9800,9801" name="무지개 날개의 검정돼지 까미 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="222" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000267" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000268" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000269" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000270" category="9999,9800,9801" name="무지개 날개의 꽃돼지 도나 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="224" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000271" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000272" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000273" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000274" category="9999,9800,9801" name="무지개 날개의 폭주돼지 뭉치 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="226" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000275" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000276" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000277" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000278" category="9999,9800,9801" name="귀여운 종목걸이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="228" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000279" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000280" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000281" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000282" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(흰색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="229" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000283" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000284" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000285" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000286" category="9999,9800,9801" name="귀여운 종목걸이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="230" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000287" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000288" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000013" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000289" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000014" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000290" category="9999,9800,9801" name="멋쟁이 턱시도 넥타이 라마(갈색) 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000015" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="231" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="16000291" category="9999,9800,9801" name="RUS VIP용 해방된 흑사자 소환" type="mount" templateId="9999" nextSkill="0" ignoreDefence="true" autoUse="false" mountAbnormality="3000012" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Mount vehicleId="208" vehicleSupplyItemId="0" />
<Precondition coolTime="1000" unionId="" unionClass="" unionElite="" modeChangeMethod="2" modeNo="30" offModeNo="0" unionClassEx="">
<BattleFieldRanker theLeastRank="-1" />
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>