Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00060.xml
2024-07-18 22:48:21 -05:00

65342 lines
4.7 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="10911" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv01 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="5.2941" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10131" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10131" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10132" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
<AddConnectSkill redirectSkill="10130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10101" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv01 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10102" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="8.5556" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10102" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv01 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10103" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="10.5272" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10103" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv01 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="41.7604" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10130" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv01 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="5.2941" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10104" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10104" />
<AddConnectSkill redirectSkill="10101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10131" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv01 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="5.2941" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10104" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10101" />
<AddConnectSkill redirectSkill="10102" />
<AddConnectSkill redirectSkill="10103" />
<AddConnectSkill redirectSkill="10104" />
<AddConnectSkill redirectSkill="10101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10132" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv01 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10102" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="8.5556" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10200" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv02 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="7.2534" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10231" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10231" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10232" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
<AddConnectSkill redirectSkill="10230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10201" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv02 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10202" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="11.7219" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10202" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv02 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10203" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="14.4232" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10203" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv02 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="57.2154" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10230" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv02 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="7.2534" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10204" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10204" />
<AddConnectSkill redirectSkill="10201" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10231" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv02 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="7.2534" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10204" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10201" />
<AddConnectSkill redirectSkill="10202" />
<AddConnectSkill redirectSkill="10203" />
<AddConnectSkill redirectSkill="10204" />
<AddConnectSkill redirectSkill="10201" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10232" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv02 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10202" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="11.7219" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10300" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv03 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10301" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="10.5837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10331" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10331" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10332" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
<AddConnectSkill redirectSkill="10330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10301" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv03 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10302" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="17.1039" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10302" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv03 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10303" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="21.0455" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10303" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv03 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="83.4854" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10330" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv03 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10301" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="10.5837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10304" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10304" />
<AddConnectSkill redirectSkill="10301" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10331" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv03 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10301" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="10.5837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10304" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10301" />
<AddConnectSkill redirectSkill="10302" />
<AddConnectSkill redirectSkill="10303" />
<AddConnectSkill redirectSkill="10304" />
<AddConnectSkill redirectSkill="10301" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10332" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv03 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10302" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="17.1039" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10400" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv04 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10401" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="15.4432" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10431" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10431" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10402" />
<AddConnectSkill redirectSkill="10432" />
<AddConnectSkill redirectSkill="10403" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
<AddConnectSkill redirectSkill="10430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10401" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv04 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10402" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="24.9571" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10402" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv04 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10403" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="30.7083" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10403" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv04 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="121.8170" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10430" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv04 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10401" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="15.4432" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10402" />
<AddConnectSkill redirectSkill="10403" />
<AddConnectSkill redirectSkill="10404" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10402" />
<AddConnectSkill redirectSkill="10403" />
<AddConnectSkill redirectSkill="10404" />
<AddConnectSkill redirectSkill="10401" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10431" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv04 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10401" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="15.4432" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10402" />
<AddConnectSkill redirectSkill="10403" />
<AddConnectSkill redirectSkill="10404" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10401" />
<AddConnectSkill redirectSkill="10402" />
<AddConnectSkill redirectSkill="10403" />
<AddConnectSkill redirectSkill="10404" />
<AddConnectSkill redirectSkill="10401" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10432" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv04 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10402" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="24.9571" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10500" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv05 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10501" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="22.5338" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10531" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10531" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10502" />
<AddConnectSkill redirectSkill="10532" />
<AddConnectSkill redirectSkill="10503" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
<AddConnectSkill redirectSkill="10530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10501" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv05 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10502" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="36.4159" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10502" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv05 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10503" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="44.8078" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10503" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv05 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="177.7484" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10530" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv05 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10501" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="22.5338" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10502" />
<AddConnectSkill redirectSkill="10503" />
<AddConnectSkill redirectSkill="10504" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10502" />
<AddConnectSkill redirectSkill="10503" />
<AddConnectSkill redirectSkill="10504" />
<AddConnectSkill redirectSkill="10501" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10531" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv05 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10501" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="22.5338" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10502" />
<AddConnectSkill redirectSkill="10503" />
<AddConnectSkill redirectSkill="10504" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10501" />
<AddConnectSkill redirectSkill="10502" />
<AddConnectSkill redirectSkill="10503" />
<AddConnectSkill redirectSkill="10504" />
<AddConnectSkill redirectSkill="10501" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10532" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv05 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10502" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="36.4159" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10600" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv06 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10601" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="32.8800" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10631" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10631" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10602" />
<AddConnectSkill redirectSkill="10632" />
<AddConnectSkill redirectSkill="10603" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
<AddConnectSkill redirectSkill="10630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10601" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv06 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10602" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1360" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10602" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv06 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10603" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="65.3810" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10603" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv06 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="259.3602" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10630" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv06 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10601" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="32.8800" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10602" />
<AddConnectSkill redirectSkill="10603" />
<AddConnectSkill redirectSkill="10604" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10602" />
<AddConnectSkill redirectSkill="10603" />
<AddConnectSkill redirectSkill="10604" />
<AddConnectSkill redirectSkill="10601" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10631" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv06 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10601" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="32.8800" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10602" />
<AddConnectSkill redirectSkill="10603" />
<AddConnectSkill redirectSkill="10604" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10601" />
<AddConnectSkill redirectSkill="10602" />
<AddConnectSkill redirectSkill="10603" />
<AddConnectSkill redirectSkill="10604" />
<AddConnectSkill redirectSkill="10601" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10632" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv06 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10602" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1360" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10700" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv07 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10701" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="47.9765" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10731" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10731" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10702" />
<AddConnectSkill redirectSkill="10732" />
<AddConnectSkill redirectSkill="10703" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
<AddConnectSkill redirectSkill="10730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10701" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv07 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10702" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="77.5329" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10702" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv07 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10703" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="95.4001" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10703" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv07 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="378.4434" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10730" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv07 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10701" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="47.9765" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10702" />
<AddConnectSkill redirectSkill="10703" />
<AddConnectSkill redirectSkill="10704" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10702" />
<AddConnectSkill redirectSkill="10703" />
<AddConnectSkill redirectSkill="10704" />
<AddConnectSkill redirectSkill="10701" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10731" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv07 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10701" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="47.9765" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10702" />
<AddConnectSkill redirectSkill="10703" />
<AddConnectSkill redirectSkill="10704" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10701" />
<AddConnectSkill redirectSkill="10702" />
<AddConnectSkill redirectSkill="10703" />
<AddConnectSkill redirectSkill="10704" />
<AddConnectSkill redirectSkill="10701" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10732" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv07 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10702" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="77.5329" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10800" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv08 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10801" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="70.0046" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10831" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10831" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10802" />
<AddConnectSkill redirectSkill="10832" />
<AddConnectSkill redirectSkill="10803" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
<AddConnectSkill redirectSkill="10830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10801" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv08 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10802" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="113.1316" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10802" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv08 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10803" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="139.2023" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10803" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv08 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="552.2028" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10830" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv08 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10801" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="70.0046" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10802" />
<AddConnectSkill redirectSkill="10803" />
<AddConnectSkill redirectSkill="10804" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10802" />
<AddConnectSkill redirectSkill="10803" />
<AddConnectSkill redirectSkill="10804" />
<AddConnectSkill redirectSkill="10801" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10831" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv08 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10801" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="70.0046" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10802" />
<AddConnectSkill redirectSkill="10803" />
<AddConnectSkill redirectSkill="10804" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10801" />
<AddConnectSkill redirectSkill="10802" />
<AddConnectSkill redirectSkill="10803" />
<AddConnectSkill redirectSkill="10804" />
<AddConnectSkill redirectSkill="10801" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10832" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv08 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10802" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="113.1316" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10900" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv09 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10901" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="102.1467" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="10931" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="10931" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10902" />
<AddConnectSkill redirectSkill="10932" />
<AddConnectSkill redirectSkill="10903" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
<AddConnectSkill redirectSkill="10930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10901" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv09 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10902" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="165.0751" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10902" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv09 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10903" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="203.1160" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10903" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv09 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="805.7425" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10930" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv09 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10901" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="102.1467" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10902" />
<AddConnectSkill redirectSkill="10903" />
<AddConnectSkill redirectSkill="10904" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10902" />
<AddConnectSkill redirectSkill="10903" />
<AddConnectSkill redirectSkill="10904" />
<AddConnectSkill redirectSkill="10901" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10931" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv09 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10901" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="102.1467" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10902" />
<AddConnectSkill redirectSkill="10903" />
<AddConnectSkill redirectSkill="10904" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10901" />
<AddConnectSkill redirectSkill="10902" />
<AddConnectSkill redirectSkill="10903" />
<AddConnectSkill redirectSkill="10904" />
<AddConnectSkill redirectSkill="10901" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10932" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv09 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="10902" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="165.0751" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11000" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv10 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11001" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="149.0465" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="11031" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="11031" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11002" />
<AddConnectSkill redirectSkill="11032" />
<AddConnectSkill redirectSkill="11003" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
<AddConnectSkill redirectSkill="11030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11001" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv10 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11002" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="240.8680" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11002" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv10 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11003" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="296.3752" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11003" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv10 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1175.6929" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11030" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv10 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11001" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="149.0465" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11002" />
<AddConnectSkill redirectSkill="11003" />
<AddConnectSkill redirectSkill="11004" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11002" />
<AddConnectSkill redirectSkill="11003" />
<AddConnectSkill redirectSkill="11004" />
<AddConnectSkill redirectSkill="11001" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11031" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv10 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11001" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="149.0465" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11002" />
<AddConnectSkill redirectSkill="11003" />
<AddConnectSkill redirectSkill="11004" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11001" />
<AddConnectSkill redirectSkill="11002" />
<AddConnectSkill redirectSkill="11003" />
<AddConnectSkill redirectSkill="11004" />
<AddConnectSkill redirectSkill="11001" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11032" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv10 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11002" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="240.8680" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11100" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv11 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="217.4801" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="11131" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="11131" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11102" />
<AddConnectSkill redirectSkill="11132" />
<AddConnectSkill redirectSkill="11103" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
<AddConnectSkill redirectSkill="11130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11101" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv11 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11102" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="351.4607" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11102" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv11 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11103" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="432.4536" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11103" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv11 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1715.5033" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11130" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv11 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="217.4801" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11102" />
<AddConnectSkill redirectSkill="11103" />
<AddConnectSkill redirectSkill="11104" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11102" />
<AddConnectSkill redirectSkill="11103" />
<AddConnectSkill redirectSkill="11104" />
<AddConnectSkill redirectSkill="11101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11131" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv11 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11101" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="217.4801" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11102" />
<AddConnectSkill redirectSkill="11103" />
<AddConnectSkill redirectSkill="11104" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11101" />
<AddConnectSkill redirectSkill="11102" />
<AddConnectSkill redirectSkill="11103" />
<AddConnectSkill redirectSkill="11104" />
<AddConnectSkill redirectSkill="11101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11132" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv11 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11102" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="351.4607" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11200" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv12 ComboAttack 01" type="connect" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="297.9666" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="11231" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="11231" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11202" />
<AddConnectSkill redirectSkill="11232" />
<AddConnectSkill redirectSkill="11203" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
<AddConnectSkill redirectSkill="11230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11201" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv12 ComboAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11202" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="481.5316" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="115" upAccel="-400" upDistance="2" upVelocity="115" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11202" category="92001,11,101,800,806,9001,9011,10002,9999" name="Popori_M_Fighter_Lv12 ComboAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="10102" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11203" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="592.4989" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="310" power="0.5" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="553" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch03" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="610" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="1" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="120" upAccel="-500" upDistance="2" upVelocity="120" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11203" category="92001,11,101,122,800,806,9001,9011,10003,9999" name="Popori_M_Fighter_Lv12 ComboAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="10103" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2350.3881" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="235" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1000" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="500" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="270" upAccel="-500" upDistance="2" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="0" upAccel="-500" upDistance="2" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="60" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="-450" upAccel="-500" upDistance="0" upVelocity="-450" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11230" category="92001,11,101,800,806,9001,9011,10000,9999" name="Popori_M_Fighter_Lv12 ComboAttack 01 Continuous" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="297.9666" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11202" />
<AddConnectSkill redirectSkill="11203" />
<AddConnectSkill redirectSkill="11204" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11202" />
<AddConnectSkill redirectSkill="11203" />
<AddConnectSkill redirectSkill="11204" />
<AddConnectSkill redirectSkill="11201" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11231" category="92001,11,101,800,806,9001,9011,10010,9999" name="Popori_M_Fighter_Lv12 ComboAttack 01 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11201" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="297.9666" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="451" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Combo01Variation" animRate="1.35" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11202" />
<AddConnectSkill redirectSkill="11203" />
<AddConnectSkill redirectSkill="11204" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11201" />
<AddConnectSkill redirectSkill="11202" />
<AddConnectSkill redirectSkill="11203" />
<AddConnectSkill redirectSkill="11204" />
<AddConnectSkill redirectSkill="11201" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="215" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-10" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-40" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="50" upAccel="-500" upDistance="2" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11232" category="92001,11,101,800,806,9001,9011,10001,9999" name="Popori_M_Fighter_Lv12 ComboAttack 02 ShortAirReaction" type="normal" templateId="10911" nextSkill="0" parentId="10101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="11202" magicalFactor="0.5" needWeapon="true" physicalFactor="1.2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="481.5316" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="402" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02" animRate="1.2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.65" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ComboPunch02R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="230" method="normal" type="real_cw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="60" upAccel="-500" upDistance="2" upVelocity="60" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="280" method="normal" type="real_cw" startTime="280" endTime="340" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="60" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-10" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="110" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="1.5">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="105" upAccel="-500" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20100" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="9.7877" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20110">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20111" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20111" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20111" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20111" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20111" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20112" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20101" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20102" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="20.4272" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20102" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20103" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="21.9388" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
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<AbnormalityOnPvp id="10153020" />
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20103" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20104" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="37.3073" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
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</Targeting>
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</Reaction>
</Area>
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</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20104" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="43.7334" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20110" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="9.7877" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20111" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="9.7877" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20112" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv01 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="20.4272" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="50" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20200" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="13.6689" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20210">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20211" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20211" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20211" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20211" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20211" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20212" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20201" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20202" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="28.5419" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20202" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20203" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="30.6499" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20203" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20204" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="52.0760" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
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</Targeting>
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</Reaction>
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</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
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</Reaction>
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</Targeting>
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</Reaction>
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20204" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="61.0283" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20210" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="13.6689" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="55" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20211" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="13.6689" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="55" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20212" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv02 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="28.5419" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20201" />
<AddConnectSkill redirectSkill="20201" />
<AddConnectSkill redirectSkill="20202" />
<AddConnectSkill redirectSkill="20203" />
<AddConnectSkill redirectSkill="20204" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="55" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20300" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20301" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="20.3227" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20310">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20311" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20311" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20311" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20311" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20311" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20312" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20301" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20302" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="42.4563" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20302" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20303" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="45.5862" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20303" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20304" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="77.3897" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
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<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20304" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="90.6683" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20310" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20301" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="20.3227" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20311" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="20.3227" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20312" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv03 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20301" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="42.4563" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20301" />
<AddConnectSkill redirectSkill="20301" />
<AddConnectSkill redirectSkill="20302" />
<AddConnectSkill redirectSkill="20303" />
<AddConnectSkill redirectSkill="20304" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="60" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20400" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20401" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="30.2051" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20410">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20411" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20411" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20411" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20411" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20411" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20412" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20401" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20402" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="63.1312" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20402" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20403" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="67.7769" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20403" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20404" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="114.9704" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20404" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="134.6607" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20410" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20401" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="30.2051" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20411" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="30.2051" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20412" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv04 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20401" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="63.1312" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20401" />
<AddConnectSkill redirectSkill="20401" />
<AddConnectSkill redirectSkill="20402" />
<AddConnectSkill redirectSkill="20403" />
<AddConnectSkill redirectSkill="20404" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="65" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20500" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20501" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="44.8780" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20510">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20511" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20511" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20511" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20511" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20511" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20512" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20501" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20502" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="93.8412" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20502" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20503" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="100.7349" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
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</Targeting>
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</Effect>
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<ProjectileSkillList />
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<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
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<HitEffect />
</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
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</Targeting>
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</Reaction>
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</Reaction>
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</Targeting>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20504" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.9368" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20510" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20501" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="44.8780" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20511" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="44.8780" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="70" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20512" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv05 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20501" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="93.8412" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20501" />
<AddConnectSkill redirectSkill="20501" />
<AddConnectSkill redirectSkill="20502" />
<AddConnectSkill redirectSkill="20503" />
<AddConnectSkill redirectSkill="20504" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="70" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20600" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20601" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="66.6572" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20610">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20611" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20611" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20611" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20611" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20611" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20612" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20601" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20602" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="139.4430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20602" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20603" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="149.6695" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20603" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20604" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="253.5027" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20604" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="296.7669" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20610" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20601" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="66.6572" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20611" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="66.6572" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="75" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20612" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv06 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20601" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="139.4430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20601" />
<AddConnectSkill redirectSkill="20601" />
<AddConnectSkill redirectSkill="20602" />
<AddConnectSkill redirectSkill="20603" />
<AddConnectSkill redirectSkill="20604" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="75" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20700" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20701" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="98.9751" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20710">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20711" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20711" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20711" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20711" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20711" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20712" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20701" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20702" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="207.1374" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20702" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20703" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.3040" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20703" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20704" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="376.2583" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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</Precondition>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Reaction>
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</Reaction>
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</Reaction>
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</Reaction>
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</Reaction>
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</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20704" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="440.3656" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Targeting>
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<ProjectileSkillList />
</Targeting>
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</Skill>
<Skill id="20710" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20701" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="98.9751" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20711" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="98.9751" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="80" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20712" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv07 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20701" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="207.1374" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20701" />
<AddConnectSkill redirectSkill="20701" />
<AddConnectSkill redirectSkill="20702" />
<AddConnectSkill redirectSkill="20703" />
<AddConnectSkill redirectSkill="20704" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="80" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20800" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20801" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.9179" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20810">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20811" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20811" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20811" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20811" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20811" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20812" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20801" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20802" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="307.5983" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20802" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20803" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="330.0856" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
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<HitEffect />
</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
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<HitEffect type="animationDamage" />
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<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
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<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
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<Targeting>
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</Effect>
<HitEffect />
</Area>
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</Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
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</Reaction>
</Area>
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<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
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</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20804" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.2668" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20810" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20801" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.9179" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20811" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.9179" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="85" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20812" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv08 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20801" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="307.5983" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20801" />
<AddConnectSkill redirectSkill="20801" />
<AddConnectSkill redirectSkill="20802" />
<AddConnectSkill redirectSkill="20803" />
<AddConnectSkill redirectSkill="20804" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="85" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20900" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20901" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="218.0207" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="20910">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="20911" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="20911" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="20911" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="20911" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="20911" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="20912" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20901" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20902" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.6439" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20902" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20903" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="489.9770" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20903" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20904" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="828.1794" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20904" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="968.8378" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20910" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20901" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="218.0207" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20911" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="218.0207" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="90" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20912" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv09 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="20901" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.6439" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20901" />
<AddConnectSkill redirectSkill="20901" />
<AddConnectSkill redirectSkill="20902" />
<AddConnectSkill redirectSkill="20903" />
<AddConnectSkill redirectSkill="20904" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="90" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21000" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21001" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="323.4443" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="21010">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="21011" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="21011" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="21011" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="21011" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="21011" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="21012" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21001" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21002" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="677.7105" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21002" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21003" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="727.1084" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21003" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21004" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1228.1952" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
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</Reaction>
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</Targeting>
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</Reaction>
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</Reaction>
</Area>
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<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21004" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1436.4763" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
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<Cost hp="0" />
<ProjectileSkillList />
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</Skill>
<Skill id="21010" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21001" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="323.4443" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="95" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
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<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21011" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="323.4443" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="95" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21012" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv10 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21001" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="677.7105" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="21001" />
<AddConnectSkill redirectSkill="21001" />
<AddConnectSkill redirectSkill="21002" />
<AddConnectSkill redirectSkill="21003" />
<AddConnectSkill redirectSkill="21004" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="95" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21100" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="479.7152" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="21110">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="21111" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="21111" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="21111" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="21111" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="21111" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="21112" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21101" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21102" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1005.5134" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21102" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21103" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1078.7010" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21103" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21104" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1820.9495" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="2" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.4">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21104" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2129.2979" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21110" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="479.7152" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21111" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="479.7152" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21112" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv11 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1005.5134" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="21101" />
<AddConnectSkill redirectSkill="21101" />
<AddConnectSkill redirectSkill="21102" />
<AddConnectSkill redirectSkill="21103" />
<AddConnectSkill redirectSkill="21104" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="100" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21200" category="92002,21,101,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack Change" type="change" templateId="10911" nextSkill="0" parentId="20100" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="667.8889" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="21210">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="21211" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="21211" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="21211" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="21211" />
<AddAbnormalityConnectSkill abnormalityId="10153005" redirectSkill="21211" />
<AddAbnormalityConnectSkill abnormalityId="10153060" redirectSkill="21212" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21201" category="92002,11,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 01" type="normal" templateId="10911" nextSkill="0" parentId="20101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21202" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1400.4350" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1200" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch01" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.64" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="150" pierceDepth="1" minHeight="-30" rangeAngle="80" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21202" category="92002,11,101,121,800,806,801,9001,9011,10002,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 02" type="normal" templateId="10911" nextSkill="0" parentId="20102" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21203" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1502.2280" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1302" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.54" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="10" firstDistance="10" downAccel="-900" firstDownAccel="-900" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="270" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21203" category="92002,11,101,800,806,801,9001,9011,10003,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 03" type="normal" templateId="10911" nextSkill="0" parentId="20103" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21204" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2534.3691" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="500" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="830" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1160" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1453" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch03R" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="575" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0">
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<HitEffect type="nothing" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="685" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
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</Reaction>
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</Targeting>
<Targeting id="-1" time="795" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
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</Targeting>
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<Targeting id="-1" time="1015" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1125" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="1180" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="135" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="0" firstUpVelocity="70" upAccel="-400" upDistance="0" upVelocity="70" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21204" category="92002,11,101,120,800,806,9001,9011,10004,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 04" type="normal" templateId="10911" nextSkill="0" parentId="20104" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2962.9116" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="650" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1104" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SmashPunch04R" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="0" offsetDistance="-420" maxRadius="570" pierceDepth="1" minHeight="-30" rangeAngle="18" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="180" upAccel="-500" upDistance="70" upVelocity="180" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21210" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 00 immediateCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="21201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="667.8889" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="105" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="immediateCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21211" category="92002,103,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack 00 rearCancel" type="pressHit" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="-100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" connectNextSkill="20101" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="FriendlyGuardEnd" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="667.8889" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="FriendlyGuardLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="105" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="true" adjustLoopRepeat="false" cancelPressPendingTime="800" reactionPendingType="normal" skillPendingType="rearCancel" skillPendingTypeForAutoUse="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="defence" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1170" method="normal" type="none" startTime="0" endTime="0" interval="800" until="-1" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="180" maxHeight="75" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="21212" category="92002,11,101,800,806,801,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv12 SmashAttack Connector" type="connect" templateId="10911" nextSkill="0" parentId="20110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="21201" magicalFactor="0.6" needWeapon="true" physicalFactor="1.45" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1400.4350" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="350" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="FriendlyGuardEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="21201" />
<AddConnectSkill redirectSkill="21201" />
<AddConnectSkill redirectSkill="21202" />
<AddConnectSkill redirectSkill="21203" />
<AddConnectSkill redirectSkill="21204" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="490" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="75" upAccel="-500" upDistance="2" upVelocity="75" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="105" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30100" category="92003,101,800,806,801,134,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv01 DragonRisingBlow RangeTarget" type="movingSkill" templateId="10911" nextSkill="30101" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.5" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="10631.8983" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="30000" animName="Run" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move" adjustAnimToTarget="false">
<RangeLockOn maxDistance="750" targetingEffectId="150529101" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30101" category="805,92003,120,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv01 DragonRisingBlow Shot" type="instance" templateId="10911" nextSkill="0" parentId="30101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2.5" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="10631.8983" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="1600" startTime="3150" power="3" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="4300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1800" animName="ReadyToAttack" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="0.6" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowStart" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" relocateBackWhenCollide="true">
<MoveToDest maxDistance="600" endAccel="5000" endVelocity="300" peakRate="0.68" startAccel="-150" startVelocity="300" />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowEnd" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowR" animRate="0.6" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="0" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" noCorrectLocation="true" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="0" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="3" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="30120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="300" upAccel="-500" upDistance="50" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="300" upAccel="-500" upDistance="50" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30120" category="92003,23,102,710,9012,9999,89" name="Popori_M_Fighter_Lv01 DragonRisingBlow EffectProjectile" type="projectile" templateId="10911" nextSkill="0" parentId="30120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="3000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30200" category="92003,101,800,806,801,134,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv02 DragonRisingBlow RangeTarget" type="movingSkill" templateId="10911" nextSkill="30201" parentId="30100" ignoreDefence="false" autoUse="false" timeRate="1" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="2.5" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="14566.6221" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="30000" animName="Run" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move" adjustAnimToTarget="false">
<RangeLockOn maxDistance="750" targetingEffectId="150529101" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="35" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="65">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30201" category="805,92003,120,101,800,806,801,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv02 DragonRisingBlow Shot" type="instance" templateId="10911" nextSkill="0" parentId="30101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2.5" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="14566.6221" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="1800" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="1600" startTime="3150" power="3" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="4300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1800" animName="ReadyToAttack" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="0.6" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowStart" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" relocateBackWhenCollide="true">
<MoveToDest maxDistance="600" endAccel="5000" endVelocity="300" peakRate="0.68" startAccel="-150" startVelocity="300" />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowEnd" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DownBlowR" animRate="0.6" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="0" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" st="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" noCorrectLocation="true" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="0" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="20" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="3" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="30120" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="300" upAccel="-500" upDistance="50" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="300" upAccel="-500" upDistance="50" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40100" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv01 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="84.9632" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40130" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv01 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="84.9632" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40200" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv02 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="123.9734" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40230" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv02 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="123.9734" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40300" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv03 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="180.8948" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40330" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv03 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="180.8948" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40400" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv04 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="263.9512" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40430" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv04 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="263.9512" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40500" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv05 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="385.1424" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40530" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv05 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="385.1424" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40600" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv06 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="561.9775" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40630" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv06 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="561.9775" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40700" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv07 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="820.0051" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40730" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv07 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="820.0051" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40800" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv08 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1196.5042" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40830" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv08 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1196.5042" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40900" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv09 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1745.8699" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="40930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="40930" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv09 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1745.8699" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="41000" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv10 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2547.4726" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="41030" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv10 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2547.4726" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="41100" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv11 PoundOnGround" type="connect" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3958.7381" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="41130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="41130" category="92004,11,101,120,121,800,806,801,9001,9011,9999,89" name="Popori_M_Fighter_Lv11 PoundOnGround Continuous" type="normal" templateId="10911" nextSkill="0" parentId="40100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.2" needWeapon="true" physicalFactor="1.54" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3958.7381" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="920" power="1.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="800" startTime="2000" power="2" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="PoundOnGround02" animRate="0.8" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="20101" />
<AddConnectSkill redirectSkill="20102" />
<AddConnectSkill redirectSkill="20103" />
<AddConnectSkill redirectSkill="20104" />
<AddConnectSkill redirectSkill="20101" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="310" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="960" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="200" reactionSpeed="400" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="300" upAccel="-500" upDistance="0" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50100" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv01 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50200" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv02 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50300" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv03 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50400" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv04 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50500" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv05 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50600" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv06 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50700" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv07 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50800" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv08 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50900" category="92005,12,102,800,806,9001,9011,9999,89" name="Popori_M_Fighter_Lv09 Bulldozer" type="bulldozer" templateId="10911" nextSkill="0" parentId="50100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="3600" rearCancelStartTime="500" />
<MoveInvincible startTime="0" endTime="4000" exceptDefence="true" exceptObjectNpc="true" ignoreCollision="small,medium,user" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="100" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="2950" animName="ChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" loopCount="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false">
<Bulldozer />
</Property>
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ChargeEnd" animRate="0.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bulldozer duration="3000" speed="340" maxWidth="20" widthRatio="0.8" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="200" until="3000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-150" maxRadius="170" pierceDepth="1" minHeight="-30" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60100" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="150.5044" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60101" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="150.5044" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60131" />
<AddConnectSkill redirectSkill="60130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60102" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="150.5044" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60131" />
<AddConnectSkill redirectSkill="60130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60130" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="150.5044" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60131" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="150.5044" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60200" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.5344" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60201">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60202" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60202" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60202" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60202" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60201" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.5344" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60231" />
<AddConnectSkill redirectSkill="60230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60202" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.5344" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60231" />
<AddConnectSkill redirectSkill="60230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60230" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.5344" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60231" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.5344" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60300" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="328.9804" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60301">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60302" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60302" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60302" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60302" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60301" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="328.9804" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60331" />
<AddConnectSkill redirectSkill="60330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60302" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="328.9804" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60331" />
<AddConnectSkill redirectSkill="60330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60330" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="328.9804" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60331" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="328.9804" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60400" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="486.2612" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60401">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60402" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60402" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60402" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60402" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60401" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="486.2612" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60431" />
<AddConnectSkill redirectSkill="60430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60402" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="486.2612" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60431" />
<AddConnectSkill redirectSkill="60430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60430" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="486.2612" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60431" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="486.2612" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60500" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="718.6178" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60501">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60502" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60502" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60502" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60502" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60501" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="718.6178" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60531" />
<AddConnectSkill redirectSkill="60530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60502" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="718.6178" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60531" />
<AddConnectSkill redirectSkill="60530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60530" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="718.6178" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60531" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="718.6178" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60600" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1061.8342" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60601">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60602" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60602" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60602" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60602" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60601" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1061.8342" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60631" />
<AddConnectSkill redirectSkill="60630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60602" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1061.8342" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60631" />
<AddConnectSkill redirectSkill="60630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60630" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1061.8342" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60631" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1061.8342" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="220" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60700" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1568.7281" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60701">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60702" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60702" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60702" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60702" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60701" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1568.7281" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60731" />
<AddConnectSkill redirectSkill="60730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60702" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1568.7281" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60731" />
<AddConnectSkill redirectSkill="60730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60730" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1568.7281" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60731" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1568.7281" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="230" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60800" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2317.2478" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60801">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60802" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60802" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60802" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60802" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60801" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2317.2478" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60831" />
<AddConnectSkill redirectSkill="60830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60802" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2317.2478" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60831" />
<AddConnectSkill redirectSkill="60830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60830" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2317.2478" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60831" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2317.2478" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60900" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60901">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60902" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60902" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60902" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60902" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60901" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60931" />
<AddConnectSkill redirectSkill="60930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60902" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60931" />
<AddConnectSkill redirectSkill="60930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60930" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60931" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60940" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60941">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60942" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60942" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60942" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60942" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60941" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60947" />
<AddConnectSkill redirectSkill="60946" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153552" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60942" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60947" />
<AddConnectSkill redirectSkill="60946" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153552" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60946" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153552" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60947" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153552" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60950" category="92006,11,101,120,800,802,807,3000,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60951">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60952" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60952" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60952" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60952" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60951" category="92006,11,101,120,800,802,807,3000,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60957" />
<AddConnectSkill redirectSkill="60956" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60952" category="92006,11,101,120,800,802,807,3000,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60957" />
<AddConnectSkill redirectSkill="60956" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60956" category="92006,11,101,120,800,802,807,3000,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60957" category="92006,11,101,120,800,802,807,3000,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60960" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="60961">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="60962" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="60962" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="60962" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="60962" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60961" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60967" />
<AddConnectSkill redirectSkill="60966" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60962" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="60967" />
<AddConnectSkill redirectSkill="60966" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60966" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60967" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61000" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2799.1186" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="61001">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="61002" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="61002" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="61002" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="61002" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61001" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2799.1186" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="61031" />
<AddConnectSkill redirectSkill="61030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61002" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2799.1186" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="61031" />
<AddConnectSkill redirectSkill="61030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61030" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2799.1186" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61031" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2799.1186" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="240" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61100" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 BlowAttack Change" type="change" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="61101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="61102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="61102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="61102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="61102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="13000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61101" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 BlowAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="61131" />
<AddConnectSkill redirectSkill="61130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61102" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 BlowAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="61131" />
<AddConnectSkill redirectSkill="61130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61130" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 BlowAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="61131" category="92006,11,101,120,800,802,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 BlowAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="60101" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.6" needWeapon="true" physicalFactor="1.44" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="1200" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchStart" animRate="1.5" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="StrongPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-520" maxRadius="640" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70100" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv01 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="43.4752" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70130" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv01 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="43.4752" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70200" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv02 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="63.4365" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70230" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv02 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="63.4365" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70300" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv03 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="92.5629" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70330" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv03 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="92.5629" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70400" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv04 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="135.0624" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70430" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv04 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="135.0624" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70500" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv05 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="197.0753" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70530" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv05 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="197.0753" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70600" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv06 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="287.5609" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70630" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv06 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="287.5609" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70700" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv07 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="419.5922" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70730" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv07 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="419.5922" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70800" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv08 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="612.2447" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70830" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv08 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="612.2447" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70900" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv09 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="893.3522" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="70930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="70930" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv09 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="893.3522" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71000" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv10 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1303.5280" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="71030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71030" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv10 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1303.5280" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71100" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv11 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1785.9463" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="71130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71130" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv11 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1785.9463" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71200" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv12 UpperKick" type="connect" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="816.3806" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="71230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="71230" category="92007,11,101,121,800,801,806,9001,9011,9999" name="Popori_M_Fighter_Lv12 UpperKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="70100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.42" needWeapon="true" physicalFactor="1.38" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="816.3806" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="270" power="0.5" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="450" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="UpperKick" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="375" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80100" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="89.9299" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80101" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="89.9299" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80131" />
<AddConnectSkill redirectSkill="80130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80102" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="89.9299" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80131" />
<AddConnectSkill redirectSkill="80130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80130" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="89.9299" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80131" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="89.9299" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80200" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="133.8012" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80201">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80202" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80202" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80202" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80202" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80201" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="133.8012" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80231" />
<AddConnectSkill redirectSkill="80230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80202" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="133.8012" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80231" />
<AddConnectSkill redirectSkill="80230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80230" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="133.8012" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80231" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="133.8012" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80300" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.0006" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80301">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80302" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80302" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80302" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80302" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80301" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.0006" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80331" />
<AddConnectSkill redirectSkill="80330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80302" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.0006" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80331" />
<AddConnectSkill redirectSkill="80330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80330" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.0006" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80331" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="199.0006" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80400" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="295.8647" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80401">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80402" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80402" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80402" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80402" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80401" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="295.8647" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80431" />
<AddConnectSkill redirectSkill="80430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80402" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="295.8647" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80431" />
<AddConnectSkill redirectSkill="80430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80430" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="295.8647" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80431" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="295.8647" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80500" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="439.7260" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80501">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80502" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80502" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80502" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80502" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80501" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="439.7260" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80531" />
<AddConnectSkill redirectSkill="80530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80502" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="439.7260" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80531" />
<AddConnectSkill redirectSkill="80530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80530" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="439.7260" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80531" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="439.7260" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80600" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.3212" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80601">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80602" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80602" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80602" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80602" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80601" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.3212" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80631" />
<AddConnectSkill redirectSkill="80630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80602" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.3212" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80631" />
<AddConnectSkill redirectSkill="80630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80630" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.3212" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80631" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="653.3212" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80700" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="970.3583" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80701">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80702" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80702" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80702" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80702" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80701" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="970.3583" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80731" />
<AddConnectSkill redirectSkill="80730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80702" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="970.3583" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80731" />
<AddConnectSkill redirectSkill="80730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80730" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="970.3583" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80731" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="970.3583" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80800" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1440.7980" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80801">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80802" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80802" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80802" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80802" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80801" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1440.7980" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80831" />
<AddConnectSkill redirectSkill="80830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80802" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1440.7980" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80831" />
<AddConnectSkill redirectSkill="80830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80830" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1440.7980" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80831" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1440.7980" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80900" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2008.1430" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="80901">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="80902" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="80902" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="80902" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="80902" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80901" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2008.1430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80931" />
<AddConnectSkill redirectSkill="80930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80902" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2008.1430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="80931" />
<AddConnectSkill redirectSkill="80930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80930" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2008.1430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80931" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2008.1430" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81000" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="81001">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="81002" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="81002" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="81002" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="81002" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81001" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="81031" />
<AddConnectSkill redirectSkill="81030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81002" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="81031" />
<AddConnectSkill redirectSkill="81030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81030" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81031" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81100" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RisingBlow Change" type="change" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="81101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="81102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="81102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="81102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="81102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="9000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81101" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RisingBlow rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="81131" />
<AddConnectSkill redirectSkill="81130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81102" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RisingBlow immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="81131" />
<AddConnectSkill redirectSkill="81130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81130" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RisingBlow Continuous" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="81131" category="92008,11,101,122,800,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RisingBlow Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="80101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="1.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2627.3089" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="900" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperShot" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperSmash" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="210" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="245" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.25">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="100" upAccel="-500" upDistance="5" upVelocity="100" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="25" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90100" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1232" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90101" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1232" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90131" />
<AddConnectSkill redirectSkill="90130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90102" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1232" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90131" />
<AddConnectSkill redirectSkill="90130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.4" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90130" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1232" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90131" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv01 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="53.1232" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="110" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90200" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="79.1469" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90201">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90202" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90202" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90202" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90202" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90201" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="79.1469" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90231" />
<AddConnectSkill redirectSkill="90230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90202" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="79.1469" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90231" />
<AddConnectSkill redirectSkill="90230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="120" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Targeting>
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</Targeting>
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</Skill>
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="90231" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv02 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="79.1469" waistAngleIK="false">
<Action>
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90300" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="117.8687" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90301">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90302" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90302" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90302" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90302" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90301" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="117.8687" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90331" />
<AddConnectSkill redirectSkill="90330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90302" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv03 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="117.8687" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90331" />
<AddConnectSkill redirectSkill="90330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="130" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
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</Stage>
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</Action>
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</Stage>
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</Action>
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90400" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="175.4632" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90401">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90402" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90402" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90402" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90402" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90401" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="175.4632" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90431" />
<AddConnectSkill redirectSkill="90430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90402" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv04 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="175.4632" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90431" />
<AddConnectSkill redirectSkill="90430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="140" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
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</Skill>
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90500" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="261.0977" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90501">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90502" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90502" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90502" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90502" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90501" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="261.0977" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90531" />
<AddConnectSkill redirectSkill="90530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90502" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv05 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="261.0977" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90531" />
<AddConnectSkill redirectSkill="90530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
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</Skill>
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<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Action>
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Targeting>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90600" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="388.3793" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90601">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90602" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90602" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90602" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90602" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="160" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
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<ProjectileSkillList />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90601" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="388.3793" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90631" />
<AddConnectSkill redirectSkill="90630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
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</Effect>
<HitEffect />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90602" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="388.3793" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90631" />
<AddConnectSkill redirectSkill="90630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="90630" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="388.3793" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="90631" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv06 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="388.3793" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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</Precondition>
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<Targeting>
<AreaList>
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<HitEffect />
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90700" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="577.4992" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90701">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90702" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90702" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90702" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90702" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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</Targeting>
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<HitEffect type="animationDamage" />
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</Targeting>
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<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90701" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="577.4992" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90731" />
<AddConnectSkill redirectSkill="90730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90702" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="577.4992" waistAngleIK="false">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90731" />
<AddConnectSkill redirectSkill="90730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="90730" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="577.4992" waistAngleIK="false">
<Action>
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Targeting>
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<HitEffect />
</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
</AreaList>
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90731" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv07 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="577.4992" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="170" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90800" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="858.4101" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90801">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90802" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90802" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90802" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90802" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90801" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="858.4101" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90831" />
<AddConnectSkill redirectSkill="90830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Cost hp="0" />
<ProjectileSkillList />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90802" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="858.4101" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90831" />
<AddConnectSkill redirectSkill="90830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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</Targeting>
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<ProjectileSkillList />
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</Skill>
<Skill id="90830" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="858.4101" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90831" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv08 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="858.4101" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Targeting>
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</Targeting>
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90900" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1275.5336" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="90901">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="90902" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="90902" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="90902" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="90902" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90901" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1275.5336" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90931" />
<AddConnectSkill redirectSkill="90930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</Targeting>
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</Targeting>
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</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90902" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1275.5336" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="90931" />
<AddConnectSkill redirectSkill="90930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="190" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Targeting>
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</Targeting>
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</Targeting>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90930" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1275.5336" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Targeting>
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<HitEffect />
</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="90931" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv09 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1275.5336" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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</Targeting>
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<ProjectileSkillList />
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</Skill>
<Skill id="91000" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
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<ConnectSkill redirectSkill="91001">
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<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="91002" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="91002" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="91002" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
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<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91001" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91031" />
<AddConnectSkill redirectSkill="91030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="20">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<ProjectileSkillList />
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</TargetingList>
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</Skill>
<Skill id="91002" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91031" />
<AddConnectSkill redirectSkill="91030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
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<Targeting>
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91030" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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</Targeting>
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</Area>
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</Targeting>
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</Targeting>
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91031" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv10 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
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</Targeting>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91100" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="91101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="91102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91101" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91131" />
<AddConnectSkill redirectSkill="91130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91102" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91131" />
<AddConnectSkill redirectSkill="91130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="91130" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RapidAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
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</Area>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="91131" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv11 RapidAttack Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2017.8900" waistAngleIK="false">
<Action>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<ExclusiveAbnormality />
</Precondition>
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<Targeting>
<AreaList>
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<HitEffect />
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91200" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv12 RapidAttack Change" type="change" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1839.2502" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="91101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="91102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="91102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91201" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv12 RapidAttack rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1992.5211" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91231" />
<AddConnectSkill redirectSkill="91230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="845" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="91202" category="92009,11,101,800,801,807,9001,9011,9999" name="Popori_M_Fighter_Lv12 RapidAttack immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="90101" ignoreDefence="false" autoUse="false" timeRate="0.95" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.8" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1992.5211" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="400" power="0.2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="ScrewUpperStart" animRate="1.2" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RapidPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="91231" />
<AddConnectSkill redirectSkill="91230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="415" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="635" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="745" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
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</Skill>
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="750" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
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</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="945" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1055" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="23" upAccel="-350" upDistance="0" upVelocity="23" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1165" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-610" maxRadius="750" pierceDepth="1" minHeight="-30" rangeAngle="12" crosshairRadius="3" minRadius="600" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="10153140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-350" firstUpDistance="0" firstUpVelocity="50" upAccel="-350" upDistance="0" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100100" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv01 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="152.8245" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100130" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv01 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="152.8245" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100200" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv02 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.9927" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100230" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv02 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="222.9927" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100300" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv03 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="325.3781" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100330" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv03 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="325.3781" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100400" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv04 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="474.7730" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100430" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv04 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="474.7730" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100500" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv05 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="692.7614" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100530" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv05 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="692.7614" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100600" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv06 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1010.8374" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100630" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv06 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1010.8374" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100700" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv07 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1474.9557" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100730" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv07 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1474.9557" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100800" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv08 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2020.8171" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100830" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv08 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2020.8171" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100900" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv09 CounterAttack" type="connect" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2483.0663" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="100930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100930" category="92010,13,102,121,800,806,801,9011,9001,10000,9999,89" name="Popori_M_Fighter_Lv09 CounterAttack Continuous" type="normal" templateId="10911" nextSkill="0" parentId="100100" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="false" attackRange="120.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.3" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2483.0663" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="250" startTime="200" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="500" startTime="800" power="1.7" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="300" animName="CounterAtkShot01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1.2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStart" animRate="0.8" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowStartR" animRate="0.9" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="200">
<Fast downTime="30" upTime="30" />
<Slow upTime="50" zeroTime="100" slowDownTime="50" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" afterDefenceSuccess="none" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="270" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-420" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="0.6">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="70" upAccel="-500" upDistance="2" upVelocity="70" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="970" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-410" maxRadius="520" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="10" firstDistance="10" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="5" firstUpVelocity="290" upAccel="-500" upDistance="5" upVelocity="270" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120100" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv01 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="57.6842" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120200" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv02 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="84.1694" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120300" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv03 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="122.8152" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120400" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv04 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="179.2048" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120500" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv05 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="261.4853" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120600" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv06 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="381.5443" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
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</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="120700" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv07 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="556.7274" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Effect>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Cost hp="0" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120800" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv08 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="812.3445" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
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<Effect atk="0">
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</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Skill>
<Skill id="120900" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv09 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1185.3263" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Area>
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</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="121000" category="92012,34,102,120,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv10 RisingAttack" type="stand" templateId="10911" nextSkill="0" parentId="120100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="0" needWeapon="true" physicalFactor="2" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1623.9997" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Fighter_Rising Attack_Hit01" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2221" startCondition="firstHit" />
<CameraShake name="Fighter_Rising Attack_Hit02" targetType="me" duration="1000" startTime="350" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2222" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="700" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
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</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="50" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-400" firstUpDistance="2" firstUpVelocity="105" upAccel="-400" upDistance="2" upVelocity="105" />
</Reaction>
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130100" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv01 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130101" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv01 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130102" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv01 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130200" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv02 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130201">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130202" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130202" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130202" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130202" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130201" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv02 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130202" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv02 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130300" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv03 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130301">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130302" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130302" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130302" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130302" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130301" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv03 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130302" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv03 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130400" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv04 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130401">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130402" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130402" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130402" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130402" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130401" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv04 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130402" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv04 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130500" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv05 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130501">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130502" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130502" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130502" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130502" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130501" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv05 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130502" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv05 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130600" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv06 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130601">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130602" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130602" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130602" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130602" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130601" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv06 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130602" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv06 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130700" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv07 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130701">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130702" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130702" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130702" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130702" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130701" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv07 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130702" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv07 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130800" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv08 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130801">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130802" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130802" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130802" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130802" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130801" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv08 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130802" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv08 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130900" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv09 Roar Change" type="change" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="130901">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="130902" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="130902" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="130902" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="130902" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130901" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv09 Roar rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="130902" category="92013,99,800,806,9001,9999" name="Popori_M_Fighter_Lv09 Roar immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="130101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="real_forward" startTime="300" endTime="600" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="140100" category="92014,99,800,806,9999" name="Popori_M_Fighter_Lv01 Enrage Change" type="change" templateId="10911" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="140101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="140102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="140102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="140102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="140102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="140101" category="92014,99,800,806,9999" name="Popori_M_Fighter_Lv01 Enrage rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="140130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="140102" category="92014,99,800,806,9999" name="Popori_M_Fighter_Lv01 Enrage immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="140130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="140130" category="92014,99,800,806,9999" name="Popori_M_Fighter_Lv01 Enrage Continuous" type="normal" templateId="10911" nextSkill="0" parentId="140101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150100" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="397.3958">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150130" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="397.3958">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150200" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="579.8571">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150230" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="579.8571">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150300" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="846.0940">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150330" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="846.0940">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150400" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1234.5715">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150430" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1234.5715">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150500" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1691.4699">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150530" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1691.4699">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150600" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="579.8571">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150630" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="579.8571">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150700" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="846.0940">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150730" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="846.0940">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150800" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1234.5715">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150830" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1234.5715">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150900" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1691.4699">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="150930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="150930" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1691.4699">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="151000" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 Kick" type="connect" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1918.5075">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="151030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="151030" category="92015,12,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 Kick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="150100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" nocTanRate="0.03" nocTanUse="4" physicalFactor="1.5" pushtarget="stop" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1918.5075">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Trample" animRate="0.7" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="15" firstUpVelocity="250" upAccel="-500" upDistance="15" upVelocity="250" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160100" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="68.9616" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160101" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="68.9616" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160102" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="68.9616" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160130" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv01 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="68.9616" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160200" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="100.6248" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160201">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160202" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160202" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160202" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160202" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160201" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="100.6248" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160202" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="100.6248" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160230" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160230" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv02 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="100.6248" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160300" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.8259" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160301">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160302" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160302" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160302" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160302" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160301" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.8259" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160302" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.8259" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160330" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160330" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv03 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="146.8259" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160400" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="214.2398" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160401">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160402" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160402" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160402" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160402" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160401" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="214.2398" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160402" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="214.2398" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160430" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160430" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv04 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="214.2398" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160500" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="312.6064" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160501">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160502" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160502" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160502" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160502" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160501" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="312.6064" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160502" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="312.6064" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160530" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160530" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv05 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="312.6064" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160600" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.1372" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160601">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160602" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160602" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160602" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160602" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160601" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.1372" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160602" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.1372" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160630" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160630" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv06 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="456.1372" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160700" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="665.5692" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160701">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160702" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160702" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160702" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160702" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160701" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="665.5692" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160702" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="665.5692" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160730" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160730" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv07 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="665.5692" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160800" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="971.1601" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160801">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160802" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160802" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160802" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160802" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160801" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="971.1601" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160802" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="971.1601" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160830" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160830" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv08 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="971.1601" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160900" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1417.0608" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="160901">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="160902" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="160902" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="160902" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="160902" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160901" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1417.0608" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160902" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1417.0608" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160930" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160930" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv09 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1417.0608" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161000" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2067.6933" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="161001">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="161002" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="161002" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="161002" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="161002" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161001" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2067.6933" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161002" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2067.6933" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161030" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161030" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv10 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2067.6933" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161100" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv11 AirKick Change" type="change" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="0.95" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2497.6694" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="161101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="161102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="161102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="161102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="161102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161101" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv11 AirKick rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2497.6694" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161102" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv11 AirKick immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2497.6694" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="10153030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnPvp id="10153020" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161130" category="92016,11,102,121,800,806,801,9001,9011,9999" name="Popori_M_Fighter_Lv11 AirKick Continuous" type="normal" templateId="10911" nextSkill="0" parentId="160101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.2" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2497.6694" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="570" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="950" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="HeadKick" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-580" maxRadius="660" pierceDepth="1" minHeight="-30" rangeAngle="7" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
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</Effect>
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</Area>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170100" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv01 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</Skill>
<Skill id="170110" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv01 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="147.7813" waistAngleIK="false">
<Action>
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<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
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<Pending startTime="500" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<HitEffect type="animationDamage" />
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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</Reaction>
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<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Area>
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</Targeting>
<Targeting id="-1" time="2770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170200" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv02 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170210" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="560" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170210" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv02 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="215.6339" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunchStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunch" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.4" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="225" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
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<ProjectileSkillList />
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</Skill>
<Skill id="170300" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv03 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170310" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170310" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv03 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="314.6406" waistAngleIK="false">
<Action>
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<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170400" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv04 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170410" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="610" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170410" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv04 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="459.1054" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunchStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunch" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.4" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="225" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
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</Targeting>
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</Reaction>
</Area>
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</Reaction>
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</Targeting>
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</Targeting>
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="2770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170500" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv05 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170510" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="650" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170510" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv05 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="669.9001" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunchStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunch" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.4" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="225" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
<HitEffect type="animationDamage" />
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<ProjectileSkillList />
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</Skill>
<Skill id="170600" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv06 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170610" followTarget="follow" mustHaveTarget="true" />
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<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Skill>
<Skill id="170610" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv06 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="977.4796" waistAngleIK="false">
<Action>
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<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
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<Pending startTime="500" />
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<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170700" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv07 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170710" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="760" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170710" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv07 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1426.2818" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunchStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunch" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.4" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="225" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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</Reaction>
</Area>
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</Reaction>
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</Targeting>
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</Reaction>
</Area>
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</Reaction>
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</Targeting>
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="2770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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</Effect>
<HitEffect type="nothing" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170800" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv08 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170810" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="830" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="170810" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv08 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="2081.1481" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunchStart" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="SuperComboPunch" animRate="1.4" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1.4" readOnlyDuration="1633" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="225" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Reaction>
</Area>
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<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<ProjectileSkillList />
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</Skill>
<Skill id="170900" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv09 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="170910" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
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</Area>
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</Skill>
<Skill id="170910" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv09 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3036.6912" waistAngleIK="false">
<Action>
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<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
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<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="171000" category="92017,22,111,800,806,9001,9011,10000,9999,89" name="Popori_M_Fighter_Lv10 DashAttack Start" type="dash" templateId="10911" nextSkill="0" parentId="170100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="3000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="-1" animName="DashLoop" animRate="0.5" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1266" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Dash speed="1500" dashRedirectSkill="171010" followTarget="follow" mustHaveTarget="true" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="100000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="-40" rangeAngle="10" crosshairRadius="0.5" minRadius="100" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="171010" category="804,92017,22,111,122,800,806,9001,9011,10001,9999,89" name="Popori_M_Fighter_Lv10 DashAttack Shot" type="normal" templateId="10911" nextSkill="0" parentId="170110" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="0" needWeapon="true" physicalFactor="1.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="8863" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="200" startTime="20" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="205" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="360" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="490" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="620" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="805" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="960" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1090" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1280" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1500" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="200" startTime="1700" power="0.4" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="2250" power="0.8" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2750" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="1600" startTime="800" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="2900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="40" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="225" upAccel="-500" upDistance="2" upVelocity="225" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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</Reaction>
</Area>
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</Reaction>
</Area>
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</Area>
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</Reaction>
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</Targeting>
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</Reaction>
</Area>
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</Targeting>
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<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1520" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="45" upAccel="-500" upDistance="2" upVelocity="45" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="150" upAccel="-500" upDistance="2" upVelocity="150" />
<DynamicReaction reactionAccel="-200" reactionEndSpeed="1200" reactionSpeed="1400" useInterpolation="false" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-410" maxRadius="480" pierceDepth="1" minHeight="-30" rangeAngle="9" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="4" firstDistance="4" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="2" firstUpVelocity="300" upAccel="-500" upDistance="2" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2770" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-510" maxRadius="620" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="20" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180100" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Change" type="change" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="180101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="180102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="180102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="180102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="180102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="3000" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180101" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180102" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180130" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Continuous" type="normal" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153040" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180140" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Change" type="change" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="180141">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="180142" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="180142" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="180142" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="180142" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180141" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180143" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153561" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180142" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180143" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153561" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180143" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Continuous" type="normal" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153561" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180160" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Change" type="change" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="180161">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="180162" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="180162" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="180162" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="180162" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180161" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180163" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153571" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180162" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="180163" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel" useStGaugeFullToggle="true">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153571" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180163" category="92018,99,800,806,10000,9999,89" name="Popori_M_Fighter_Lv01 RageMode Continuous" type="normal" templateId="10911" nextSkill="0" parentId="180101" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1100" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MadnessRoarShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1070" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153571" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190100" category="92019,31,99,108,800,806,9999" name="Popori_M_Fighter_Lv01 Relax Change" type="change" templateId="10911" nextSkill="0" parentId="190101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="190101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="190102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="190102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="190102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="190102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190101" category="92019,31,99,108,800,806,9999" name="Popori_M_Fighter_Lv01 Relax rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="190101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" duration="0" animName="PvpAttackshotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153010" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190102" category="92019,31,99,108,800,806,9999" name="Popori_M_Fighter_Lv01 Relax immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="190101" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" duration="0" animName="PvpAttackshotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="1500" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153010" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyAnimation" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200100" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv01 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="426.6662" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200200" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv02 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="622.5667" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200300" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv03 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="908.4134" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200400" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv04 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="1325.5044" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
</Area>
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</Targeting>
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<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200500" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv05 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="1934.0996" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200600" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv06 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="2822.1265" waistAngleIK="false">
<Action>
<CameraShakeList>
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<CameraShake name="none" targetType="me" duration="300" startTime="200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="40" upAccel="-500" upDistance="0" upVelocity="40" />
</Reaction>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
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</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="200700" category="92020,22,26,102,122,800,806,9001,9011,9999" name="Popori_M_Fighter_Lv07 CatchAir" type="catchBack" templateId="10911" nextSkill="0" parentId="200100" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.92" needWeapon="true" physicalFactor="0.35" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="magical" totalAtk="3866.5579" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="me" duration="300" startTime="400" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="600" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="800" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1040" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="300" startTime="1200" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="1405" power="0.4" innerRadius="0" outerRadius="100" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="600" startTime="2550" power="1.7" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="3500" />
<MoveInvincible startTime="0" endTime="2900" />
<Pending startTime="2900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="1600" animName="BrutalBlowShot" animRate="2.5" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="2.5" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="200" animName="DownBlowStart" animRate="0.8" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="0.8" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowSmash" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="BrutalBlowEnd" animRate="0.8" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-30" rangeAngle="0" crosshairRadius="100" minRadius="0" crosshairRadius2="100">
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</Effect>
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</Area>
</AreaList>
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</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
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</Reaction>
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</Targeting>
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</Targeting>
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</Targeting>
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="1405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="0" firstDistance="0" downAccel="-300" firstDownAccel="-300" firstUpAccel="-300" firstUpDistance="0" firstUpVelocity="150" upAccel="-300" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="40" firstDistance="20" downAccel="-1000" downVelocity="-1000" firstDownAccel="-1000" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="0" upAccel="-500" upDistance="0" upVelocity="0" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="210100" category="92021,99,800,806,10000,9999" name="Popori_M_Fighter_Lv01 Rampage Change" type="change" templateId="10911" nextSkill="0" parentId="210101" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="210101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="210102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="210102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="210102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="210102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="210101" category="92021,99,800,806,10000,9999" name="Popori_M_Fighter_Lv01 Rampage rearCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="210101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="210102" category="92021,99,800,806,10000,9999" name="Popori_M_Fighter_Lv01 Rampage immediateCancel" type="movingSkill" templateId="10911" nextSkill="0" parentId="210101" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.3" nocTanUse="6" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="MovingRoar" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="MovingRoar" waitAnimName="Roar" />
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153110" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220100" category="92022,11,101,121,800,806,801,3001,9001,9011,9710,9999,89" name="Popori_M_Fighter_Lv01 kicker" type="connect" templateId="10911" nextSkill="0" parentId="220100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" magicalFactor="0.27" needWeapon="true" physicalFactor="1.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="1544.7353" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="300" startTime="900" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="900" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="KickerStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Kicker" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="KickerR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" needOtherUserCollisionCheck="true" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="10153190" redirectSkill="220130" />
<AddAbnormalityConnectSkill abnormalityId="10153191" redirectSkill="220130" />
<AddAbnormalityConnectSkill abnormalityId="10153192" redirectSkill="220130" />
<AddAbnormalityConnectSkill abnormalityId="10153193" redirectSkill="220130" />
<AddAbnormalityConnectSkill abnormalityId="10153194" redirectSkill="220130" />
<AddAbnormalityConnectSkill abnormalityId="10153195" redirectSkill="220130" />
<AddConnectSkill redirectSkill="220130" />
<AddConnectSkill redirectSkill="220130" />
<AddConnectSkill redirectSkill="220130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220130" category="92022,11,101,121,800,806,801,3001,9001,9011,9710,9999,89" name="Popori_M_Fighter_Lv01 kicker long" type="normal" templateId="10911" nextSkill="0" parentId="220130" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" changeDirToCenter="false" magicalFactor="0.27" needWeapon="true" physicalFactor="1.3" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3441.5993" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="300" startTime="350" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="Kicker" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="KickerR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" needOtherUserCollisionCheck="true" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="0" firstDistance="0" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="0" firstUpVelocity="150" upAccel="-500" upDistance="0" upVelocity="150" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240100" category="92024,11,101,120,800,802,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch Change" type="change" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.47" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="5944.3493" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<ConnectSkill redirectSkill="240101">
<AddAbnormalityConnectSkill abnormalityId="10153001" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153002" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153003" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153004" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153190" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153191" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153192" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153193" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153194" redirectSkill="240102" />
<AddAbnormalityConnectSkill abnormalityId="10153195" redirectSkill="240102" />
<AddConnectSkill redirectSkill="240102" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240101" category="92024,11,101,120,800,802,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.47" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="6161.6655" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="firstHit" />
<CameraShake name="none" targetType="me" duration="600" startTime="0" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="1015240" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart01" animRate="1.1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchR" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="240131" />
<AddConnectSkill redirectSkill="240130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-520" maxRadius="550" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="-520" maxRadius="790" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240102" category="92024,11,101,120,800,802,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch immediateCancel" type="connect" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.47" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="6161.6655" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="firstHit" />
<CameraShake name="none" targetType="me" duration="600" startTime="0" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="1015240" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart01" animRate="1.1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchR" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="240131" />
<AddAbnormalityConnectSkill abnormalityId="10153190" redirectSkill="240130" />
<AddAbnormalityConnectSkill abnormalityId="10153191" redirectSkill="240130" />
<AddAbnormalityConnectSkill abnormalityId="10153192" redirectSkill="240130" />
<AddAbnormalityConnectSkill abnormalityId="10153193" redirectSkill="240130" />
<AddAbnormalityConnectSkill abnormalityId="10153194" redirectSkill="240130" />
<AddAbnormalityConnectSkill abnormalityId="10153195" redirectSkill="240130" />
<AddConnectSkill redirectSkill="240130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-520" maxRadius="550" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="-520" maxRadius="790" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240130" category="92024,11,101,120,800,802,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch Continuous" type="normal" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.47" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="6161.6655" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="firstHit" />
<CameraShake name="none" targetType="me" duration="600" startTime="0" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="950" rearCancelStartTime="350" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="1015241" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart02" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchR" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-520" maxRadius="550" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="-520" maxRadius="790" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240131" category="92024,11,101,120,800,802,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch Continuous SuperArmor" type="normal" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="0.47" needWeapon="true" physicalFactor="1.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="6161.6655" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="0" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="firstHit" />
<CameraShake name="none" targetType="me" duration="600" startTime="0" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="950" rearCancelStartTime="350" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="1015241" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart02" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchShot" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchR" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="180" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="390" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="-520" maxRadius="550" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="3" minRadius="530" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="-520" maxRadius="790" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="0.8">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="100" miniRate="0">
<AirReaction distance="140" firstDistance="140" downAccel="-800" firstDownAccel="-800" firstUpAccel="-500" firstUpDistance="70" firstUpVelocity="50" upAccel="-500" upDistance="70" upVelocity="50" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260100" category="92026,9720,13,133,102,110,9011,9001,10000,9710,9999,89" name="Popori_M_Fighter_Lv13_DempseyRollWeaving" type="connect" templateId="10911" nextSkill="260101" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="16800" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="750" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollWeavingStart" animRate="1.5" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollWeaving03" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="260101">
<AddAbnormalityConnectSkill abnormalityId="10153190" redirectSkill="260102" />
<AddAbnormalityConnectSkill abnormalityId="10153191" redirectSkill="260103" />
<AddAbnormalityConnectSkill abnormalityId="10153192" redirectSkill="260104" />
<AddAbnormalityConnectSkill abnormalityId="10153193" redirectSkill="260105" />
<AddAbnormalityConnectSkill abnormalityId="10153194" redirectSkill="260106" />
<AddAbnormalityConnectSkill abnormalityId="10153195" redirectSkill="260107" />
<AddConnectSkill redirectSkill="260102" />
<AddConnectSkill redirectSkill="260102" />
<AddConnectSkill redirectSkill="260103" />
<AddConnectSkill redirectSkill="260104" />
<AddConnectSkill redirectSkill="260105" />
<AddConnectSkill redirectSkill="260106" />
<AddConnectSkill redirectSkill="260107" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="160000">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260101" category="92026,9720,13,133,102,110,800,9011,9001,10001,9710,9999,89" name="Popori_M_Fighter_Lv13_DempseyRollWeaving" type="normal" templateId="10911" nextSkill="260101" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="750" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollWeavingStart" animRate="1.5" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollWeaving03" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260102" category="92026,9720,9721,13,133,102,110,800,9011,9001,10002,9710,9999,89" name="Popori_M_Fighter_Lv13_DempseyRollShot 12" type="normal" templateId="10911" nextSkill="260102" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="150" startTime="200" power="1.9" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="660" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="680" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot01" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot02" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="660" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260103" category="92026,9720,13,133,102,110,800,9011,9001,10003,9710,9999,89" name="Popori_M_Fighter_Lv13_DampseyRollShot 34" type="normal" templateId="10911" nextSkill="260103" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="150" startTime="200" power="1.9" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="660" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="680" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot03" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot04" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="660" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260104" category="92026,9720,13,133,102,110,800,9011,9001,10004,9710,9999,89" name="Popori_M_Fighter_Lv13_DampseyRollShot 56" type="normal" templateId="10911" nextSkill="260104" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="150" startTime="200" power="1.9" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="660" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="680" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot05" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot06" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="660" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260105" category="92026,9720,13,133,102,110,800,9011,9001,10005,9710,9999,89" name="Popori_M_Fighter_Lv13_DempseyRollShot 78" type="normal" templateId="10911" nextSkill="260105" parentId="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="150" startTime="200" power="1.9" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="660" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="680" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot07" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot08" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="200" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="660" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260106" category="92026,9720,13,133,102,110,800,9011,9001,1006,9710,9999,89" name="Popori_M_Fighter_Lv13_DampseyRollShot 9" type="normal" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="true" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="680" startTime="654" power="2.5" innerRadius="0" outerRadius="100" speed="7.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="655" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="660" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot09" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="160000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="654" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="80" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
<DynamicReaction reactionAccel="-100" reactionEndSpeed="0" reactionSpeed="300" useInterpolation="true" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260107" category="92026,9720,13,133,102,110,800,9011,9001,10010,9710,9999,89" name="Popori_M_Fighter_Lv13_DampseyRollShot cooltime controller" type="normal" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="true" timeRate="0.7" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" magicalFactor="0.5" needWeapon="true" physicalFactor="1.75" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" skillDamageType="physical" totalAtk="3360.7416" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="meAndTarget" duration="1000" startTime="654" power="1.5" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="880" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="DempseyRollShot09" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="160000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="654" method="normal" type="real_forward" startTime="0" endTime="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="80" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="0">
<AirReaction distance="5" firstDistance="5" downAccel="-640" firstDownAccel="-640" firstUpAccel="-500" firstUpDistance="2.5" firstUpVelocity="300" upAccel="-500" upDistance="2.5" upVelocity="300" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270100" category="92027,11,101,120,800,807,9001,9011,9710,9999" name="Popori_M_Fighter_Lv11 OneInchPunch rearCancel" type="connect" templateId="10911" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" applyAttackAnimRate="true" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="9644.8724" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="300" startTime="1500" power="0.1" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="2000" power="2" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1500" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart01" animRate="1.1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchStart02" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchShot" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="OneInchPunchR" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="3" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<AttackAnimRate minimumInterval="500">
<Fast downTime="0" upTime="200" />
<Slow upTime="200" zeroTime="100" slowDownTime="0" />
</AttackAnimRate>
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="31120" redirectSkill="240131" />
<AddConnectSkill redirectSkill="240130" />
</ConnectSkill>
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="-480" maxRadius="790" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="450" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction ignoreSkill="false" basicRate="0" miniRate="50">
<AirReaction distance="100" firstDistance="100" downAccel="-450" firstDownAccel="-450" firstUpAccel="-500" firstUpDistance="50" firstUpVelocity="110" upAccel="-500" upDistance="50" upVelocity="110" />
</Reaction>
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400100" category="92040,84,90,104,800,806,10000,9999,88,89" name="Popori_M_Fighter_Lv01 InstantRush_01" type="evade" templateId="10911" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" connectNextSkill="400130" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="500" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="InstantRushStart" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="InstantRushEnd" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="8000">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="10153150" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400130" category="92040,84,90,104,800,806,10001,9999,88,89" name="Popori_M_Fighter_Lv01 InstantRush_02" type="evade" templateId="10911" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="500" attackRangeMax="" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="500" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="InstantRushStart" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="0" animName="InstantRushEnd" animRate="0.8" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting type="no">
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="super_armor_reflect" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="125" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="1" pierceDepth="1" minHeight="-125" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9010100" category="902001,91,104,10000,9999" name="Popori_M_RaceAbility_Lv01 RecallHome Vellica_Cast 01" type="normal" templateId="10911" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" duration="6033" animName="enchant" animRate="0.25" blendInTime="200" bAnimLooping="true" animMotionId="1" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" allDirection="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" superArmor="false" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="20">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" range="0" recallPos="-2437,9295,2765" distRange="0" recallContinent="7005" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9020100" category="910002,18,107,10000,9999,666" name="Popori_M_RaceAbility_Lv01_Veil of Nature_Cast 01" type="movingSkill" templateId="10911" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="90500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9030100" category="910003,31,108,10000,9999,666" name="Popori_M_RaceAbility_Lv01_Wind Walk_Cast 01" type="movingSkill" templateId="10911" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="90510" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9100100" category="910001,18,107,10000,9999" name="Popori_M_AwakenAbility_Lv01_eyeAura_Cast 01" type="movingSkill" templateId="10911" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class11_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_M_ANI.Anim.Popori_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="90520" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>