Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00080.xml
2024-07-18 22:48:21 -05:00

19380 lines
1.2 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="10307" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="10100" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10101" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10120" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10101" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10102" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10121" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10102" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10103" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10122" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10103" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10100" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10123" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10120" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="9.9875" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10121" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="9.9875" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10122" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="9.9875" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10123" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv01_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="9.9875" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10200" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10201" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10220" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10201" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10202" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10221" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10202" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10203" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10222" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10203" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10200" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10223" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10220" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="13.6837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10221" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="13.6837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10222" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="13.6837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
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<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10223" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv02_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="13.6837" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
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<Targeting time="0" until="0">
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<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10300" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10301" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
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<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="10">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10301" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10302" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
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<Pending startTime="600" />
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<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="10">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10321" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10302" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10303" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
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<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="10">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
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<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10322" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10303" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10300" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10323" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10320" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="19.9665" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10321" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="19.9665" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10322" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="19.9665" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10323" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv03_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="19.9665" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10400" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10401" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10420" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10401" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10402" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10421" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10402" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10403" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10422" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10403" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10400" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10423" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10420" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="29.1339" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10421" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="29.1339" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10422" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="29.1339" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10423" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv04_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="29.1339" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10500" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10501" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10520" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10501" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10502" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10521" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10502" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10503" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10522" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10503" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10500" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10523" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10520" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="42.5106" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10521" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="42.5106" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10522" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="42.5106" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10523" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv05_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="42.5106" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10600" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10601" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10620" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10601" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10602" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10621" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10602" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10603" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10622" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10603" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10600" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10623" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10620" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="62.0290" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10621" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="62.0290" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10622" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="62.0290" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10623" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv06_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="62.0290" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10700" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10701" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10720" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10701" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10702" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10721" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10702" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10703" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10722" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10703" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10700" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10723" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10720" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="90.5091" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10721" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="90.5091" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10722" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="90.5091" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10723" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv07_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="90.5091" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10800" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10801" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10820" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10801" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10802" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10821" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10802" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10803" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10822" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10803" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10800" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10823" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10820" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="132.0657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10821" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="132.0657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10822" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="132.0657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10823" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv08_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="132.0657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10900" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="10901" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10920" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10901" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="10902" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10921" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10902" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="10903" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10922" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10903" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="10900" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="10923" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10920" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="192.7026" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10921" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="192.7026" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10922" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="192.7026" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="10923" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv09_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="192.7026" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11000" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="11001" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11020" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11001" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="11002" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11021" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11002" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="11003" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11022" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11003" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="11000" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11023" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11020" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="281.1805" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11021" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="281.1805" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11022" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="281.1805" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11023" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv10_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="281.1805" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11100" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="11101" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11120" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11101" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="11102" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11121" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11102" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="11103" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11122" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11103" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="11100" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11123" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11120" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="410.2824" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11121" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="410.2824" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11122" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="410.2824" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11123" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv11_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="410.2824" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11200" category="7001,21,101,9012,10000,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Cast 01" type="combo" templateId="10307" nextSkill="11201" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11220" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11201" category="7001,21,101,9012,10001,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Cast 02" type="combo" templateId="10307" nextSkill="11202" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11221" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11202" category="7001,21,101,9012,10002,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Cast 03" type="combo" templateId="10307" nextSkill="11203" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11222" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11203" category="7001,21,130,101,9012,10003,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Cast 04" type="combo" templateId="10307" nextSkill="11200" parentId="10100" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="650" rearCancelStartTime="610" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="600" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="magicShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="11223" detachAngle="0" detachDistance="30.000000" detachHeight="43.000000" flyingDistance="450" flyingSpeed="400" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11220" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="562.1224" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11221" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Projectile 02" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="562.1224" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11222" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Projectile 03" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.95" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="562.1224" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="11223" category="7001,21,101,9012,9999" name="HighElf_M_Priest_Lv12_Holy Shot_Projectile 04" type="userslug" templateId="10307" nextSkill="0" parentId="10120" ignoreDefence="false" autoUse="true" timeRate="0.9" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.5" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="562.1224" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="10" areaBoxSizeY="20" areaBoxSizeZ="10" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20100" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1336">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800100" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20200" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv02_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="2040">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800101" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20300" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv03_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="3259">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800102" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20400" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv04_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="4842">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800103" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20500" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv05_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="7376">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800104" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20600" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv06_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="10756">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800105" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20700" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv07_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="16210">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800106" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20800" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv08_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800107" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="20900" category="7002,157,158,31,108,10000,9999" name="HighElf_M_Priest_Lv09_Wide Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="20100" ignoreDefence="true" autoUse="false" timeRate="1.6" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<HitCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<RangedCritical>
<Abnormal>
<Area radius="200" effectIncreaseRate="0.2" occurRate="1" />
<Area radius="400" effectIncreaseRate="0.1" occurRate="1" />
</Abnormal>
</RangedCritical>
<TargetingList>
<Targeting id="1" time="2620" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="350" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800108" />
<AbnormalityOnCommon id="806023" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="188" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30100" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv01_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="2141.1" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30130" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv01_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="2676.375" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30200" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv02_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="2324">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="2423.7" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30230" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv02_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="2324">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3029.625" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30300" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv03_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="3661">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="2826.9" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30330" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv03_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="3661">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3533.625" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30400" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv04_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="5579">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3160.8" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30430" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv04_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="5579">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3951" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30500" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv05_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="8133">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3395.7" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30530" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv05_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="8133">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="4244.625" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30600" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv06_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="11743">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3517.2" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30630" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv06_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="11743">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="4396.5" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30700" category="7003,157,158,31,145,108,10000,9999" name="HighElf_M_Priest_Lv07_Concentrate Heal_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="800950" redirectSkill="30730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="104619">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="3582.9" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="30730" category="7003,157,158,31,145,108,10001,9999" name="HighElf_M_Priest_Lv07_Concentrate Heal_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="30100" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="104619">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="135" maxRadius="125" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="4478.625" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50100" category="7005,19,107,10000,9999" name="HighElf_M_Priest_Lv01_Attack Up Bless_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AttackUp" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="70" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="805100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50200" category="7005,19,107,10000,9999" name="HighElf_M_Priest_Lv02_Attack Up Bless_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="50100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AttackUp" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="70" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="805101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="50300" category="7005,19,107,10000,9999" name="HighElf_M_Priest_Lv03_Attack Up Bless_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="50100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="500" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AttackUp" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="312" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
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<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="70" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="805102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="313" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60100" category="7006,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Recovery_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionWave" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="250" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="60200" category="7006,31,108,10000,9999" name="HighElf_M_Priest_Lv02_Recovery_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="60100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionWave" animRate="1" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="200" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="250" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="15" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="80100" category="7008,157,31,108,10000,9999" name="HighElf_M_Priest_Lv01_MP Regen_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2500" moveCancelStartTime="-1" rearCancelStartTime="3100" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="1099" animName="mpChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="3000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="100100" category="7010,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Purify_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="400" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="150" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="15" offsetAngle="0" offsetDistance="175" maxRadius="250" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="150" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110100" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv01_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="22.4989">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110200" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv02_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="32.8291">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110300" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv03_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="47.9024">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110400" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv04_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="69.8964">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110500" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv05_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="101.9887">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110600" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv06_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="148.8161">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110700" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv07_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="217.1438">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110800" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv08_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="316.8437">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="110900" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv09_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="462.3201">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="111000" category="7011,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv10_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="674.5908">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="111100" category="7011,156,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Retrbutionwave_Cast 01" type="change" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1048.3050">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="111101">
<AddAbnormalityConnectSkill abnormalityId="805800" redirectSkill="111102" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800" toggleOnType="Active">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="111101" category="7011,156,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="110100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1048.3050">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="110" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="200" pierceDepth="1" minHeight="-25" rangeAngle="100" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="111102" category="7011,156,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Retrbutionwave_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.4" needWeapon="true" physicalFactor="0.8" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2096.6100">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="550" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="retributionwave" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="65" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="400" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="220" pierceDepth="1" minHeight="-25" rangeAngle="80" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.3">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="33" />
</Targeting>
<Targeting id="2" time="550" method="normal" type="unreal_forward" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="-35" maxRadius="400" pierceDepth="1" minHeight="-25" rangeAngle="80" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="0.7">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="32" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="120100" category="7012,33,109,10000,9999" name="HighElf_M_Priest_Lv01_Resurrection_Cast 01" type="rebirth" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="0.68" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2800" animName="healLoop" animRate="2" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="850" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="3500" method="normal" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="70" maxRadius="70" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="850" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="140100" category="7014,33,109,925,10000,9999" name="HighElf_M_Priest_Lv01_Party Recall_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="5000" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="3000" animName="mpChargeLoop" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="1000" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="5000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="PARTY" range="0" distRange="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="160100" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv01_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="104.8225" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160130" />
<AddConnectSkill redirectSkill="160130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160130" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv01_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="104.8225" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160200" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv02_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="152.9509" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160230" />
<AddConnectSkill redirectSkill="160230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160230" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv02_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="152.9509" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160300" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv03_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="223.1772" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160330" />
<AddConnectSkill redirectSkill="160330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160330" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv03_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="223.1772" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160400" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv04_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="325.6472" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160430" />
<AddConnectSkill redirectSkill="160430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160430" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv04_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="325.6472" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160500" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv05_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="475.1657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160530" />
<AddConnectSkill redirectSkill="160530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160530" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv05_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="475.1657" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160600" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv06_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="693.3343" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160630" />
<AddConnectSkill redirectSkill="160630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160630" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv06_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="693.3343" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160700" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv07_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1011.6734" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160730" />
<AddConnectSkill redirectSkill="160730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160730" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv07_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1011.6734" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160800" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv08_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1476.1755" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160830" />
<AddConnectSkill redirectSkill="160830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160830" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv08_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1476.1755" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160900" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv09_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2153.9501" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="160930" />
<AddConnectSkill redirectSkill="160930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="160930" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv09_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2153.9501" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161000" category="7016,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv10_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3142.9197" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161030" />
<AddConnectSkill redirectSkill="161030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161030" category="7016,12,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv10_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3142.9197" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161100" category="7016,156,12,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Holy Blast_Cast 01" type="change" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3796.4887" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="161110">
<AddAbnormalityConnectSkill abnormalityId="805800" redirectSkill="161120" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" toggleOnAbnormalityIds="805800" toggleOnType="Active" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161110" category="7016,12,156,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3796.4887" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161111" />
<AddConnectSkill redirectSkill="161111" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161111" category="7016,12,156,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv11_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="160100" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3796.4887" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="30" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161120" category="7016,12,156,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv11_Holy Blast_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="161120" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="4935.435" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddConnectSkill redirectSkill="161121" />
<AddConnectSkill redirectSkill="161121" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="400" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="400" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="3" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
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</Targeting>
<Targeting id="4" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="4" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="5" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="5" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="6" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="400" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="161121" category="7016,12,156,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv11_Holy Blast_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="161120" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.45" needWeapon="true" physicalFactor="0.32" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="4935.435" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2000" animName="HolyBlast" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="254" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1500">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="400" />
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="2" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="41" />
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</Targeting>
<Targeting id="3" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
<Targeting id="4" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="4" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="5" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="5" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="310" maxRadius="90" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="41" />
<ProjectileSkillList />
</Targeting>
<Targeting id="6" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180100" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="295">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="325" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180200" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv02_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="398">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="414" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180300" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv03_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="577">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="546" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180400" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv04_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="920">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="745" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180500" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv05_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1056" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180600" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv06_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="2324">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1328" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180700" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv07_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="3661">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1676" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180800" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv08_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="5579">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1983" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="180900" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv09_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="8133">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="2171" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="181000" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv10_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="11743">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="2278" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="181100" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv11_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0" aggroWhenNonOffensiveSkillHit="18174">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="2437" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="181200" category="7018,157,31,108,10000,9999" name="HighElf_M_Priest_Lv12_Self Heal_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="180100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="600" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="5000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="2447" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="100" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190100" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv01_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190110" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190110" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv01_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190110" createTime="0" flyingDuration="350" startSkill="190110" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="920">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="347.5" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190200" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv02_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190210" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190210" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv02_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190210" createTime="0" flyingDuration="350" startSkill="190210" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="496" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190300" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv03_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190310" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190310" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv03_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190310" createTime="0" flyingDuration="350" startSkill="190310" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="2324">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="629" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190400" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv04_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190410" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190410" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv04_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190410" createTime="0" flyingDuration="350" startSkill="190410" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="3661">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<HpDiff value="771" />
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</Effect>
<HitEffect type="onlyDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190500" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv05_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190510" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190510" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv05_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190510" createTime="0" flyingDuration="350" startSkill="190510" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="5579">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="910.5" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190600" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv06_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190610" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190610" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv06_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190610" createTime="0" flyingDuration="350" startSkill="190610" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="8133">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1033" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190700" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv07_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190710" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190710" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv07_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190710" createTime="0" flyingDuration="350" startSkill="190710" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="11743">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1125" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190800" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv08_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190810" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190810" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv08_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190810" createTime="0" flyingDuration="350" startSkill="190810" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="18174">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1180" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190900" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv09_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="190910" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="190910" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv09_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="190910" createTime="0" flyingDuration="350" startSkill="190910" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1219" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193000" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv09_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="193010" parentId="193000" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="1533" animName="CastMovingHeal" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="CastMovingHeal" waitAnimName="CastStandingHeal" />
<Property animControlType="sync_move">
<AutoLockOn effectId="3133" startTime="0" endTime="700" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="autoLockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193010" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv09_Healing Light_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="193010" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="1533" animName="ShotMovingHeal" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="ShotMovingHeal" waitAnimName="ShotStandingHeal" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="193010" createTime="0" flyingDuration="350" startSkill="193010" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="1219" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193100" category="7019,157,134,108,10000,9999" name="HighElf_M_Priest_Lv09_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="193110" parentId="193100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="1572.4575" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="1533" animName="CastMovingHeal" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="CastMovingHeal" waitAnimName="CastStandingHeal" />
<Property animControlType="sync_move">
<AutoLockOn effectId="3133" startTime="0" endTime="700" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="5000">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="700" method="autoLockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="375" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193110" category="7019,157,400,132,108,10001,9999" name="HighElf_M_Priest_Lv09_Healing Light_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="193110" ignoreDefence="false" autoUse="true" timeRate="1.05" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="1572.4575" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="1533" animName="ShotMovingHeal" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="ShotMovingHeal" waitAnimName="ShotStandingHeal" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="193110" createTime="0" flyingDuration="350" startSkill="193110" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="806101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193200" category="7019,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv09_Healing Light_LockOn" type="movingSkill" templateId="10307" nextSkill="193210" parentId="190100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="Run" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="Run" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="2500">
<Cost hp="0" mp="175" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="30" maxCount="2" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="175" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="193210" category="7019,157,400,31,132,108,10001,9999" name="HighElf_M_Priest_Lv09_Healing Light_Shot" type="normal" templateId="10307" nextSkill="0" parentId="190110" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magneticSpeedProportion="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="516.5" rootMotionXYRate="1" rootMotionZRate="1" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="193210" createTime="0" flyingDuration="350" startSkill="193210" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="2500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1300" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="250" maxCount="2" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806100" />
<HpDiff value="1219" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220100" category="7022,157,19,107,10000,9999" name="HighElf_M_Priest_Lv01_Damage Shield_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="337" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800300" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="338" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220200" category="7022,157,19,107,10000,9999" name="HighElf_M_Priest_Lv02_Damage Shield_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="220100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="337" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800301" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="338" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220300" category="7022,157,19,107,10000,9999" name="HighElf_M_Priest_Lv03_Damage Shield_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="220100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="337" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800302" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="338" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220400" category="7022,157,19,107,10000,9999" name="HighElf_M_Priest_Lv04_Damage Shield_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="220100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="337" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800303" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800303" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="338" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="220500" category="7022,157,19,107,10000,9999" name="HighElf_M_Priest_Lv05_Damage Shield_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="220100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="750" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="50000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="337" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="450" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800304" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="338" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240100" category="7024,31,108,10000,9999" name="HighElf_M_Priest_Lv01_MP Refresher_Cast 01" type="notimeline" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1800000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="2500" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="240200" category="7024,31,108,10000,9999" name="HighElf_M_Priest_Lv02_MP Refresher_Cast 01" type="notimeline" templateId="10307" nextSkill="0" parentId="240100" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="800700" />
<HpDiff value="0" />
<MpDiff value="300" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="250100" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv01_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="45.3096" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
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<Property />
</Stage>
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</Action>
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</Skill>
<Skill id="250300" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv03_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="96.4686" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
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<Property />
</Stage>
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</Action>
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</Skill>
<Skill id="250400" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv04_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="140.7614" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
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<StageList>
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<Property />
</Stage>
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</Action>
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</Skill>
<Skill id="250500" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv05_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="205.3909" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
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<Property />
</Stage>
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</Action>
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</Skill>
<Skill id="250600" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv06_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="299.6945" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
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<Property />
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</Action>
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</Skill>
<Skill id="250700" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv07_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="437.2969" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
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<Property />
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</Action>
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="250800" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv08_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="638.0784" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="250900" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv09_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="931.0472" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="251000" category="7025,34,102,9011,10000,9999" name="HighElf_M_Priest_Lv10_Rising Attack_Cast 01" type="stand" templateId="10307" nextSkill="0" parentId="250100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="2" needWeapon="true" physicalFactor="0" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1275.6154" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260100" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv01_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="21.2736" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260200" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv02_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="31.0412" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260300" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv03_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="45.2935" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260400" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv04_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="66.0897" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260500" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv05_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="96.4343" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260600" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv06_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="140.7113" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260700" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv07_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="205.3178" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260800" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv08_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="299.5879" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="260900" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv09_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="437.1414" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="261000" category="7026,86,148,9011,10000,9999,88" name="HighElf_M_Priest_Lv10_Sanctuary of Fetters_Cast 01" type="evade" templateId="10307" nextSkill="0" parentId="260100" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="679.3118" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
<MoveInvincible startTime="0" endTime="1000" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1.67" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="60" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<TargetingList>
<Targeting id="-1" time="200" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="800800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="60" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270100" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv01_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="39.4375" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270130" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv01_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="39.4375" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270200" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv02_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="57.5450" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270230" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv02_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="57.5450" waistAngleIK="false">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
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<SpecialEffectList />
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<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270300" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv03_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="83.9663" waistAngleIK="false">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270330" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270330" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv03_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="83.9663" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270400" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv04_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="122.5188" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270430" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270430" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv04_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="122.5188" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270500" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv05_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="178.7724" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270530" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270530" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv05_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="178.7724" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
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<Pending startTime="350" />
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<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270600" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv06_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="260.8544" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270630" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270630" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv06_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="260.8544" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270700" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv07_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="380.6237" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270730" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270730" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv07_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="380.6237" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270800" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv08_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="555.3841" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270830" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270830" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv08_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="555.3841" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270900" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv09_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="810.3844" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="270930" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="270930" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv09_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="810.3844" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271000" category="7027,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv10_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1182.4662" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="271030" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271030" category="7027,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv10_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1182.4662" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="rearCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271100" category="7027,156,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv11_Punishing Touch_Long Cast 01" type="change" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1620.0812" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="271110">
<AddAbnormalityConnectSkill abnormalityId="805800" redirectSkill="271120" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel" toggleOnAbnormalityIds="805800" toggleOnType="Active">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271110" category="7027,156,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv11_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1620.0812" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="271110">
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="271111" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271111" category="7027,156,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv11_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="270100" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1620.0812" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="60" maxRadius="70" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271120" category="7027,156,15,105,9012,10000,9999" name="HighElf_M_Priest_Lv11_Punishing Touch_Long Cast 01" type="connect" templateId="10307" nextSkill="0" parentId="271120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2430.122" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="806104" redirectSkill="271121" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="400" pierceDepth="1" minHeight="-25" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="30" maxRadius="400" pierceDepth="1" minHeight="-25" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="685" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="271121" category="7027,156,14,131,105,9012,10001,9999" name="HighElf_M_Priest_Lv11_Punishing Touch_Short Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="271120" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" magicalFactor="1.55" needWeapon="true" physicalFactor="0.7" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2430.122" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="Punishing" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="400" pierceDepth="1" minHeight="-25" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="30" maxRadius="400" pierceDepth="1" minHeight="-25" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
<ProjectileSkillList />
</Targeting>
<Targeting id="1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="685" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280100" category="7028,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Mana Rejuvenation_Charge" type="movingCharge" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2701" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2702" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2703" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="ManaRefill" waitAnimName="mpChargeLoop" costTotalHp="0" costTotalMp="0">
<ChargeStage duration="800" costHpRate="0" costMpRate="0.2" shotSkillId="280110" />
<ChargeStage duration="1600" costHpRate="0" costMpRate="0.2" shotSkillId="280111" />
<ChargeStage duration="3200" costHpRate="0" costMpRate="0.3" shotSkillId="280112" />
<Interval time="450" costHpRate="0.25" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="allTimeLine" skillPendingType="allTimeLine" />
<TargetingList />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280110" category="7028,31,133,108,10001,9999" name="HighElf_M_Priest_Lv01_Mana Rejuvenation_Shot 00" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1.15" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280111" category="7028,31,133,108,10002,9999" name="HighElf_M_Priest_Lv01_Mana Rejuvenation_Shot 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1.15" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801801" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280112" category="7028,31,133,108,10003,9999" name="HighElf_M_Priest_Lv01_Mana Rejuvenation_Shot 02" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1.15" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801802" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280200" category="7028,31,107,108,10000,9710,9999" name="HighElf_M_Priest_Lv01_Spirit_Charge" type="movingCharge" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake targetType="me" startTime="0" startValue="1" shakeId="2701" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="2" shakeId="2702" startCondition="stageStart" />
<CameraShake targetType="me" startTime="0" startValue="3" shakeId="2703" startCondition="stageStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="10000" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ChargingStageList movable="true" movingAnimName="JdRefill01" waitAnimName="JdRefill02" costTotalHp="0" costTotalMp="1500">
<ChargeStage duration="900" costHpRate="0" costMpRate="0.2" shotSkillId="280210" />
<ChargeStage duration="900" costHpRate="0" costMpRate="0.2" shotSkillId="280211" />
<ChargeStage duration="900" costHpRate="0" costMpRate="0.2" shotSkillId="280212" />
<ChargeStage duration="3200" costHpRate="0" costMpRate="0.3" shotSkillId="280213" />
<Interval time="800" costHpRate="0" costMpRate="0" />
</ChargingStageList>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="500" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raidExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805700" />
<HpDiff value="800" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805700" />
<HpDiff value="900" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805700" />
<HpDiff value="1000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="4" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-100" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805700" />
<HpDiff value="1100" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280210" category="7028,29,133,107,10001,9710,9999" name="HighElf_M_Priest_Lv01_Spirit_Shot 00" type="normal" templateId="10307" nextSkill="0" parentId="280210" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="400" startTime="500" power="1" innerRadius="0" outerRadius="80" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="4033" animName="JudgmentStart" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="JudgmentR" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805710" />
<AbnormalityOnCommon id="801800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280211" category="7028,29,133,107,10002,9710,9999" name="HighElf_M_Priest_Lv01_Spirit_Shot 01" type="normal" templateId="10307" nextSkill="0" parentId="280210" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="500" startTime="500" power="1.1" innerRadius="0" outerRadius="80" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="4033" animName="JudgmentStart" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="JudgmentR" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805711" />
<AbnormalityOnCommon id="801801" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280212" category="7028,29,133,107,10003,9710,9999" name="HighElf_M_Priest_Lv01_Spirit_Shot 02" type="normal" templateId="10307" nextSkill="0" parentId="280210" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="600" startTime="500" power="1.2" innerRadius="0" outerRadius="90" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="4033" animName="JudgmentStart" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="JudgmentR" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805712" />
<AbnormalityOnCommon id="801802" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="280213" category="7028,29,133,107,10004,9710,9999" name="HighElf_M_Priest_Lv01_Spirit_Shot 02" type="normal" templateId="10307" nextSkill="0" parentId="280210" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.3" nocTanUse="11" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="800" startTime="500" power="1.3" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="4033" animName="JudgmentStart" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="JudgmentR" animRate="1" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="party" rotateAngle="0" maxHeight="45" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805713" />
<AbnormalityOnCommon id="801803" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290100" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv01_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="25.3726" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290100" createTime="350" flyingDuration="300" startSkill="290100" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290101" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv01_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="30.8268" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290101" createTime="400" flyingDuration="200" startSkill="290101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290102" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv01_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="60.1592" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290102" createTime="950" flyingDuration="600" startSkill="290102" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290200" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv02_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290201" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="37.0222" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290200" createTime="350" flyingDuration="300" startSkill="290200" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290201" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv02_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290202" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="44.9808" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290201" createTime="400" flyingDuration="200" startSkill="290201" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290202" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv02_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290200" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="87.7809" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290202" createTime="950" flyingDuration="600" startSkill="290202" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290300" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv03_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290301" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="54.0206" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290300" createTime="350" flyingDuration="300" startSkill="290300" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290301" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv03_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290302" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="65.6333" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290301" createTime="400" flyingDuration="200" startSkill="290301" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290302" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv03_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290300" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="128.0848" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290302" createTime="950" flyingDuration="600" startSkill="290302" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290400" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv04_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290401" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="78.8238" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290400" createTime="350" flyingDuration="300" startSkill="290400" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290401" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv04_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290402" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="95.7684" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290401" createTime="400" flyingDuration="200" startSkill="290401" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290402" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv04_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290400" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="186.8939" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290402" createTime="950" flyingDuration="600" startSkill="290402" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290500" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv05_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290501" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="115.0151" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290500" createTime="350" flyingDuration="300" startSkill="290500" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290501" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv05_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290502" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="139.7397" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290501" createTime="400" flyingDuration="200" startSkill="290501" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290502" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv05_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290500" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="272.7048" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290502" createTime="950" flyingDuration="600" startSkill="290502" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290600" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv06_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290601" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="167.8234" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290600" createTime="350" flyingDuration="300" startSkill="290600" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290601" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv06_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290602" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="203.9001" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290601" createTime="400" flyingDuration="200" startSkill="290601" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290602" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv06_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290600" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="397.9151" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290602" createTime="950" flyingDuration="600" startSkill="290602" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290700" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv07_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290701" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="244.8782" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290700" createTime="350" flyingDuration="300" startSkill="290700" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290701" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv07_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290702" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="297.5192" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290701" createTime="400" flyingDuration="200" startSkill="290701" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290702" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv07_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290700" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="580.6147" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290702" createTime="950" flyingDuration="600" startSkill="290702" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290800" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv08_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290801" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="357.3121" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290800" createTime="350" flyingDuration="300" startSkill="290800" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290801" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv08_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290802" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="434.1229" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290801" createTime="400" flyingDuration="200" startSkill="290801" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290802" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv08_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290800" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="847.1995" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1250" rearCancelStartTime="1210" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290802" createTime="950" flyingDuration="600" startSkill="290802" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="50" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="50" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290900" category="7029,729,22,110,102,9012,10000,9999" name="HighElf_M_Priest_Lv09_Divine Retrivution Combo 01" type="combo_instance" templateId="10307" nextSkill="290901" parentId="290100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="555.2582" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="810" rearCancelStartTime="800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="350" shotSkill="290900" createTime="350" flyingDuration="300" startSkill="290900" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="25" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="650" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<AbnormalityOnCommon id="203" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="25" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290901" category="7029,22,110,102,9012,10001,9999" name="HighElf_M_Priest_Lv09_Divine Retrivution Combo 02" type="combo_instance" templateId="10307" nextSkill="290902" parentId="290101" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="674.6211" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="790" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="610" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="400" shotSkill="290901" createTime="400" flyingDuration="200" startSkill="290901" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="37" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="1">
<AbnormalityOnCommon id="203" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="38" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="290902" category="7029,22,110,102,9012,10002,9999" name="HighElf_M_Priest_Lv09_Divine Retrivution Combo 03" type="combo_instance" templateId="10307" nextSkill="290900" parentId="290102" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.2" needWeapon="true" physicalFactor="0.5" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1316.5366" waistAngleIK="false">
<Action>
<CameraShakeList />
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="DivineCombo3" animRate="0.9" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="950" shotSkill="290902" createTime="950" flyingDuration="600" startSkill="290902" />
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</Precondition>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="real_forward" startTime="1550" endTime="1550" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="43" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="1" minHeight="43" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300100" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv01_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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<AbnormalityOff />
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</Effect>
<HitEffect type="nothing" />
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</Area>
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<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
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</Skill>
<Skill id="300110" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv01_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnPvp id="800920" />
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</Effect>
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</Skill>
<Skill id="300200" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv02_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300210" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<AbnormalityOff />
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</Effect>
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</TargetingList>
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</Skill>
<Skill id="300210" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv02_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Targeting id="-1" time="1000" method="useCollected" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="800901" />
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</Skill>
<Skill id="300300" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv03_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300310" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property animControlType="move">
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</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
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</TargetingList>
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</Skill>
<Skill id="300310" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv03_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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</Precondition>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</AreaList>
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</Skill>
<Skill id="300400" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv04_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300410" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
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</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300410" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv04_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800903" />
<AbnormalityOnPvp id="800923" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300500" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv05_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300510" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300510" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv05_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800904" />
<AbnormalityOnPvp id="800924" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300600" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv06_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300610" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300610" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv06_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800905" />
<AbnormalityOnPvp id="800925" />
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</Effect>
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</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="300700" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv07_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300710" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage changeDirToTarget="true" movable="true">
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<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
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</Effect>
<HitEffect type="nothing" />
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</AreaList>
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</TargetingList>
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</Skill>
<Skill id="300710" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv07_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
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<StageList>
<Stage changeDirToTarget="false" movable="true">
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<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800906" />
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</AreaList>
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</TargetingList>
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</Skill>
<Skill id="300800" category="7030,27,134,106,10000,9999" name="HighElf_M_Priest_Lv08_Prophecy Of Lethargy_LockOn" type="movingSkill" templateId="10307" nextSkill="300810" parentId="300100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
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<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20200" createTime="0" flyingDuration="200" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
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</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="300810" category="7030,27,132,106,10001,9999" name="HighElf_M_Priest_Lv08_Prophecy Of Lethargy_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="300110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1100" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="800907" />
<AbnormalityOnPvp id="800927" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="310100" category="7031,157,19,107,10000,9999" name="HighElf_M_Priest_Lv01_Guardian Aura_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="310200" category="7031,157,19,107,10000,9999" name="HighElf_M_Priest_Lv02_Guardian Aura_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" parentId="310100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="600" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801001" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="320100" category="7032,157,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Restoration_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1.2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801100" />
<HpDiff value="3408" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="320200" category="7032,157,31,108,10000,9999" name="HighElf_M_Priest_Lv02_Restoration_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" parentId="320100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="2200" rearCancelStartTime="1600" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1.2" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<AbnormalityOnCommon id="801101" />
<HpDiff value="4260" />
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</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330100" category="7033,27,134,106,10000,9999" name="HighElf_M_Priest_Lv01_Lullaby Of Ishara_LockOn" type="movingSkill" templateId="10307" nextSkill="330110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330110" category="7033,27,132,106,10001,9999" name="HighElf_M_Priest_Lv01_Lullaby Of Ishara_Shot" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
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<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="300" animName="PvpCastingMove" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1300" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330200" category="7033,27,134,106,10000,9999" name="HighElf_M_Priest_Lv02_Lullaby Of Ishara_LockOn" type="movingSkill" templateId="10307" nextSkill="330210" parentId="330100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330210" category="7033,27,132,106,10001,9999" name="HighElf_M_Priest_Lv02_Lullaby Of Ishara_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="330110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="300" animName="PvpCastingMove" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1300" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801201" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330300" category="7033,27,134,106,10000,9999" name="HighElf_M_Priest_Lv03_Lullaby Of Ishara_LockOn" type="movingSkill" templateId="10307" nextSkill="330310" parentId="330100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20200" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="330310" category="7033,27,132,106,10001,9999" name="HighElf_M_Priest_Lv03_Lullaby Of Ishara_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="330110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1800" rearCancelStartTime="1600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="300" animName="PvpCastingMove" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1300" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<MovingCast />
</Property>
</Stage>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1500" method="useCollected" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801202" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="340100" category="7034,31,145,108,10000,9999" name="HighElf_M_Priest_Lv01_Sanctuary of Regeneration_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="550" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList />
<Cost hp="0" mp="550" />
<ProjectileSkillList>
<ProjectileSkill id="340120" detachAngle="0" detachDistance="250" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" areaHeight="25" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="340120" category="7034,31,145,108,10000,9999" name="HighElf_M_Priest_Lv01_Sanctuary of Regeneration_Projectile 01" type="projectile" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="350" until="6000">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="340200" category="7034,31,145,108,10000,9999" name="HighElf_M_Priest_Lv02_Sanctuary of Regeneration_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="340100" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="900" moveCancelStartTime="-1" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="purify" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="550" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="1543">
<AreaList />
<Cost hp="0" mp="550" />
<ProjectileSkillList>
<ProjectileSkill id="340220" detachAngle="0" detachDistance="250" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" areaHeight="25" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="340220" category="7034,31,145,108,10000,9999" name="HighElf_M_Priest_Lv02_Sanctuary of Regeneration_Projectile 01" type="projectile" templateId="10307" nextSkill="0" parentId="340120" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0" nocTanUse="9" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="350" until="6000">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801401" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350100" category="7035,22,134,102,9012,10000,9999" name="HighElf_M_Priest_Lv01_Divine Lightning_LockOn" type="movingSkill" templateId="10307" nextSkill="350110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="375" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350110" category="7035,22,132,102,9012,10001,9999" name="HighElf_M_Priest_Lv01_Divine Lightning_Shot" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="48.1601" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="801550" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="875" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350200" category="7035,22,134,102,9012,10000,9999" name="HighElf_M_Priest_Lv02_Divine Lightning_LockOn" type="movingSkill" templateId="10307" nextSkill="350210" parentId="350100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20100" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="406" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="407" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350210" category="7035,22,132,102,9012,10001,9999" name="HighElf_M_Priest_Lv02_Divine Lightning_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="350110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="141.1617" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="801550" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="875" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801501" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350300" category="7035,22,134,102,9012,10000,9999" name="HighElf_M_Priest_Lv03_Divine Lightning_LockOn" type="movingSkill" templateId="10307" nextSkill="350310" parentId="350100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20200" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="437" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="438" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350310" category="7035,22,132,102,9012,10001,9999" name="HighElf_M_Priest_Lv03_Divine Lightning_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="350110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="411.9814" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="801550" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="875" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801502" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350400" category="7035,22,134,102,9012,10000,9999" name="HighElf_M_Priest_Lv04_Divine Lightning_LockOn" type="movingSkill" templateId="10307" nextSkill="350410" parentId="350100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="118" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="20300" createTime="0" flyingDuration="200" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="463" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="0" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="465" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="1.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="464" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="350410" category="7035,22,132,102,9012,10001,9999" name="HighElf_M_Priest_Lv04_Divine Lightning_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="350110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" magicalFactor="1.42" needWeapon="true" nocTanRate="0" nocTanUse="9" physicalFactor="0.6" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="770.8062" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpAttackshotMove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpAttackshotMove" waitAnimName="PvpAttackshotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="immediateCancel" />
<TargetingList>
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="35" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="575" pierceDepth="3" minHeight="35" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="801550" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
<Targeting id="-1" time="400" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="875" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="801503" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="360100" category="7036,31,108,10000,9999" name="HighElf_M_Priest_Lv01_Advent Goddess 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="31000" moveCancelStartTime="-1" rearCancelStartTime="31500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GoddessStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="30000" animName="GoddessLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GoddessEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="29000">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="90" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="13" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="29000">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="13" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="360200" category="7036,31,108,10000,9999" name="HighElf_M_Priest_Lv02_Advent Goddess 01" type="normal" templateId="10307" nextSkill="0" parentId="360100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="31000" moveCancelStartTime="-1" rearCancelStartTime="31500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GoddessStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="30000" animName="GoddessLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GoddessEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="29000">
<AreaList>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="90" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="13" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="350" until="29000">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="10" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="13" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="370100" category="7037,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv01_Cure Wing_LockOn" type="movingSkill" templateId="10307" nextSkill="370110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="370110" category="7037,157,31,132,108,10001,9999" name="HighElf_M_Priest_Lv01_Cure Wing_Shot" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpBuffShotMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingCast />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="801650" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="175" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="2834" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="370200" category="7037,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv02_Cure Wing_LockOn" type="movingSkill" templateId="10307" nextSkill="370210" parentId="370100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="5000" animName="PvpCastingMove" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="370110" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="250" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="485" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="25" minRadius="0" crosshairRadius2="20">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="370210" category="7037,157,31,132,108,10001,9999" name="HighElf_M_Priest_Lv02_Cure Wing_Shot" type="movingSkill" templateId="10307" nextSkill="0" parentId="370110" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="stop" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1500" rearCancelStartTime="1500" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="1533" animName="PvpBuffShotMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingCast />
</Property>
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="1000" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="250" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="650" pierceDepth="1" minHeight="-250" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="801650" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="200" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="175" pierceDepth="1" minHeight="-70" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="3149" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="380100" category="7038,84,90,146,148,104,10000,9999,88" name="HighElf_M_Priest_Lv01_Back Dash_Cast 01" type="evade" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="500" />
<Pending startTime="300" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="backDash" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="6000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="187" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="rearCancelOnly">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="188" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="390100" category="7039,18,107,10000,9999" name="HighElf_M_Priest_Lv01_Self PreResurrection_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="0.68" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="3000" moveCancelStartTime="-1" rearCancelStartTime="4000" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3400" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healStart" animRate="2" blendInTime="250" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="2800" animName="healLoop" animRate="2" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="healShot1" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="900000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="801700" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="125" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400100" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1230" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
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<Property />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
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<ProjectileSkillList>
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400120" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="117.2571" waistAngleIK="false">
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<SpecialEffectList />
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
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<HitEffect type="animationDamage" />
</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="400200" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Targeting>
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</Effect>
<HitEffect />
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</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400220" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400220" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="171.0948" waistAngleIK="false">
<Action>
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<SpecialEffectList />
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<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
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<Targeting time="0" until="0">
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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</Effect>
<HitEffect type="animationDamage" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="400300" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Property />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400320" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
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</Targeting>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400320" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="249.6516" waistAngleIK="false">
<Action>
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<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
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<HitEffect type="animationDamage" />
</Area>
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</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="400400" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Targeting>
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<Area time="0" maxCount="10">
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</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400420" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400420" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="364.2772" waistAngleIK="false">
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<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
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<Targeting time="0" until="0">
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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</Skill>
<Skill id="400500" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<Property />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
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<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="1399" method="normal" interval="0" until="0">
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400520" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="531.5323" waistAngleIK="false">
<Action>
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<SpecialEffectList />
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
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<Targeting time="0" until="0">
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<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
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<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400600" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
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<SpecialEffectList />
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<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400620" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400620" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="775.5812" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400700" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1230" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400720" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400720" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1131.6833" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400800" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1230" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400820" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400820" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="1651.2870" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400900" category="7040,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="1230" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="400920" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="400920" category="7040,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="2409.4627" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="401000" category="7040,156,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="change" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="401010">
<AddAbnormalityConnectSkill abnormalityId="805800" redirectSkill="401020" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800" toggleOnType="Active" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="401010" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="401010" category="7040,156,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" parentId="400100" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="401012" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="401012" category="7040,156,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" parentId="400120" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="3301.1727" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="50" areaBoxSizeY="50" areaBoxSizeZ="100" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="401020" category="7040,156,26,106,110,9012,10000,9999" name="HighElf_M_Priest_Lv01_God Breath_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1499" rearCancelStartTime="1490" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="800" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="sleep" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="375" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1399" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="375" />
<ProjectileSkillList>
<ProjectileSkill id="401022" detachAngle="0" detachDistance="30.000000" detachHeight="20.000000" flyingDistance="395.000000" flyingSpeed="332" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="401022" category="7040,156,26,106,9012,9999" name="HighElf_M_Priest_Lv01_God Breath_Projectile 01" type="userslug" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.6" needWeapon="true" physicalFactor="0.4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="4951.759" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1500" areaBoxSizeX="100" areaBoxSizeY="100" areaBoxSizeZ="200" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" rangeAngle="0" crosshairRadius="1">
<Effect atk="1">
<AbnormalityOnCommon id="801900" />
<AbnormalityOnPvp id="801920" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="410100" category="7041,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv01_Helping Hand_LockOn" type="movingSkill" templateId="10307" nextSkill="410110" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="ManaRefill" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="ManaRefill" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="24000">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="410110" category="7041,157,31,132,108,10001,9999" name="HighElf_M_Priest_Lv01_Helping Hand_Shot" type="capture" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
<TargetingList>
<Targeting id="1" time="250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="450" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="460" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802001" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="410200" category="7041,157,31,134,108,10000,9999" name="HighElf_M_Priest_Lv01_Helping Hand_LockOn" type="movingSkill" templateId="10307" nextSkill="410210" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="60000" animName="ManaRefill" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="ManaRefill" waitAnimName="Wait" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="24000">
<Cost hp="0" mp="250" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="4" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="250" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="410210" category="7041,157,31,132,108,10001,9999" name="HighElf_M_Priest_Lv01_Helping Hand_Shot" type="capture" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Drain backSkillId="0" />
<Precondition coolTime="24000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
<TargetingList>
<Targeting id="1" time="250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="450" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="460" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802002" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420100" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="change" templateId="10307" nextSkill="0" parentId="420100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="420120">
<AddAbnormalityConnectSkill abnormalityId="805800" redirectSkill="420130" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="420120" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="500" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420120" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="420100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="420121" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420121" category="7042,31,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420121" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="800" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="420122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
<ProjectileSkill id="420123" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420122" category="7042,31,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Heal_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="5700" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<AbnormalityOnCommon id="806021" />
<HpDiff value="1200" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420123" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Atk_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="5700" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420130" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="420100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="420131" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420131" category="7042,31,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420121" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="800" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="420132" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
<ProjectileSkill id="420133" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420132" category="7042,31,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Heal_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7410" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<AbnormalityOnCommon id="806022" />
<HpDiff value="1200" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="420133" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Atk_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420123" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7410" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423020" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="423020" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="423021" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423021" category="7042,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="423021" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="423022" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423022" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="423022" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="10260" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="806102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423030" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="423020" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="423031" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423031" category="7042,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="423021" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="423032" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423032" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="423022" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="13338" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="806102" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423120" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="420100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="2" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="806103" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="423121" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423121" category="7042,31,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420121" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="800" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="423122" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
<ProjectileSkill id="423123" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423122" category="7042,31,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Heal_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="5700" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<AbnormalityOnCommon id="806021" />
<HpDiff value="1200" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423123" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Atk_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420123" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="5700" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423130" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Cast" type="normal" templateId="10307" nextSkill="0" parentId="420100" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" skillDamageType="magical" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSpark" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="LightSparkR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="300" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toggleOnAbnormalityIds="805800">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="2" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="806103" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="330" method="normal" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="145" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="423131" detachAngle="0" detachDistance="0.000000" detachHeight="35.000000" flyingDistance="350" flyingSpeed="800" ignoreGeo="true" shootAngle="0" areaHeight="20" areaRadius="60" shootForward="true" shootForwardType="Upper" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423131" category="7042,31,108,156,158,22,26,102,9012,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420121" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="10" areaBoxSizeY="25" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="200" until="1000">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="806023" />
<HpDiff value="800" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="6" type="second_hit">
<AreaList>
<Area time="0" type="exceptAll" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-40" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="423132" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
<ProjectileSkill id="423133" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="80" areaRadius="175" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423132" category="7042,31,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Heal_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420122" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7410" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="ally" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0" abnormalityRate="0">
<AbnormalityOnCommon id="806022" />
<HpDiff value="1200" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="423133" category="7042,108,156,22,26,102,9012,10000,9710,9999" name="HighElf_M_Priest_Lv01_Flame Knife_Atk_Stopping Projectile" type="projectile" templateId="10307" nextSkill="0" parentId="420123" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="375" attackRangeMax="" changeDirToCenter="true" changeDirToCenterForConsole="true" magicalFactor="1.25" needWeapon="true" physicalFactor="0.34" pushtarget="pass" returnAnimName="Wait" skillDamageType="magical" totalAtk="7410" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="200" areaBoxSizeX="10" areaBoxSizeY="40" areaBoxSizeZ="10" loopingTime="50" rotationSpeed="-1080" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" type="none" interval="0" until="0">
<AreaList>
<Area time="0" type="enemyOrPvp" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" attachRule="target" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="430100" category="7043,18,107,10000,9710,9720,9999" name="HighElf_M_Priest_Lv01_Judgment_Cast 01" type="switch" templateId="10307" nextSkill="430150" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="950" startTime="1220" power="1.72" innerRadius="0" outerRadius="120" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="600" startTime="1370" power="0.8" innerRadius="0" outerRadius="100" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1700" rearCancelStartTime="1700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="900" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GodBless" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="GodBlessR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1200" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="130000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="800" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="1400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
<Area type="partyExceptMe" rotateAngle="0" maxHeight="100" maxCount="4" offsetAngle="0" offsetDistance="0" maxRadius="750" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="805803" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="200" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="430150" category="7043,18,107,10000,9710,9720,9999" name="HighElf_M_Priest_Lv01_Judgment_Cast 01" type="switch" templateId="10307" nextSkill="430100" ignoreDefence="true" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="me" duration="550" startTime="300" power="0.45" innerRadius="0" outerRadius="120" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="me" duration="400" startTime="400" power="0.2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="300" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="200" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" duration="0" animName="AuraOn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class07_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOff />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9010100" category="903001,91,104,10000,9999" name="HighElf_M_RaceAbility_Lv01_RecallHome Alemancia_Cast 01" type="normal" templateId="10307" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="5500" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="6033" animName="enchant" animRate="0.25" blendInTime="200" bAnimLooping="true" animMotionId="1" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3600000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="SER_POS" range="0" recallPos="3341,-855,6838" distRange="0" recallContinent="2" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
</Skill>
<Skill id="9020100" category="903002,18,107,10000,9999" name="HighElf_M_RaceAbility_Lv01_Emergency MP Recovery_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="7200000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="10000" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9100100" category="910001,18,107,10000,9999" name="HighElf_M_AwakenAbility_Lv01_eyeAura_Cast 01" type="movingSkill" templateId="10307" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="500" rearCancelStartTime="400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" duration="3000" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
<Property animControlType="sync_move">
<MovingShot />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="300000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Property>
<Direction toCenterWhenNoMove="false" />
</Property>
</Property>
<TargetingList>
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="90520" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>