1766 lines
114 KiB
XML
1766 lines
114 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="20100" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1000" category="201001,2001,11,101,9011,10000,9999" name="브라가 기본 공격 1" type="combo" templateId="20100" nextSkill="1100" ignoreDefence="false" autoUse="true" timeRate="1.15" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="1000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="450" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false">
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<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="-1" time="485" method="normal" interval="150" until="800">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
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<Effect atk="0.34">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1100" category="201001,2001,11,101,9011,10001,9999" name="브라가 기본 공격 2" type="combo" templateId="20100" nextSkill="1200" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="1500" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="450" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false">
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<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="-1" time="880" method="normal" interval="220" until="1200">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="265" pierceDepth="1" minHeight="-10" rangeAngle="12" crosshairRadius="1" minRadius="145">
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<Effect atk="0.5">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1200" category="201001,2001,11,110,130,101,9011,10002,9999" name="브라가 기본 공격 3" type="combo" templateId="20100" nextSkill="1000" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="2000" waistAngleIK="false">
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<Action>
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<CameraShakeList>
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<CameraShake name="Lancer_Combo_Attack 03_Hit01" targetType="meAndTarget" startTime="0" shakeId="2201" startCondition="firstHit" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="2000" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="900" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="true" movable="false">
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<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="-1" time="1130" method="normal" interval="250" until="1700">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="270" pierceDepth="1" minHeight="-10" rangeAngle="15" crosshairRadius="1" minRadius="145">
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<Effect atk="0.34">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2000" category="2002,156,200,81,148,103,10000,9999" name="이동방어" type="movingDefence" templateId="20100" nextSkill="2000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="-100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="DefenceCancel" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0" useSkillWhileAirReaction="false" useSkillWhileBulldozer="false" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="defenceStart" animRate="1.5" blendInTime="100" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false">
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<MovingDefence waitAnim="defenceLoop" backwardAnim="defenceMoveBackward" forwardAnim="defenceMoveForward" />
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</Property>
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true">
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<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="true" allDirection="false" successAnimName="defenceHit" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" superArmor="true" superArmorId="0" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" st="0" stRate="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="true" reactionPendingType="normal" skillPendingType="rearCancelOnly">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="500" until="-1">
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<AreaList>
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<Area type="allyExceptMe" rotateAngle="180" maxHeight="75" maxCount="30" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShowAll" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="50" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3000" category="2016,31,108,10000,9999" name="고결한 의지" type="movingSkill" templateId="20100" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="true">
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
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<Property animControlType="sync_move">
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<MovingShot />
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</Property>
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="35000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100020105" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4000" category="2009,26,106,9012,10000,9999" name="나포" type="capture" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="1800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="HookShotStart" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="HookShotEnd" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="933" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Pulling attachBone="R_Sword" maxHeight="32" resource="FX_A.PS.A_0224_PS" maxHeightRate="0.7" pullEffectTime="300" throwEffectTime="300" weightFactor="1" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="30" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020101" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList />
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
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|
<Targeting id="3" time="900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="201000" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5000" category="2018,156,12,102,9011,10000,9999" name="방패 연타 1타" type="combo" templateId="20100" nextSkill="5100" ignoreDefence="false" autoUse="false" timeRate="1.05" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="ShieldCombo1R" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="1800" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="true" movable="false">
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|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="ShieldCombo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
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<ExclusiveAbnormality />
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" time="300" method="normal" type="real_cw" startTime="300" endTime="530" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-15" rangeAngle="270" crosshairRadius="1" minRadius="0">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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|
<Targeting id="2" time="300" method="normal" type="real_cw" startTime="300" endTime="530" interval="0" until="0">
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<AreaList>
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<Area type="pvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-15" rangeAngle="270" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5100" category="2018,156,14,110,111,105,9011,10001,9999" name="방패 연타 2타" type="combo" templateId="20100" nextSkill="5000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="1800" waistAngleIK="false">
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|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake name="Lancer_Shield Combo_Attack 02_Hit01" targetType="meAndTarget" startTime="0" shakeId="2217" startCondition="firsthit" />
|
|
<CameraShake name="Lancer_Shield Combo_Attack 02_Hit02" targetType="meAndTarget" startTime="0" shakeId="2218" startCondition="firsthit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="ShieldCombo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
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|
<Targeting id="1" time="200" method="normal" type="real_ccw" startTime="200" endTime="290" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="-270" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020102" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
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|
<Targeting id="2" time="200" method="normal" type="real_ccw" startTime="200" endTime="290" interval="0" until="0">
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|
<AreaList>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-15" rangeAngle="-270" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100020102" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="6000" category="201006,2005,156,14,110,112,105,9011,10000,9999" name="방패치기" type="normal" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.04" nocTanUse="1" pushtarget="pass" returnAnimName="" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="2000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Lancer_Shield Strike_Attack 01_Hit01" targetType="meAndTarget" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2211" startCondition="firsthit" />
|
|
<CameraShake name="Lancer_Shield Strike_Attack 01_Hit02" targetType="meAndTarget" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="2212" startCondition="firsthit" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="shieldstrike" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="-55" maxRadius="120" pierceDepth="1" minHeight="-5" rangeAngle="75" crosshairRadius="1" minRadius="45" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="100" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="7000" category="2016,31,108,10000,9999" name="불사의 장막" type="movingSkill" templateId="20100" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="false" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="true">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotMove" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3000" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" />
|
|
<Property animControlType="sync_move">
|
|
<MovingShot />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="80000" minLevel="5" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="100020103" />
|
|
<HpDiff value="0.4" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="8000" category="2011,34,102,9011,10000,9999" name="Baraka_M_Lancer_Lv01_Rising Attack_Attack 01" type="stand" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" totalAtk="1000" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="Lancer_Rising Attack_Hit01" targetType="meAndTarget" startTime="0" shakeId="2221" startCondition="firstHit" />
|
|
<CameraShake name="Lancer_Rising Attack_Hit02" targetType="meAndTarget" startTime="350" shakeId="2222" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" reactionPendingType="immediateCancel" skillPendingType="disable" />
|
|
<TargetingList>
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="400" method="normal" type="real_cw" startTime="400" endTime="800" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="25" miniRate="0" />
|
|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
|
|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="8500" category="104,10000,9999" name="점멸" type="shortTel" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true">
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<Action>
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<CameraShakeList />
|
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<CameraType type="delay" duration="500" startTime="0" weight="3.6" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
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<Defence rootMotion="false" successAnimName="" successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
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<ShortTel dist="350" />
|
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<TargetingList>
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<Targeting id="0" time="500" method="normal" interval="0" until="0">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-10" rangeAngle="0" crosshairRadius="1" minRadius="0">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="8900" category="999002" name="아이템슬롯F1" type="change" templateId="20100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="450" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage changeDirToTarget="true" movable="false">
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|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
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<Property />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="9001">
|
|
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
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|
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
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|
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
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|
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
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|
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
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|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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|
</TargetingList>
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</Projectile>
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<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
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|
<Effect atk="0.34">
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|
<AbnormalityOnPvp id="900100" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
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|
<AreaList>
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|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
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|
<AbnormalityOnPvp id="900100" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="201500" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9000" category="999002" name="아이템슬롯F2" type="change" templateId="20100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="450" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage changeDirToTarget="true" movable="false">
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|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
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<Property />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="9001">
|
|
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
|
|
</ConnectSkill>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
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|
<Targeting>
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|
<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
|
|
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnPvp id="900100" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
|
|
<AreaList>
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|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnPvp id="900100" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" st="0" stRate="0" />
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|
</Targeting>
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|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="201500" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9001" category="999000" name="아이템슬롯 사용불가" type="normal" templateId="20100" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="331210">
|
|
<AddAbnormalityConnectSkill abnormalityId="702000" redirectSkill="331230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="201500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9002" category="999002" name="아이템 - 기절 덫" type="normal" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="2800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="Herb" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="1100" method="normal" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9012" detachAngle="0" detachDistance="20" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9003" category="999003" name="아이템 - 슬로우폭탄" type="normal" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="2.1" attackRange="0.000000" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="2.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="9003" createTime="0" flyingDuration="350" startSkill="9003" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="600" method="normal" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9013" detachAngle="0" detachDistance="30.000000" detachHeight="23.000000" flyingDistance="480" flyingSpeed="600" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9004" category="999004" name="아이템 - 연막탄_Continuous" type="normal" templateId="20100" nextSkill="0" parentId="9004" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="410" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9014" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9005" category="" name="아이템 - 구원의 손길_LockOn" type="movingSkill" templateId="20100" nextSkill="9015" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
|
|
<AreaList>
|
|
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9006" category="999006" name="아이템 - 회복약" type="notimeline" templateId="20100" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.3" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9007" category="999007" name="아이템 - 방어막" type="notimeline" templateId="20100" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910912" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9008" category="" name="아이템 - 즉시 부활 주문_Ready" type="movingSkill" templateId="20100" nextSkill="9018" parentId="9008" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<RangeLockOn maxDistance="625" targetingEffectId="1" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="1000" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9009" category="999009" name="아이템 - 환생의 축복" type="notimeline" templateId="20100" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910915" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9010" category="999010" name="아이템 - 소집" type="normal" templateId="20100" nextSkill="0" parentId="9010" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="PARTY" range="0" distRange="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9012" category="999002" name="아이템 - 기절 덫_projectile" type="projectile" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="2000" method="normal" interval="350" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="-1000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910914" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9013" category="999003" name="아이템 - 슬로우폭탄_projectile1" type="userslug" templateId="20100" nextSkill="0" parentId="9003" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="1.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.00001" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="15" areaBoxSizeY="20" areaBoxSizeZ="15" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9023" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9014" category="999004" name="아이템 - 연막탄 Projectile" type="projectile" templateId="20100" nextSkill="0" parentId="9014" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910911" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9015" category="999005" name="아이템 - 구원의 손길_Shot" type="capture" templateId="20100" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="802000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="450" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="460" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="802001" />
|
|
<HpDiff value="0.3" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9018" category="999008" name="아이템 - 즉시 부활 주문_Sot" type="rebirth" templateId="20100" nextSkill="0" parentId="9018" ignoreDefence="true" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyOnDeath" rotateAngle="0" maxHeight="250" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="3" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9023" category="999003" name="아이템 - 슬로우폭탄_projectile2" type="projectile" templateId="20100" nextSkill="0" parentId="9023" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="10000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="12000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="14000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="16000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="18000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="20000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|