Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00123.xml
2024-07-18 22:48:21 -05:00

2708 lines
186 KiB
XML

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="20500" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1000" category="1001,11,101,9011,10000,560,9999" name="평타 1" type="combo" templateId="20500" nextSkill="1001" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo1R" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="800" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="400" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="150" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="290" method="normal" type="real_ccw" startTime="295" endTime="455" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-25" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="-310" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="290" method="normal" type="real_ccw" startTime="295" endTime="455" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="-25" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="-310" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="410" method="normal" type="real_ccw" startTime="415" endTime="565" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="-270" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" time="410" method="normal" type="real_ccw" startTime="415" endTime="565" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="-270" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1001" category="1001,11,101,9011,10001,560,9999" name="평타 2" type="combo" templateId="20500" nextSkill="1002" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo2R" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="850" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="460" method="normal" type="real_ccw" startTime="460" endTime="610" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="-300" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="460" method="normal" type="real_ccw" startTime="460" endTime="610" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="-30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="-300" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="530" method="normal" type="real_ccw" startTime="530" endTime="630" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-20" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="-220" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" time="530" method="normal" type="real_ccw" startTime="530" endTime="630" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="-20" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="-220" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1002" category="1001,11,101,9011,10002,560,9999" name="평타 3" type="combo" templateId="20500" nextSkill="1003" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Combo3R" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="1000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="200" method="normal" type="real_cw" startTime="200" endTime="440" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="35" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="200" method="normal" type="real_cw" startTime="200" endTime="440" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="3" time="550" method="normal" type="real_cw" startTime="550" endTime="700" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="290" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="4" time="550" method="normal" type="real_cw" startTime="550" endTime="700" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="290" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1003" category="1001,11,130,101,9011,10003,560,9999" name="평타 4" type="combo" templateId="20500" nextSkill="1000" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="1200" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Combo_Attack 04_Hit01" targetType="meAndTarget" startTime="0" shakeId="2111" startCondition="firstHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1000" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="650" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="620" method="normal" type="real_cw" startTime="620" endTime="820" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-15" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="40" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="620" method="normal" type="real_cw" startTime="620" endTime="820" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="-15" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="5" maxRadius="55" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.01">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2000" category="1002,82,148,104,10000,560,9999,88" name="회피" type="evade" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="-100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
<Action>
<CameraShakeList />
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<Property animControlType="normal" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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<Skill id="3000" category="1022,22,26,102,104,9011,10000,560,9999" name="뒤잡기" type="catchBack" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="1800" waistAngleIK="false">
<Action>
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<CameraType type="delay_align" duration="1000" startTime="50" weight="4.8" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
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<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DashSlashShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1133" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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<Targeting id="-1" time="300" method="normal" type="real_forward" startTime="550" endTime="550" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="35">
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<AbnormalityOnCommon id="100020501" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
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<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="4010">
<AddAbnormalityConnectSkill abnormalityId="100201" redirectSkill="4020" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4010" category="1040,102,550,9011,9001,10000,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Aggro Start" type="connect" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDance" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="104100" redirectSkill="4012" />
<AddConnectSkill redirectSkill="4011" />
<AddConnectSkill redirectSkill="4019" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4011" category="1040,102,550,9011,9001,10001,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Aggro 01" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDance" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
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<Cost hp="0" mp="0" st="0" stRate="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4012" category="1040,102,550,9011,9001,10002,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubwleSwordDance_Aggro 02" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDance" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.6">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4019" category="1040,102,550,9011,9001,10090,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Aggro CoolTimeController" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
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<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
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<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Skill id="4020" category="1040,102,550,9011,9001,10000,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Defence_Start" type="connect" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
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<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill>
<AddAbnormalityConnectSkill abnormalityId="104100" redirectSkill="4022" />
<AddConnectSkill redirectSkill="4021" />
<AddConnectSkill redirectSkill="4029" />
</ConnectSkill>
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<ExclusiveAbnormality />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill id="4021" category="1040,102,550,9011,9001,10001,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Defence 01" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
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<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4022" category="1040,102,550,9011,9001,10002,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Defence 02" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDance" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="4029" category="1040,102,550,9011,9001,10090,9710,560,9999" name="HighElf_M_Warrior_Lv01_DoubleSwordDance_Defence CoolTimeController" type="normal" templateId="20500" nextSkill="0" parentId="4000" ignoreDefence="false" autoUse="false" timeRate="1.32" applyAttackAnimRate="false" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="3000" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Concentrate Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2121" startCondition="allHit" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1070" rearCancelStartTime="570" />
<MoveInvincible startTime="0" endTime="2248" ignoreCollision="party" />
<Pending startTime="750" />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDance" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="DoubleSwordDanceR" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" superArmor="true" />
<Drain backSkillId="0" />
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="425" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Targeting id="2" time="750" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="5000" category="1018,12,550,110,112,102,9011,10000,560,9999" name="HighElf_M_Warrior_Lv01_Aggravating Strike_Attack 01" type="normal" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="2500" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_Aggravating_Attack 01_Hit01" targetType="meAndTarget" startTime="0" shakeId="2131" startCondition="firstHit" />
<CameraShake name="Warrior_Aggravating_Attack 01_Hit02" targetType="meAndTarget" startTime="250" shakeId="2132" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="1100" rearCancelStartTime="300" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="300" />
<SpecialEffectList />
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<Stage changeDirToTarget="true" movable="false">
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<Property animControlType="normal" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="4000" modeChangeMethod="2" modeNo="0">
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<ExclusiveAbnormality />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<Targeting id="1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="15" offsetAngle="0" offsetDistance="-320" maxRadius="430" pierceDepth="1" minHeight="-15" rangeAngle="10" crosshairRadius="1" minRadius="300">
<Effect atk="1">
<AbnormalityOnCommon id="100020502" />
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="6" time="2850" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="100" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="7" time="3100" method="normal" type="real_ccw" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="-65" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="-360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<HpDiff value="0.000000" />
<MpDiff value="0" />
<StackExplode>
<Damage />
</StackExplode>
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="1" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="8000" category="1013,34,102,9011,10000,560,9999" name="HighElf_M_Warrior_Lv01_Rising Attack_Attack 01" type="stand" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" totalAtk="1000" useSkillWhileAirReaction="true" waistAngleIK="false">
<Action>
<CameraShakeList>
<CameraShake name="Warrior_All Round Slash_Hit01" targetType="meAndTarget" startTime="0" shakeId="2191" startCondition="firstHit" />
<CameraShake name="Warrior_All Round Slash_Hit02" targetType="meAndTarget" startTime="420" shakeId="2192" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="immediateCancel" skillPendingType="disable" />
<TargetingList>
<Targeting id="0" time="0" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
</Targeting>
<Targeting id="1" time="420" method="normal" type="real_ccw" startTime="500" endTime="720" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="0" />
</Area>
<Area type="pvp" rotateAngle="0" maxHeight="65" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.5">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="25" miniRate="0" />
</Area>
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="101" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="50" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="8500" category="104,10000,9999" name="점멸" type="shortTel" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true">
<Action>
<CameraShakeList />
<CameraType type="delay" duration="500" startTime="0" weight="3.6" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Highelf_M_ANI.Anim.Highelf_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
<ShortTel dist="350" />
<TargetingList>
<Targeting id="0" time="500" method="normal" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-10" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="8900" category="999002" name="아이템슬롯F1" type="change" templateId="20500" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="9001">
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
<Effect atk="0.34">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="485" method="normal" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="201500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9000" category="999002" name="아이템슬롯F2" type="change" templateId="20500" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="9001">
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
<Effect atk="0.34">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="485" method="normal" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="201500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9001" category="999000" name="아이템슬롯 사용불가" type="normal" templateId="20500" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="450" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill redirectSkill="331210">
<AddAbnormalityConnectSkill abnormalityId="702000" redirectSkill="331230" />
</ConnectSkill>
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="10">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
<Effect atk="0.34">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="485" method="normal" interval="0" until="0">
<AreaList>
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
<Effect atk="0.01">
<AbnormalityOnPvp id="900100" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="201500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShow" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9002" category="999002" name="아이템 - 기절 덫" type="normal" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="2000" rearCancelStartTime="2800" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="2000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Highelf_M_ANI.Anim.Highelf_M_Share_Anim" duration="0" animName="Herb" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="1100" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="9012" detachAngle="0" detachDistance="20" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" areaHeight="25" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9003" category="999003" name="아이템 - 슬로우폭탄" type="normal" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="2.1" attackRange="0.000000" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="2.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="350" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="150" shotSkill="9003" createTime="0" flyingDuration="350" startSkill="9003" />
<Defence successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area time="0" maxCount="100">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="600" method="normal" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="9013" detachAngle="0" detachDistance="30.000000" detachHeight="23.000000" flyingDistance="480" flyingSpeed="600" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9004" category="999004" name="아이템 - 연막탄_Continuous" type="normal" templateId="20500" nextSkill="0" parentId="9004" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="410" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<ConnectSkill />
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="9014" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9005" category="" name="아이템 - 구원의 손길_LockOn" type="movingSkill" templateId="20500" nextSkill="9015" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Highelf_M_ANI.Anim.Highelf_M_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20500_ANI.Anim.20500_HighElf_M_Class01_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9006" category="999006" name="아이템 - 회복약" type="notimeline" templateId="20500" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<HpDiff value="0.3" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9007" category="999007" name="아이템 - 방어막" type="notimeline" templateId="20500" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910912" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9008" category="" name="아이템 - 즉시 부활 주문_Ready" type="movingSkill" templateId="20500" nextSkill="9018" parentId="9008" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="3000" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="true">
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
<Property animControlType="move">
<RangeLockOn maxDistance="625" targetingEffectId="1" />
</Property>
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="1" time="1000" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
<AreaList>
<Area type="exceptAll" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9009" category="999009" name="아이템 - 환생의 축복" type="notimeline" templateId="20500" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910915" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="onlyDamage" />
<Reaction basicRate="1.5" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9010" category="999010" name="아이템 - 소집" type="normal" templateId="20500" nextSkill="0" parentId="9010" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="true" movable="false">
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
<Teleport type="PARTY" range="0" distRange="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9012" category="999002" name="아이템 - 기절 덫_projectile" type="projectile" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<TargetingList>
<Targeting id="-1" time="2000" method="normal" interval="350" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<HpDiff value="-1000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="0" method="normal" type="second_hit" interval="0" until="0">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="99910914" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9013" category="999003" name="아이템 - 슬로우폭탄_projectile1" type="userslug" templateId="20500" nextSkill="0" parentId="9003" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="1.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.00001" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1350" areaBoxSizeX="15" areaBoxSizeY="20" areaBoxSizeZ="15" loopingTime="50">
<TargetingList>
<Targeting time="0" until="0">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect />
</Area>
</AreaList>
</Targeting>
<Targeting type="second_hit">
<AreaList>
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
<Effect atk="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
</Area>
</AreaList>
<ProjectileSkillList>
<ProjectileSkill id="9023" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9014" category="999004" name="아이템 - 연막탄 Projectile" type="projectile" templateId="20500" nextSkill="0" parentId="9014" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="0" />
<SpecialEffectList />
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910911" />
<HpDiff value="0.000000" />
<MpDiff value="0" />
</Effect>
<HitEffect type="notShowAll" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9015" category="999005" name="아이템 - 구원의 손길_Shot" type="capture" templateId="20500" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Highelf_M_ANI.Anim.Highelf_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
<TargetingList>
<Targeting id="1" time="250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="2" time="450" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList />
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="1" time="460" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="802001" />
<HpDiff value="0.3" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9018" category="999008" name="아이템 - 즉시 부활 주문_Sot" type="rebirth" templateId="20500" nextSkill="0" parentId="9018" ignoreDefence="true" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="500" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
<Property />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allyOnDeath" rotateAngle="0" maxHeight="250" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="3" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0" abnormalityRate="0">
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="9023" category="999003" name="아이템 - 슬로우폭탄_projectile2" type="projectile" templateId="20500" nextSkill="0" parentId="9023" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="250" />
<SpecialEffectList />
<StageList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" st="0" stRate="0" />
</Precondition>
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="true" />
</Property>
<TargetingList adjustTargetingPos="notUse">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="10000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="12000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="14000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="16000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="18000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
<Targeting id="-1" time="20000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99910913" />
<AbnormalityOnPvp id="99910913" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" st="0" stRate="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>