2610 lines
177 KiB
XML
2610 lines
177 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" templateId="20800" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1000" category="6001,21,101,9012,10000,9999,666,331" name="HighElf_F_Archer_Lv12_Normal Shot" type="instance" templateId="20800" nextSkill="0" parentId="1000" ignoreDefence="false" autoUse="true" timeRate="0.8" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="800" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="300" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="arrowshot" animRate="1.15" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="150" shotSkill="1000" createTime="0" flyingDuration="350" startSkill="1000" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="5" minRadius="0" crosshairRadius2="10">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2000" category="6016,84,104,148,9011,10000,9999,88,666" name="HighElf_F_Archer_Lv01_Escaping Attack_Cast 01" type="normal" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="10.000000" attackRangeMax="0.000000" changeDirection="180" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="3000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="1333" rearCancelStartTime="1000" />
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<MoveInvincible startTime="0" endTime="1000" />
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<Pending startTime="500" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="EscapingBomb" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="20" offsetAngle="0" offsetDistance="75" maxRadius="40" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="3000" category="6033,84,148,104,10000,9999" name="HighElf_F_Slayer_Lv04_Advancing Leap_Start 01" type="dash" templateId="20800" nextSkill="0" parentId="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" totalAtk="0.0000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage changeDirToTarget="false" movable="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="-1" animName="MovingCharge" animRate="1" blendInTime="300" bAnimLooping="true" animMotionId="0" loopingRate="2" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Dash speed="440" dashRedirectSkill="0" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" />
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<TargetingList>
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<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="1" offsetAngle="0" offsetDistance="-100" maxRadius="540" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4000" category="6008,22,102,9012,10000,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 01" type="combo_instance" templateId="20800" nextSkill="4010" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="600" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="250" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="250" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot1" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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|
<Bullet detachTime="150" shotSkill="4000" createTime="0" flyingDuration="300" startSkill="4000" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="8000" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="200" method="real_forward" type="none" startTime="250" endTime="550" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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<Effect atk="1">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="notShow" />
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|
<Reaction basicRate="0" miniRate="1.5" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4010" category="6008,22,102,9012,10001,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 02" type="combo_instance" templateId="20800" nextSkill="4020" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="650" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="600" rearCancelStartTime="160" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="160" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="4010" createTime="0" flyingDuration="300" startSkill="4010" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="200" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="1.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4020" category="6008,22,102,9012,10002,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 03" type="combo_instance" templateId="20800" nextSkill="4030" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="700" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="160" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="4020" createTime="0" flyingDuration="300" startSkill="4020" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4030" category="6008,22,102,9012,10003,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 04" type="combo_instance" templateId="20800" nextSkill="4040" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="750" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="4030" createTime="0" flyingDuration="300" startSkill="4030" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="200" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4040" category="6008,22,102,9012,10004,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 05" type="combo_instance" templateId="20800" nextSkill="4050" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="800" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="700" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="4040" createTime="0" flyingDuration="300" startSkill="4040" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="200" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="4050" category="6008,22,102,9012,10005,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 06" type="combo_instance" templateId="20800" nextSkill="4060" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="850" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="800" rearCancelStartTime="160" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="4050" createTime="0" flyingDuration="300" startSkill="4050" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="1" time="150" method="real_forward" type="none" startTime="200" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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<Effect atk="1">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="4060" category="6008,22,102,9012,10006,9999,666,331,333" name="HighElf_F_Archer_Lv01_Rapid Shot Combo 07" type="combo_instance" templateId="20800" nextSkill="4000" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="1000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="350" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="800" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="RapidShot2" animRate="1" blendInTime="100" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
|
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<Bullet detachTime="0" shotSkill="4060" createTime="0" flyingDuration="300" startSkill="4060" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
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<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="real_forward" type="none" startTime="200" endTime="500" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="450" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
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<Effect atk="1">
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<AbnormalityOnCommon id="100020800" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5000" category="6034,21,101,104,9012,9710,10000,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
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<Action>
|
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<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
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|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="250" shotSkill="5000" createTime="200" flyingDuration="300" startSkill="5000" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
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<Drain backSkillId="0" />
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<KeyState>
|
|
<State skillId="5010" left="false" right="false" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="5020" left="true" right="false" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="5030" left="true" right="false" backward="false" forward="true" onlyActive="true" />
|
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<State skillId="5040" left="true" right="false" backward="true" forward="false" onlyActive="true" />
|
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<State skillId="5050" left="false" right="true" backward="false" forward="false" onlyActive="true" />
|
|
<State skillId="5060" left="false" right="true" backward="false" forward="true" onlyActive="true" />
|
|
<State skillId="5070" left="false" right="true" backward="true" forward="false" onlyActive="true" />
|
|
<State skillId="5080" left="false" right="false" backward="true" forward="false" onlyActive="true" />
|
|
</KeyState>
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5010" category="6034,21,101,104,9012,9710,10001,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk Top_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5010" createTime="0" flyingDuration="300" startSkill="5010" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5020" category="6034,21,101,104,9012,9710,10002,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk Left_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotLeft" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5020" createTime="0" flyingDuration="300" startSkill="5020" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5030" category="6034,21,101,104,9012,9710,10003,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk LeftTop_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotLeftTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5030" createTime="0" flyingDuration="300" startSkill="5030" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5040" category="6034,21,101,104,9012,9710,10004,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk LeftDown_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotLeftDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5040" createTime="0" flyingDuration="300" startSkill="5040" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5050" category="6034,21,101,104,9012,9710,10005,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk Right 01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotRight" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5050" createTime="0" flyingDuration="300" startSkill="5050" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="notShow" />
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<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5060" category="6034,21,101,104,9012,9710,10006,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk RightTop 01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotRightTop" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5060" createTime="0" flyingDuration="300" startSkill="5060" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5070" category="6034,21,101,104,9012,9710,10007,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk RightDown 01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotRightDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5070" createTime="0" flyingDuration="300" startSkill="5070" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="5080" category="6034,21,101,104,9012,9710,10000,9999,666,331,336" name="HighElf_F_Archer_Lv01_Wind Walk_Back_01" type="instance" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2800" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1100" />
|
|
<MoveInvincible startTime="0" endTime="700" />
|
|
<Pending startTime="1000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="2000" animName="StepShotDown" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="250" shotSkill="5080" createTime="200" flyingDuration="300" startSkill="5080" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="600" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="superCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="4" minHeight="23" rangeAngle="0" crosshairRadius="20" minRadius="0" crosshairRadius2="20">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="100020800" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="6000" category="6003,159,22,102,9012,10000,9999,666" name="HighElf_F_Archer_Lv14_Charge Arrow_Charge" type="movingCharge" templateId="20800" nextSkill="0" parentId="6000" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="1" shakeId="2601" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="2" shakeId="2602" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="0" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2603" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="800" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="1600" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
<CameraShake name="none" targetType="me" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="100" speed="3" startValue="3" shakeId="2604" startCondition="stageStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="6010" createTime="50" flyingDuration="200" startSkill="6000" />
|
|
<ChargingStageList movable="true" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" costTotalHp="2000" costTotalMp="0">
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="6010" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="6020" />
|
|
<ChargeStage duration="600" costHpRate="0" costMpRate="0.2" shotSkillId="6030" />
|
|
<ChargeStage duration="2500" costHpRate="0" costMpRate="0.4" shotSkillId="6040" />
|
|
<Interval time="600" costHpRate="0.25" costMpRate="0" />
|
|
</ChargingStageList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="12000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="allTimeLine" skillPendingType="allTimeLine">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="6010" category="6003,159,22,133,102,9012,10001,9999,666" name="HighElf_F_Archer_Lv14_Charge Arrow_Shot 00" type="instance" templateId="20800" nextSkill="0" parentId="6010" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="1500" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="6010" createTime="0" flyingDuration="200" startSkill="6000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="6020" category="6003,159,22,133,102,9012,10002,9999,666" name="HighElf_F_Archer_Lv14_Charge Arrow_Shot 01" type="instance" templateId="20800" nextSkill="0" parentId="6020" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="2000" waistAngleIK="false">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="200" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger speedUpRate="0" />
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<Bullet detachTime="0" shotSkill="6020" createTime="0" flyingDuration="200" startSkill="6000" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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<ExclusiveAbnormality />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
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<Effect atk="1">
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<AbnormalityOff />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="6030" category="6003,159,22,133,102,9012,10003,9999,666" name="HighElf_F_Archer_Lv14_Charge Arrow_Shot 02" type="instance" templateId="20800" nextSkill="0" parentId="6030" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="3000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="6030" createTime="0" flyingDuration="200" startSkill="6000" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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|
<TargetingList>
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<Targeting>
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<AreaList>
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|
<Area time="0" maxCount="10">
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|
<Effect atk="0" abnormalityRate="0">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect />
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|
</Area>
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|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
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|
<AbnormalityOff />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="6040" category="6003,159,22,133,102,9012,10004,9999,666" name="HighElf_F_Archer_Lv14_Charge Arrow_Shot 03" type="instance" templateId="20800" nextSkill="0" parentId="6040" ignoreDefence="false" autoUse="false" timeRate="1.1" attackRange="360.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="5000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="chargeArrowshot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
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</Action>
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<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="6040" createTime="0" flyingDuration="200" startSkill="6000" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<TargetingList>
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<Targeting>
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<AreaList>
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<Area time="0" maxCount="10">
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<Effect atk="0" abnormalityRate="0">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect />
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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</Projectile>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="immediateCancel">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="23" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="23" rangeAngle="0" crosshairRadius="16" minRadius="0" crosshairRadius2="16">
|
|
<Effect atk="1">
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|
<AbnormalityOff />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="1.5" miniRate="1.5" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="7000" category="6035,28,107,9710,10000,9999" name="HighElf_F_Archer_Lv01_Melody_Of_Wind_Cast 01" type="normal" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" totalAtk="0.0000" waistAngleIK="false">
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|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="me" duration="1400" startTime="200" power="0.08" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="200" rearCancelStartTime="100" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="200" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage changeDirToTarget="true" movable="true">
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|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="90000" minLevel="5" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
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|
<TargetingList>
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|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0">
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|
<Effect atk="0">
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|
<AbnormalityOnCommon id="100020802" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="8000" category="6014,34,102,9011,10000,9999,666" name="HighElf_F_Archer_Lv01_Rising Attack_Attack" type="stand" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" totalAtk="1000" useSkillWhileAirReaction="true" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="1600" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" duration="0" animName="RisingAttack" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="0" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HighElf_F_ANI.Anim.HighElf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="60000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="immediateCancel" skillPendingType="disable">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="0" time="0" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting id="1" time="400" method="normal" type="real_forward" startTime="400" endTime="700" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="50" miniRate="0" />
|
|
</Area>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="25" miniRate="0" />
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|
</Area>
|
|
<Area type="me" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="101" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="nothing" />
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<Reaction basicRate="50" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="8500" category="104,10000,9999" name="점멸" type="shortTel" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" totalAtk="0.0000" useSkillWhileAirReaction="true" useSkillWhileBulldozer="true">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="delay" duration="500" startTime="0" weight="3.6" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Highelf_F_ANI.Anim.Highelf_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="180000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="rearCancelOnly" />
|
|
<ShortTel dist="350" />
|
|
<TargetingList>
|
|
<Targeting id="0" time="500" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="-10" rangeAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="8900" category="999002" name="아이템슬롯F1" type="change" templateId="20800" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="9001">
|
|
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="201500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9000" category="999002" name="아이템슬롯F2" type="change" templateId="20800" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="9001">
|
|
<AddAbnormalityConnectSkill abnormalityId="99910902" redirectSkill="9002" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910903" redirectSkill="9003" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910904" redirectSkill="9004" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910905" redirectSkill="9005" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910906" redirectSkill="9006" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910907" redirectSkill="9007" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910908" redirectSkill="9008" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910909" redirectSkill="9009" />
|
|
<AddAbnormalityConnectSkill abnormalityId="99910910" redirectSkill="9010" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="201500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9001" category="999000" name="아이템슬롯 사용불가" type="normal" templateId="20800" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="100.000000" changeDirToCenter="false" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" totalAtk="0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="450" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" duration="0" animName="Combo1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="4" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill redirectSkill="331210">
|
|
<AddAbnormalityConnectSkill abnormalityId="702000" redirectSkill="331230" />
|
|
</ConnectSkill>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="10">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="485" method="normal" interval="150" until="800">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="250" pierceDepth="1" minHeight="-10" rangeAngle="10" crosshairRadius="1" minRadius="145">
|
|
<Effect atk="0.34">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="485" method="normal" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="pvp" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-145" maxRadius="275" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="125">
|
|
<Effect atk="0.01">
|
|
<AbnormalityOnPvp id="900100" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="0" method="normal" type="second_hit" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="201500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShow" />
|
|
<Reaction basicRate="0" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9002" category="999002" name="아이템 - 기절 덫" type="normal" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="10.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="2800" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="2000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="Highelf_F_ANI.Anim.Highelf_F_Share_Anim" duration="0" animName="Herb" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="1100" method="normal" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9012" detachAngle="0" detachDistance="20" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9003" category="999003" name="아이템 - 슬로우폭탄" type="normal" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="2.1" attackRange="0.000000" changeDirToCenter="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="2.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="550" rearCancelStartTime="350" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="350" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="150" shotSkill="9003" createTime="0" flyingDuration="350" startSkill="9003" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
|
|
<TargetingList>
|
|
<Targeting>
|
|
<AreaList>
|
|
<Area time="0" maxCount="100">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="600" method="normal" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9013" detachAngle="0" detachDistance="30.000000" detachHeight="23.000000" flyingDistance="480" flyingSpeed="600" areaHeight="20" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9004" category="999004" name="아이템 - 연막탄_Continuous" type="normal" templateId="20800" nextSkill="0" parentId="9004" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="360.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="1000" startTime="0" weight="4.8" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="600" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="410" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="" duration="0" animName="" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="4" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<ConnectSkill />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="rearCancel">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9014" detachAngle="0" detachDistance="0" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" shootAngle="0" areaHeight="25" areaRadius="60" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9005" category="" name="아이템 - 구원의 손길_LockOn" type="movingSkill" templateId="20800" nextSkill="9015" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Highelf_F_ANI.Anim.Highelf_F_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<LockOn effectId="3133" msgId="117" launchByMaxTarget="false" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20800_ANI.Anim.20800_Highelf_F_Class06_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="1000" method="lockOn" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
|
|
<AreaList>
|
|
<Area type="raid" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9006" category="999006" name="아이템 - 회복약" type="notimeline" templateId="20800" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.3" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9007" category="999007" name="아이템 - 방어막" type="notimeline" templateId="20800" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910912" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9008" category="" name="아이템 - 즉시 부활 주문_Ready" type="movingSkill" templateId="20800" nextSkill="9018" parentId="9008" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="375.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="3000" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="true">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="60000" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" />
|
|
<Property animControlType="move">
|
|
<RangeLockOn maxDistance="625" targetingEffectId="1" />
|
|
</Property>
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0" showCoolTime="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="1000" method="rangelockon" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="0">
|
|
<AreaList>
|
|
<Area type="exceptAll" rotateAngle="0" maxHeight="30" maxCount="1" offsetAngle="0" offsetDistance="10" maxRadius="600" pierceDepth="1" minHeight="30" rangeAngle="0" crosshairRadius="4" minRadius="0" crosshairRadius2="4">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9009" category="999009" name="아이템 - 환생의 축복" type="notimeline" templateId="20800" nextSkill="0" parentId="9015" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910915" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="onlyDamage" />
|
|
<Reaction basicRate="1.5" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9010" category="999010" name="아이템 - 소집" type="normal" templateId="20800" nextSkill="0" parentId="9010" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Teleport type="PARTY" range="0" distRange="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9012" category="999002" name="아이템 - 기절 덫_projectile" type="projectile" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<TargetingList>
|
|
<Targeting id="-1" time="2000" method="normal" interval="350" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="1">
|
|
<HpDiff value="-1000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="0" method="normal" type="second_hit" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="30" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910914" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9013" category="999003" name="아이템 - 슬로우폭탄_projectile1" type="userslug" templateId="20800" nextSkill="0" parentId="9003" ignoreDefence="false" autoUse="true" timeRate="1.1" attackRange="1.000000" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.00001" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1350" areaBoxSizeX="15" areaBoxSizeY="20" areaBoxSizeZ="15" loopingTime="50">
|
|
<TargetingList>
|
|
<Targeting time="0" until="0">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect />
|
|
</Area>
|
|
</AreaList>
|
|
</Targeting>
|
|
<Targeting type="second_hit">
|
|
<AreaList>
|
|
<Area time="0" rotateAngle="0" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" rangeAngle="360" crosshairRadius="1">
|
|
<Effect atk="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
</Area>
|
|
</AreaList>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="9023" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
</Projectile>
|
|
<Property weaponStatus="out" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9014" category="999004" name="아이템 - 연막탄 Projectile" type="projectile" templateId="20800" nextSkill="0" parentId="9014" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="false" needWeapon="true" nocTanRate="0.03" nocTanUse="4" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="-1" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="0" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Popori_F_ANI.Anim.Popori_F_Class12_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="65" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910911" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9015" category="999005" name="아이템 - 구원의 손길_Shot" type="capture" templateId="20800" nextSkill="0" ignoreDefence="false" autoUse="true" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="true" changeDirToCenterForConsole="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="PC_Hero_20100_ANI.Anim.20100_Baraka_M_Class02_Anim" totalAtk="0.0000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Highelf_F_ANI.Anim.Highelf_F_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" reactionPendingType="normal" skillPendingType="normal" />
|
|
<Pulling maxHeight="100" maxHeightRate="0.7" minDistanceForMaxHeight="200" pullEffectTime="350" weightFactor="1" />
|
|
<TargetingList>
|
|
<Targeting id="1" time="250" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="802000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="2" time="450" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="460" method="useCollected" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0" maxHeight="45" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="15" rangeAngle="0" crosshairRadius="1" minRadius="0">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="802001" />
|
|
<HpDiff value="0.3" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9018" category="999008" name="아이템 - 즉시 부활 주문_Sot" type="rebirth" templateId="20800" nextSkill="0" parentId="9018" ignoreDefence="true" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" changeDirToCenterForConsole="true" needWeapon="false" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0.000000" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="500" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false">
|
|
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" duration="0" animName="PvpBuffShotStand" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="733" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger speedUpRate="0" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="allyOnDeath" rotateAngle="0" maxHeight="250" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="3" minHeight="-250" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0" abnormalityRate="0">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="9023" category="999003" name="아이템 - 슬로우폭탄_projectile2" type="projectile" templateId="20800" nextSkill="0" parentId="9023" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="500" attackRangeMax="" changeDirToCenter="true" needWeapon="true" pushtarget="pass" returnAnimName="Wait" returnAnimSet="" totalAtk="0.0" waistAngleIK="false">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1400" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="250" />
|
|
<SpecialEffectList />
|
|
<StageList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="Castanic_F_ANI.Anim.Castanic_F_Class10_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="true" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="8000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="10000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="12000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="14000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="16000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="18000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="20000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99910913" />
|
|
<AbnormalityOnPvp id="99910913" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" st="0" stRate="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|