Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00161.xml
2024-07-18 22:48:21 -05:00

30107 lines
2.2 MiB

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="23" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1101" category="9011" name="광포한곰_기본공격할퀴기_atk01_노말" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="42.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="240861.542045329">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="6" offsetAngle="5" offsetDistance="-10" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="광포한곰_박치기_atk02_노말" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="122.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="240907.490450908">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1100">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="15" offsetDistance="-50" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="8" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="광포한곰_덮치기_atk03_노말" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="547245.510446369">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2247" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="6" offsetAngle="0" offsetDistance="-100" maxRadius="135" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="광포한곰_명령수신_commandreceive_노말" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="광포한곰_백점프_jumpevasion_노말" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="광포한곰 짧은 대기" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="58.823528" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="Wait" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1333.3334" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="광포한곰_기본공격할퀴기_atk01_분노" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="42.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="260933.784593739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="905" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="6" offsetAngle="5" offsetDistance="-10" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="15" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="3" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="광포한곰_박치기_atk02_분노" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="122.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="260983.163822904">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1100">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="15" offsetDistance="-50" maxRadius="85" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="18" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="광포한곰_덮치기_atk03_분노" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="592848.817343663">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2247" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="6" offsetAngle="0" offsetDistance="-100" maxRadius="135" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="12" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="광포한곰_명령수신_commandreceive_분노" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="광포한곰_백점프_jumpevasion_분노" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="광포한 곰 짧은 대기" type="normal" templateId="1" nextSkill="0" parentId="30022000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="58.823528" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="EnragedBear_ANI.Anim.EnragedBear_Anim" duration="0" animName="Wait" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1333.3334" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="EnragedBear_ANI.Anim.EnragedBear_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="죽어가는길리두_어깨치기_atk01_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.62" attackRange="63.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="284984.168468739">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-183" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="166" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="죽어가는길리두_내려찍기_atk02_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="583451.261972869">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-183" maxRadius="267" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="183" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="죽어가는길리두_덮치기_atk03_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="121.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="1066764.90838154">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="350" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-83" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="62" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="9" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="108.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="990" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="126.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="195.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
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</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
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</Skill>
<Skill id="1108" category="9011" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="280.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3204" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="죽어가는길리두_헉헉50%" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="2066" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="죽어가는길리두_헉헉20%" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="죽어가는길리두_어그로체인지_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="죽어가는길리두_회피이동(뒤)_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="죽어가는길리두_사이드워크(좌)_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="죽어가는길리두_사이드워크(우)_노멀" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="죽어가는길리두_어깨치기_atk01_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.74" attackRange="63.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="327136.121740746">
<Action>
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<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-183" maxRadius="245" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="166" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="죽어가는길리두_내려찍기_atk02_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="669748.672191392">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-183" maxRadius="267" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="183" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="죽어가는길리두_덮치기_atk03_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="121.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="1224547.94462713">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="350" startTime="2200" power="0.8" innerRadius="0" outerRadius="200" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-83" maxRadius="175" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="1" minRadius="62" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="13" miniRate="28" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="108.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="990" power="2" innerRadius="0" outerRadius="100" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="990" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="죽어가는길리두_발로찍기_UltraAtk01_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="126.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="195.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4533" rootMotionXYRate="0.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3204" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.9">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="280.000000" attackRangeMax="350.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="UltraAtk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2601" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3204" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.9">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="죽어가는길리두_어그로체인지_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="죽어가는길리두_회피이동(뒤)_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="죽어가는길리두_사이드워크(좌)_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="죽어가는길리두_사이드워크(우)_분노" type="normal" templateId="2" nextSkill="0" parentId="30093000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="92595.906272185">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="182161.111047089">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1207" category="" name="포포리 무뢰배_좌걸음_노말" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="포포리 무뢰배_우걸음_노말" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="2101" category="9011" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="120374.678153841">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="236809.444361216">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="포포리 무뢰배_좌걸음_분노" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="포포리 무뢰배_우걸음_분노" type="normal" templateId="3" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="피그링_기본공격_atk01_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="28472.1080865083">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="피그링_돌진공격_atk02_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="95.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="129848.508093406">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2300">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="90" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="피그링_힘모아서 몸통박치기_atk03_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="67.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="133723.265266247">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="피그링_명령받기_commandreceive_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="피그링_백회피_jumpevasion_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="피그링_좌걸음_sidewalk01_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1475.7144" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="피그링_우걸음_sidewalk02_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="714.2857" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="피그링_걷기2_walk01_노말" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="walk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1100" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="피그링_기본공격_atk01_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="피그링_돌진공격_atk02_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="95.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2300">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="90" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="피그링_힘모아서 몸통박치기_atk03_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="67.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="피그링_명령받기_commandreceive_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="피그링_백회피_jumpevasion_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="피그링_좌걸음_sidewalk01_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1475.7144" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="피그링_우걸음_sidewalk02_분노" type="normal" templateId="4" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="714.2857" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="쿠거_기본공격_Atk01_노멀" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="66.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="200903.60189396">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-5" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="90" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="쿠거_날라회전치기공격(2hit)_Atk04_노멀" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="454408.146842287">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1050">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="100" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1035" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1400">
<AreaList>
<Area type="enemy" rotateAngle="280" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="240" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="쿠거_뒤로물렀다공격3hit_Atk02_노멀" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80.000000" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="404540.586126614">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="60" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="쿠거_ 횡치기공격_Atk03_노멀" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="36.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="342606.142403538">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="40" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-10" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="140" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="쿠거_뒤돌아흙뿌리기_Atk05_노멀" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="455108.159392441">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1108" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1608" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="쿠거 탈진 50HP" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="쿠거 탈진 20HP" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="쿠거 준비동작" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="93.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="쿠거 어그로 체인지" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="쿠거 사이드스텝L" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="쿠거 사이드스텝R" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Precondition>
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1209" category="" name="쿠거 야옹" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1210" category="" name="쿠거 야옹 두번" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="2101" category="0" name="쿠거_기본공격_Atk01_분노" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="217645.620765062">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="-5" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="90" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Skill>
<Skill id="2102" category="0" name="쿠거_날라회전치기공격(2hit)_Atk04_분노" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="492275.610132623">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Skill id="2103" category="0" name="쿠거_뒤로물렀다공격3hit_Atk02_분노" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="80.000000" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="438251.828650217">
<Action>
<CameraShakeList />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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<Property animControlType="normal" adjustAnimToTarget="true" />
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
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</Targeting>
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</Cost>
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</TargetingList>
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<Skill id="2104" category="0" name="쿠거_횡치기공격_Atk03_분노" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="36.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="371156.09301512">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="40" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-10" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="140" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
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</Skill>
<Skill id="2105" category="0" name="쿠거_뒤돌아흙뿌리기_Atk05_분노" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="493033.307231494">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="쿠거 탈진 50HP (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="쿠거 탈진 20HP (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="쿠거 준비동작 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="93.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="쿠거 어그로 체인지 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="쿠거 사이드스텝 왼쪽 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="쿠거 사이드스텝 오른쪽 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="쿠거 야옹 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="쿠거 야옹 두번 (분노)" type="normal" templateId="5" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="코볼트약탈자_기본공격_Atk01_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="68363.8228289556">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-20" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="코볼트약탈자_돌진공격_Atk02_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="203115.981487431">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="20" offsetDistance="-20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="코볼트약탈자_명령수신_CommandReceive_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="코볼트약탈자_좌걸음_sidewalk01_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="코볼트약탈자_우걸음_sidewalk02_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="코볼트약탈자_달리기2_run01_노말" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="run01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="(인던전용)코볼트약탈자_자신에게이상상태(분노)_Angry_Q" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="2000" animName="angry_Q" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="714" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="코볼트약탈자_기본공격_Atk01_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-20" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="140" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="코볼트약탈자_돌진공격_Atk02_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="20" offsetDistance="-20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="-15" offsetDistance="-20" maxRadius="60" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="20" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="코볼트약탈자_명령수신_CommandReceive_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="코볼트약탈자_좌걸음_sidewalk01_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="코볼트약탈자_우걸음_sidewalk02_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="코볼트약탈자_달리기2_run01_분노" type="normal" templateId="7" nextSkill="0" parentId="30050000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" duration="0" animName="run01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="633" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldMarauder_ANI.Anim.KoboldMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="어둠의 약탈자_할퀴기_atk01_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="55.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="164571.257726776">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-90" maxHeight="50" maxCount="5" offsetAngle="90" offsetDistance="15" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="어둠의 약탈자_사전동작있는충격파(이펙트제작용)_atk02_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="547999.133337205">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-8.333333" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="어둠의 약탈자_인스턴스 마법 공격_atk03_노말" type="instance" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="191999.800681238">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="920" shotSkill="1103" createTime="331" flyingDuration="340" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="어둠의 약탈자_50% 탈진_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="2000" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="어둠의 약탈자_20% 탈진_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="3000" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="어둠의 약탈자_사전동작_ReadyAction_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="어둠의 약탈자_명령내리기_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="어둠의 약탈자_회피_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="어둠의 약탈자_좌걸음_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="어둠의 약탈자_우걸음_노말" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="" name="어둠의 약탈자 자코 몹 소환" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="" name="어둠의 약탈자 짧은 대기" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="Wait" animRate="1.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="803.5294" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="어둠의 약탈자_할퀴기_atk01_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="55.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="178285.933946272">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-90" maxHeight="50" maxCount="5" offsetAngle="90" offsetDistance="15" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="어둠의 약탈자_사전동작있는충격파_atk02_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="593665.838068435">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-8.333333" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9012" name="어둠의 약탈자_인스턴스 마법 공격_atk03_분노" type="instance" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="208000.256270651">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="920" shotSkill="2103" createTime="331" flyingDuration="340" startSkill="2103" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="1" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="어둠의 약탈자_사전동작_ReadyAction_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="어둠의 약탈자_명령내리기_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="어둠의 약탈자_회피_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="어둠의 약탈자_좌걸음_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="어둠의 약탈자_우걸음_분노" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2301" category="" name="어둠의 약탈자 자코 몹 소환(분노)" type="normal" templateId="8" nextSkill="0" parentId="30095000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="83.333328" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkMarauder_ANI.Anim.DarkMarauder_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="불의파괴자_기본 공격_Atk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="225.000000" attackRangeMax="225.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="328963.984640808">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="914" power="1" innerRadius="0" outerRadius="220" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="328963.984640808" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="957" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="225" pierceDepth="1" minHeight="5" rangeAngle="60" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1058" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="-60" offsetDistance="0" maxRadius="225" pierceDepth="1" minHeight="-5" rangeAngle="60" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="873623.488969857">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2144" power="3" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="873623.488969857" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2144" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2544">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="-60" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="180" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="불의파괴자_360도 회전 공격_Atk02_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="300.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="652588.170219566">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1800" startTime="1490" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="652588.170219566" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1410" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1504" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" time="1633" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-135" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" time="1769" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9012" name="불의파괴자_브레스 공격_Atk03_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="500.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="819740.062070994">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1931" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="819740.062070994" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99001030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="340" until="3610">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99001030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="600" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="99001030" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="불의파괴자_오른쪽 회전공격_RoundAtk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="270.000000" attackRangeMax="196.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="652588.170219566">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="roundatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="652588.170219566" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2258" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2351" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="40" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="40" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="불의파괴자_왼쪽 회전공격_RoundAtk02_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="200.000000" attackRangeMax="222.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="652588.170219566">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2200" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="652588.170219566" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2376" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="100" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2463" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2562" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="-30" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="불의파괴자_뎀딜 공격_HeavyAtk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="213.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="814400.263008945">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2253" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="2315" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="697" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="1350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="858" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="813">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
<HitCylinder startTime="957">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="1198">
<Cylinder radius="80" locAngle="0" locDistance="-20" locZ="0" height="180" />
</HitCylinder>
<HitCylinder startTime="2307">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="80" locAngle="40" locDistance="100" locZ="0" height="100" />
<Cylinder radius="90" locAngle="325" locDistance="130" locZ="0" height="100" />
</HitCylinder>
<HitCylinder startTime="4667">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="70" locDistance="120" locZ="0" height="180" />
<Cylinder radius="55" locAngle="275" locDistance="120" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="813">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
<MoveCylinder startTime="957">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="1198">
<Cylinder radius="75" locAngle="0" locDistance="-20" locZ="0" height="180" />
</MoveCylinder>
<MoveCylinder startTime="2307">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="75" locAngle="40" locDistance="100" locZ="0" height="100" />
<Cylinder radius="85" locAngle="325" locDistance="130" locZ="0" height="100" />
</MoveCylinder>
<MoveCylinder startTime="4667">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="50" locAngle="70" locDistance="120" locZ="0" height="180" />
<Cylinder radius="50" locAngle="275" locDistance="120" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="814400.263008945" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2244" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="35" offsetDistance="150" maxRadius="90" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-28" offsetDistance="180" maxRadius="90" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="120" maxRadius="180" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9012" name="불의파괴자_원거리 공격_LongAtk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="250.000000" attackRangeMax="250.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="328963.984640808">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="900" startTime="560" power="1" innerRadius="0" outerRadius="500" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="1239" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longatk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1253" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="550" pierceDepth="1" minHeight="20" rangeAngle="15" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="불의파괴자_장거리 이동_LongMove_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="239.000000" attackRangeMax="670.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="415209.830097547">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
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<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
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<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="415209.830097547" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="706" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="55" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="1732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="-60" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="불의파괴자_제자리점프리액션 공격_ReactionAtk_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="230.000000" attackRangeMax="230.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="814400.263008945">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1591" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="2396" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="2530" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="2557" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="100" startTime="4461" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="100" startTime="4935" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="814400.263008945" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="2" time="2530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="70" offsetDistance="130" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2557" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="130" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="99000580" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="불의파괴자_중거리 이동_Longmove_노멀" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="530.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="415209.830097547">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
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<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="415209.830097547" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="706" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="1566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="55" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="-60" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9012" name="불의파괴자_(인던전용)4방향충격파공격_HeavyAtk_노멀" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="697" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="858" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="1350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2253" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<HitEffect type="animationDamage" />
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<Targeting id="1" time="2460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="7493" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="90" offsetDistance="250" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="17559" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
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<Action>
<CameraShakeList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="90" maxCount="10" offsetAngle="0" offsetDistance="-1100" maxRadius="1170" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="1000" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="불의파괴자_그로기_groggy" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1203" category="" name="불의파괴자_특수공격사전동작(가라)" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="불의파괴자_어그로체인지_aggrochange_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="9011" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="328963.984640808">
<Action>
<CameraShakeList>
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="328963.984640808" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="620" pierceDepth="1" minHeight="0" rangeAngle="37" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
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<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="불의파괴자_모드알람_modealram_노말" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1301" category="0" name="불의파괴자_자연회복_Wait_노멀/분노공용" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Wait" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</Skill>
<Skill id="1302" category="0" name="(인던전용)불의파괴자_주변가스폭발공격_Atk03_heavyAtk01" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.82765955" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="1634140.32507994">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1634140.32507994" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="2101" category="9011" name="불의파괴자_기본 공격_Atk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="220.000000" attackRangeMax="225.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="376657.555546088">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="914" power="1" innerRadius="0" outerRadius="220" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="313881.296288407" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Skill>
<Skill id="2102" category="9011" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="1000282.41140843">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2144" power="3" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="833568.676173689" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Targeting id="1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="50" maxRadius="180" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="불의파괴자_360도 회전 공격_Atk02_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="300.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="747201.141917056">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1800" startTime="1490" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="622667.618264213" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Skill>
<Skill id="2104" category="9012" name="불의파괴자_브레스 공격_Atk03_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="500.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="938586.90427766">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="782155.753564717" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
<Effect atk="0.2">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="불의파괴자_오른쪽 회전공격_RoundAtk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="270.000000" attackRangeMax="196.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="747201.141917056">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="roundatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="622667.618264213" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="2351" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="40" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="불의파괴자_왼쪽 회전공격_RoundAtk02_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="200.000000" attackRangeMax="222.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="747201.141917056">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2200" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="622667.618264213" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="불의파괴자_뎀딜 공격_HeavyAtk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="213.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="932472.935102539">
<Action>
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<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<HitCylinderList>
<HitCylinder startTime="813">
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<HitCylinder startTime="2307">
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<HitCylinder startTime="4667">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="813">
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<MoveCylinder startTime="957">
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<MoveCylinder startTime="1198">
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<MoveCylinder startTime="2307">
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<MoveCylinder startTime="4667">
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<Cylinder radius="50" locAngle="275" locDistance="120" locZ="0" height="180" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="777060.779252116" />
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="35" offsetDistance="150" maxRadius="50" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-28" offsetDistance="180" maxRadius="50" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9012" name="불의파괴자_원거리 공격_LongAtk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="250.000000" attackRangeMax="250.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="376657.555546088">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="900" startTime="560" power="1" innerRadius="0" outerRadius="500" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="1239" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longatk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="313881.296288407" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1253" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="550" pierceDepth="1" minHeight="20" rangeAngle="15" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000530" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="불의파괴자_장거리 이동_LongMove_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="239.000000" attackRangeMax="670.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="475407.421313951">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="60" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="396172.851094959" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="706" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="55" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="-60" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="불의파괴자_제자리점프리액션 공격_ReactionAtk_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="230.000000" attackRangeMax="144.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="932472.935102539">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1591" power="4" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="2396" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="2530" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="2557" power="4" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="100" startTime="4461" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="100" startTime="4935" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="777060.779252116" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2396" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="45" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="70" offsetDistance="130" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="2557" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="270" offsetDistance="130" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="불의파괴자_중거리 이동_Longmove_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="100.000000" attackRangeMax="530.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="475407.421313951">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="60" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="396172.851094959" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="706" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="55" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="1732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="10" offsetAngle="-60" offsetDistance="150" maxRadius="40" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
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<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9012" name="불의파괴자_(인던전용)4방향충격파공격_HeavyAtk_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="697" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="858" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="1350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2253" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="2315" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="5730" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="5891" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="6383" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="6633" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="7286" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="7348" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="10763" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="10924" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="11416" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="11666" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="12319" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="12381" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="15796" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="15957" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="16449" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="16699" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="17352" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="17414" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002210" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="2460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="7493" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="90" offsetDistance="250" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="12526" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="180" offsetDistance="250" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="17559" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="270" offsetDistance="250" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="9011,20000" name="불의파괴자_액티브무브_activemove_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="253081.269491371">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="860" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="210901.057909476" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="90" maxCount="10" offsetAngle="0" offsetDistance="-1100" maxRadius="1170" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="1000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="불의파괴자_특수공격사전동작(가라)_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="444" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="불의파괴자_어그로체인지_aggrochange_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="9011" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="376657.555546088">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="841" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="1145" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="spmove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="313881.296288407" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="620" pierceDepth="1" minHeight="0" rangeAngle="37" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="불의파괴자_모드알람_modealram_분노" type="normal" templateId="9" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.1276596" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="0" name="쿠거_기본공격_Atk01_노멀" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="66.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="200903.60189396">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-5" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="90" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="0" name="쿠거_날라회전치기공격(2hit)_Atk04_노멀" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="454408.146842287">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1050">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="100" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1035" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1400">
<AreaList>
<Area type="enemy" rotateAngle="280" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="240" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="0" name="쿠거_뒤로물렀다공격3hit_Atk02_노멀" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80.000000" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="404540.586126614">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="60" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="0" name="쿠거_ 횡치기공격_Atk03_노멀" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="36.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="342606.142403538">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="40" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-10" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="140" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="0" name="쿠거_뒤돌아흙뿌리기_Atk05_노멀" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.71" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="455108.159392441">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1108" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1608" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="쿠거 탈진 50HP" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="쿠거 탈진 20HP" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="쿠거 준비동작" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="93.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="쿠거 어그로 체인지" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="쿠거 사이드스텝L" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="쿠거 사이드스텝R" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="쿠거 야옹" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="" name="쿠거 야옹 두번" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="0" name="쿠거_기본공격_Atk01_분노" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="217645.620765062">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="610" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-5" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="90" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="40" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="10" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="0" name="쿠거_날라회전치기공격(2hit)_Atk04_분노" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="492275.610132623">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk04" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1050">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="100" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1035" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1400">
<AreaList>
<Area type="enemy" rotateAngle="280" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="10" maxRadius="55" pierceDepth="1" minHeight="-10" rangeAngle="240" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="0" name="쿠거_뒤로물렀다공격3hit_Atk02_분노" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="80.000000" attackRangeMax="160.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="438251.828650217">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="300" moveCancelStartTime="-1" rearCancelStartTime="2400" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1320" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="60" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
<Targeting id="1" time="1840" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-20" maxRadius="70" pierceDepth="1" minHeight="-10" rangeAngle="70" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0">
<Itemlist>
<Item id="0" count="0" />
</Itemlist>
</Cost>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="0" name="쿠거_횡치기공격_Atk03_분노" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.96" attackRange="36.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="371156.09301512">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1030" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="40" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-10" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="140" crosshairRadius="1" minRadius="10" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="0" name="쿠거_뒤돌아흙뿌리기_Atk05_분노" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="0.85" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="493033.307231494">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="atk05" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1108" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1608" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="-110" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="쿠거 탈진 50HP (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="쿠거 탈진 20HP (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="쿠거 준비동작 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="93.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="쿠거 어그로 체인지 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="쿠거 사이드스텝 왼쪽 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="쿠거 사이드스텝 오른쪽 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="쿠거 야옹 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="쿠거 야옹 두번 (분노)" type="normal" templateId="10" nextSkill="0" parentId="30026000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" duration="0" animName="aggroChange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="SabertoothCougar_ANI.Anim.SabertoothCougar_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="킬리언의 광대_기본공격_atk01_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="299417.818436585">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="579004.098261302">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="723755.122826627">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9012" name="킬리언의 광대_(인던전용)속박공격발사동작_Atk01_노멀" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2364" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="30" detachDistance="60.000000" detachHeight="70.000000" flyingDistance="400.000000" flyingSpeed="1" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="킬리언의 광대_(인던전용)속박공격발사체_Atk01_노멀" type="projectile" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="킬리언의 광대_(인던전용)주변전체공포이상상태_atk03_노멀" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="킬리언의 광대_50%헉헉_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="킬리언의 광대_20%헉헉_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="킬리언의 광대_명령내리기_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="킬리언의 광대_점프회피_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="킬리언의 광대_좌걸음_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="킬리언의 광대_우걸음_노말" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="킬리언의 광대_(인던전용)무적대기1분30초_wait_노멀/분노공용" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="90000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="킬리언의 광대_기본공격_atk01_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="324369.62398509">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="627254.872494583">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="784068.590618229">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="킬리언의 광대_50%헉헉_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="킬리언의 광대_20%헉헉_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="킬리언의 광대_명령내리기_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="킬리언의 광대_점프회피_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="킬리언의 광대_좌걸음_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="킬리언의 광대_우걸음_분노" type="normal" templateId="11" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="코볼트습격자_기본공격_atk01_노말" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="69417.4231839834">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="코볼트습격자_원거리공격_atk02_노말" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="184399.908030589">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="2000" animName="angry_Q" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="357" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="코볼트습격자_기본공격_atk01_분노" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9012" name="코볼트습격자_원거리공격_atk02_분노" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" templateId="12" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="불의파괴자_기본 공격_Atk01_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="225.000000" attackRangeMax="225.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="304226.118405355">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="914" power="1" innerRadius="0" outerRadius="220" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="304226.118405355" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="957" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="225" pierceDepth="1" minHeight="5" rangeAngle="60" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1058" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="807927.601215206">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2144" power="3" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="807927.601215206" />
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="불의파괴자_360도 회전 공격_Atk02_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="300.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="603513.986979241">
<Action>
<CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="603513.986979241" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1504" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1769" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="2" time="2069" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="3" time="2314" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="-5" rangeAngle="90" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9012" name="불의파괴자_브레스 공격_Atk03_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="500.000000" attackRangeMax="500.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="758096.171097654">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="1931" power="3" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="758096.171097654" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
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</Targeting>
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="340" until="3610">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="3900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="800" pierceDepth="1" minHeight="0" rangeAngle="13" crosshairRadius="1" minRadius="600" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="불의파괴자_오른쪽 회전공격_RoundAtk01_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="270.000000" attackRangeMax="196.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="603513.986979241">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2100" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="603513.986979241" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2258" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Area>
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<Targeting id="1" time="2351" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="40" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="40" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="불의파괴자_왼쪽 회전공격_RoundAtk02_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="200.000000" attackRangeMax="222.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="603513.986979241">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="2200" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="603513.986979241" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2376" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="100" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-50" maxRadius="280" pierceDepth="1" minHeight="-5" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
<Targeting id="1" time="2463" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="2562" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="불의파괴자_뎀딜 공격_HeavyAtk01_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="213.000000" attackRangeMax="300.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="753157.921266185">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2253" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="2315" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="697" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="1350" power="1" innerRadius="0" outerRadius="500" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1600" power="4" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="858" power="1" innerRadius="0" outerRadius="500" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="813">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
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</HitCylinder>
<HitCylinder startTime="957">
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</HitCylinder>
<HitCylinder startTime="1198">
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<HitCylinder startTime="2307">
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</HitCylinder>
<HitCylinder startTime="4667">
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<Cylinder radius="55" locAngle="275" locDistance="120" locZ="0" height="180" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="813">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
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</MoveCylinder>
<MoveCylinder startTime="957">
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</MoveCylinder>
<MoveCylinder startTime="1198">
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</MoveCylinder>
<MoveCylinder startTime="2307">
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</MoveCylinder>
<MoveCylinder startTime="4667">
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<Cylinder radius="50" locAngle="275" locDistance="120" locZ="0" height="180" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="753157.921266185" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="2244" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="35" offsetDistance="150" maxRadius="90" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="2315" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-28" offsetDistance="180" maxRadius="90" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="1" time="2460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="120" maxRadius="180" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9012" name="불의파괴자_원거리 공격_LongAtk01_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="250.000000" attackRangeMax="250.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="304226.118405355">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="900" startTime="560" power="1" innerRadius="0" outerRadius="500" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="1239" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longatk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="304226.118405355" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1253" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="-300" maxRadius="550" pierceDepth="1" minHeight="20" rangeAngle="15" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="불의파괴자_장거리 이동_LongMove_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="239.000000" attackRangeMax="670.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="383986.335380296">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
<Cylinder radius="80" locAngle="0" locDistance="0" locZ="0" height="180" />
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<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
<Cylinder radius="75" locAngle="0" locDistance="0" locZ="0" height="180" />
<Cylinder radius="55" locAngle="70" locDistance="130" locZ="0" height="170" />
<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.75" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="383986.335380296" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="706" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="70" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="1566" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="70" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Targeting id="1" time="1660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="1" time="1732" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="45" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Targeting>
<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="불의파괴자_제자리점프리액션 공격_ReactionAtk_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="230.000000" attackRangeMax="230.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="753157.921266185">
<Action>
<CameraShakeList>
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<Action>
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<Action>
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<CameraShake name="none" targetType="all" duration="500" startTime="860" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="204413.614235964" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="90" maxCount="10" offsetAngle="0" offsetDistance="-1100" maxRadius="1170" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="1000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="불의파괴자_그로기_groggy" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="불의파괴자_특수공격사전동작(가라)" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="444" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="불의파괴자_어그로체인지_aggrochange_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="9011" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="304226.118405355">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="841" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="1145" power="2" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="spmove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="304226.118405355" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="620" pierceDepth="1" minHeight="0" rangeAngle="37" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="불의파괴자_모드알람_modealram_노말" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="불의파괴자_자연회복_Wait_노멀/분노공용" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Wait" animRate="2" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="-30" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002800" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1302" category="0" name="(인던전용)불의파괴자_주변가스폭발공격_Atk03_heavyAtk01" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk03_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="2200" method="normal" type="none" startTime="0" endTime="0" interval="500" until="7407">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="7407" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="불의파괴자_기본 공격_Atk01_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="220.000000" attackRangeMax="225.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="329287.063016155">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="914" power="1" innerRadius="0" outerRadius="220" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Skill id="2106" category="9011" name="불의파괴자_왼쪽 회전공격_RoundAtk02_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="200.000000" attackRangeMax="222.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="653229.082707405">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="679333.410460858" />
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<Action>
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</Action>
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<Skill id="2109" category="9011" name="불의파괴자_장거리 이동_LongMove_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="239.000000" attackRangeMax="670.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="415617.611263873">
<Action>
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</Action>
<Anger />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="불의파괴자_제자리점프리액션 공격_ReactionAtk_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="230.000000" attackRangeMax="144.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="815200.09255303">
<Action>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
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<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="679333.410460858" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<HitEffect type="animationDamage" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9011" name="불의파괴자_중거리 이동_Longmove_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="530.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="415617.611263873">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="700" startTime="706" power="2" innerRadius="0" outerRadius="100" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1566" power="2" innerRadius="0" outerRadius="100" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="918">
<Cylinder radius="140" locAngle="0" locDistance="0" locZ="170" height="140" />
</HitCylinder>
<HitCylinder startTime="1606">
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<Cylinder radius="60" locAngle="270" locDistance="130" locZ="0" height="170" />
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="918">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="1606">
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<Cylinder radius="55" locAngle="270" locDistance="130" locZ="0" height="170" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="346348.009386561" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Targeting id="1" time="1740" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Skill id="2112" category="9012" name="불의파괴자_(인던전용)4방향충격파공격_HeavyAtk_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraShake name="none" targetType="all" duration="1000" startTime="17352" power="5" innerRadius="0" outerRadius="800" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1400" startTime="17414" power="3" innerRadius="0" outerRadius="800" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="1" time="2460" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="9011,20000" name="불의파괴자_액티브무브_activemove_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="221252.399449124">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="860" power="2" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="184376.999540936" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="90" maxCount="10" offsetAngle="0" offsetDistance="-1100" maxRadius="1170" pierceDepth="1" minHeight="0" rangeAngle="18" crosshairRadius="1" minRadius="1000" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="불의파괴자_특수공격사전동작(가라)_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="315.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1500" startTime="444" power="2" innerRadius="0" outerRadius="500" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="불의파괴자_어그로체인지_aggrochange_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="120.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="9011" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="329287.063016155">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="841" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="400" startTime="1145" power="2" innerRadius="0" outerRadius="250" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="spmove" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="274405.885846796" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-500" maxRadius="620" pierceDepth="1" minHeight="0" rangeAngle="37" crosshairRadius="1" minRadius="400" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="불의파괴자_모드알람_modealram_분노" type="normal" templateId="13" nextSkill="0" parentId="30066000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="블러드 골렘_기본 공격_Atk01" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="240.000000" attackRangeMax="240.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="503701.48280985">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1200" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder startTime="100" radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder startTime="100" radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="503701.48280985" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="190" maxCount="10" offsetAngle="-25" offsetDistance="-250" maxRadius="470" pierceDepth="1" minHeight="60" rangeAngle="10" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-4" offsetDistance="-150" maxRadius="390" pierceDepth="1" minHeight="-20" rangeAngle="11" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="블러드 골렘_긴 이동 공격_MoveAtk01" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="410.000000" attackRangeMax="598.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="603513.986979241">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1433" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="444" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1">
<Cylinder startTime="100" radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
<HitCylinder startTime="730">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="200" height="120" />
</HitCylinder>
<HitCylinder startTime="1450">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-70" locDistance="100" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="moveatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="603513.986979241" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1433" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2450">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="170" maxCount="20" offsetAngle="0" offsetDistance="65" maxRadius="80" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1633" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="65" maxRadius="150" pierceDepth="1" minHeight="-5" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.4" abnormalityRate="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="블러드 골렘_오른 손 내려 찍기_Atk02" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="178.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="753157.921266185">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="5000" startTime="750" power="0.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="2880" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Action>
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</Action>
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</Action>
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</Action>
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTargetWithGeo" showHitRange="">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1113" category="9011" name="블러드 골렘_강하게 내려 찍기_ReactionAtk03" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="320.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="753157.921266185">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveCylinderList>
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<MoveCylinder startTime="4230">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="753157.921266185" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1114" category="9012" name="블러드 골렘_빠른 발사체 공격_LongRangeAtk01" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="330.000000" attackRangeMax="775.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="453870.052692298">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="453870.052692298" />
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<TargetingList adjustTargetingPos="toTargetWithGeo" showHitRange="" showHitRangeEx="">
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</Skill>
<Skill id="1115" category="9011" name="블러드 골렘_폭풍회오리_UltraAtk_노멀" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="300.000000" attackRangeMax="270.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="650" until="7300">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1116" category="" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_노멀" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Skill id="1117" category="9012" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_노멀" type="projectile" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
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</Action>
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<ProjectileSkillList />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Skill id="1151" category="9011,20000" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_노멀" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</Skill>
<Skill id="1201" category="" name="블러드 골렘_그로기_Groggy" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1203" category="" name="블러드 골렘_스킬 사전 동작" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="745.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</Action>
<Anger />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="블러드 골렘_어그로 체인지_Aggrochange" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="블러드 골렘_3초 대기_Wait" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="" name="블러드 골렘_5초 대기_Wait" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1211" category="" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="1000.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1212" category="9011" name="블러드 골렘_백무브_ BackMove" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="553682.556861689">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="553682.556861689" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3700">
<AreaList>
<Area type="allExceptMe" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="180" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="블러드골렘_자연회복_Wait_노멀/분노공용" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="0.7765" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1600">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="블러드 골렘_기본 공격_Atk01_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="240.000000" attackRangeMax="240.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="545194.419140373">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1200" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder startTime="100" radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder startTime="100" radius="60" locAngle="0" locDistance="0" locZ="0" height="160" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="454328.682616978" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="190" maxCount="10" offsetAngle="-25" offsetDistance="-250" maxRadius="470" pierceDepth="1" minHeight="60" rangeAngle="10" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="-4" offsetDistance="-150" maxRadius="390" pierceDepth="1" minHeight="-20" rangeAngle="11" crosshairRadius="1" minRadius="150" crosshairRadius2="3">
<Effect atk="1" abnormalityRate="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="블러드 골렘_긴 이동 공격_MoveAtk01_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="410.000000" attackRangeMax="598.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="653229.082707405">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1433" power="3" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="444" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1">
<Cylinder startTime="100" radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
</HitCylinder>
<HitCylinder startTime="730">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="200" height="120" />
</HitCylinder>
<HitCylinder startTime="1450">
<Cylinder radius="70" locAngle="0" locDistance="0" locZ="0" height="160" />
<Cylinder radius="30" locAngle="-70" locDistance="100" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="moveatk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="0.9" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="544357.568922837" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Skill id="2109" category="9012" name="블러드 골렘_3연속 발사체 공격_HeavyAtk02_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="330.000000" attackRangeMax="410.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Action>
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</Action>
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</Skill>
<Skill id="2111" category="9011" name="블러드 골렘_연속 내려 찍기_ReactionAtk01_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="220.000000" attackRangeMax="250.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<Skill id="2115" category="9011" name="블러드 골렘_폭풍회오리_UltraAtk_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="300.000000" attackRangeMax="270.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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</Stage>
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</Action>
<Anger />
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</TargetingList>
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</Skill>
<Skill id="2116" category="" name="블러드 골렘_(인던전용)범위지속성DOT마법_발사동작_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Skill>
<Skill id="2117" category="9012" name="블러드 골렘_(인던전용)범위지속성 DOT마법_발사체_분노" type="projectile" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2118" category="9012" name="블러드 골렘_(인던전용)3연속 대포 공격_HeavyAtk02_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="330.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="150" maxCount="6" offsetAngle="45" offsetDistance="330" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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</Skill>
<Skill id="2150" category="9011,20000" name="블러드 골렘_이동 공격_RunAttackSkill_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="264498.659077905">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="220415.549231588" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="160" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="1633">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="130" maxCount="20" offsetAngle="-90" offsetDistance="100" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Skill>
<Skill id="2151" category="9011,20000" name="블러드 골렘_(인던전용)액티브무브_RunAttackSkill_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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</Skill>
<Skill id="2203" category="" name="블러드 골렘_스킬 사전 동작_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="745.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="블러드 골렘_어그로 체인지_Aggrochange_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="블러드 골렘_3초 대기_Wait_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
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<StageList>
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</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="블러드 골렘_5초 대기_Wait_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2211" category="" name="블러드 골렘_스폰 동작_SpawnAniForBattleStart_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="1000.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="BloodGolem_ANI.Anim.BloodGolem_Anim" totalAtk="0">
<Action>
<CameraShakeList />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="BloodGolem_ANI.Anim.BloodGolem_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7733" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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</Precondition>
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<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="2212" category="9011" name="블러드 골렘_백무브_ BackMove_분노" type="normal" templateId="14" nextSkill="0" parentId="30035000" ignoreDefence="false" autoUse="false" timeRate="1.119149" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="599292.736428812">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="500" until="3700">
<AreaList>
<Area type="allExceptMe" rotateAngle="180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="180" crosshairRadius2="3">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
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</Skill>
<Skill id="1101" category="9011" name="죽어가는아르가스_올려치기_atk01_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="111.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="228019.333768442">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
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</Skill>
<Skill id="1102" category="9011" name="죽어가는아르가스_대쉬공격_atk03_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="179.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="853487.285402017">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2915" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="80" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
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</Targeting>
<Targeting id="-1" time="3579" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="23" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="죽어가는아르가스_2번올려치기_atk02_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="127.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="466740.307787537">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="8" offsetDistance="-110" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-110" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="죽어가는아르가스_헉헉50%" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="2066" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="죽어가는아르가스_헉헉20%" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="3099" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="죽어가는아르가스_어그로체인지_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="죽어가는아르가스_회피이동(뒤)_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="죽어가는아르가스_사이드워크(좌)_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="죽어가는아르가스_사이드워크(우)_노멀" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="죽어가는아르가스_올려치기_atk01_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="111.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="261746.813043506">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9011" name="죽어가는아르가스_대쉬공격_atk03_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="979730.056533449">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="0.6" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2915" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="80" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="28" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3579" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="28" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="80" miniRate="28" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="죽어가는아르가스_2번올려치기_atk02_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="127.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="535776.973419365">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2880.7144" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="8" offsetDistance="-110" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="-110" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="16" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="죽어가느아르가스_어그로체인지_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="죽어가는아르가스_회피이동(뒤)_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="죽어가는아르가스_사이드워크(좌)_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="죽어가는아르가스_사이드워크(우)_분노" type="normal" templateId="15" nextSkill="0" parentId="30092000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="DecayingArgass_ANI.Anim.DecayingArgass_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="Lance_Darker_1콤보_combo1_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="164.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="Lance_Darker_방패방어_Defence_노말" type="defence" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="Lance_Darker_강력한돌진_screwThrough_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="587775.477564642">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="1250" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="285" until="2200">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2900">
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="Lance_Darker_방패치기_ShieldStrike_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="48.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="142448.002211721">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-280" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="290" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="Lance_Darker_반격찌르기_Riposte_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="46.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="367521.805140318">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-280" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="290" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="Lance_Darker_2콤보_combo2_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="527374.860409284">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="Lance_Darker_3콤보_combo3_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="Lance_Darker_헉헉50%_DyingWait" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="Lance_Darker_헉헉20%_DyingWait" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="Lance_Darker_어그로체인지_aggrochange_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="Lance_Darker_좌걸음_SideWalk_left_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="Lance_Darker_우걸음_SideWalk_right_노말" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="Lance_Darker_1콤보_combo1_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="164.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="766" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="Lance_Darker_방패방어_Defence_분노" type="defence" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="defenceStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="566" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="2500" animName="defenceLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="defenceCancel" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="0" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="Lance_Darker_강력한돌진_screwThrough_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="666744.404638772">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="screwThroughStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="1250" animName="ScrewThroughLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="ScrewThroughShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="285" until="2200">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="300" until="2900">
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="9011" name="Lance_Darker_방패치기_ShieldStrike_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="48.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="166202.95304039">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="ShieldStrike" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-280" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="290" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="Lance_Darker_반격찌르기_Riposte_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="46.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="422111.051095614">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="riposte" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-280" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="6" crosshairRadius="1" minRadius="290" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="8" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.8">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="Lance_Darker_2콤보_combo2_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="538406.521271936">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2R" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="17" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="" name="Lance_Darker_3콤보_combo3_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="124.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="833" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="combo3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="1580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="3" time="3160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="280" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="Lance_Darker_어그로체인지_aggrochange_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="Lance_Darker_좌걸음_SideWalk_left_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="Lance_Darker_우걸음_SideWalk_right_분노" type="normal" templateId="16" nextSkill="0" parentId="30136000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="Sorcerer_Darker_화염구_FireBall_노말" type="instance" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="118679.464522775">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="fireball" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="577" shotSkill="1101" createTime="136" flyingDuration="450" startSkill="1101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastSoil" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="312" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9012" name="Sorcerer_Darker_얼음송곳발사체_노말" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="158239.286030367">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="5" maxCount="20" offsetAngle="0" offsetDistance="-75" maxRadius="95" pierceDepth="3" minHeight="-5" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="" name="Sorcerer_Darker_번개의덫모션_ShockTrap_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="shockTrap" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" flyingSpeed="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9012" name="Sorcerer_Darker_번개의덫발사체_노말" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="339410.32044541">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9012" name="Sorcerer_Darker_지옥불소환_BlastBall_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="250.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="1214207.11413633">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="3200" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="Sorcerer_Darker_영기태우기_AuraBurn_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="311299.33616999">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="AuraBurn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="42" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="" name="Sorcerer_Darker_방어력 버프_ManaShield_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1121" category="" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="1000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1122" category="9012" name="Sorcerer_Darker_1차지폭렬구발사체_노말" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1123" category="" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="2000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1124" category="9012" name="Sorcerer_Darker_2차지폭렬구_노말" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="699196.845250459">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1125" category="" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="3000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1126" category="9012" name="Sorcerer_Darker_3차지폭렬구_노말" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="Sorcerer_Darker_헉헉50%_DyingWait" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="2000" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="Sorcerer_Darker_헉헉20%_DyingWait" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="3000" animName="DyingWait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="Sorcerer_Darker_어그로체인지_aggrochange_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="Sorcerer_Darker_물러서기(회피)_BackDash_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="Sorcerer_Darker_좌걸음_SideWalk_left_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="Sorcerer_Darker_우걸음_SideWalk_Right_노말" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="(인던전용)Sorcerer_Darker_이상상태버프_Angry_Q_노멀/분노공용" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="angry_Q" animRate="2.5" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1151" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9012" name="Sorcerer_Darker_화염구_FireBall_분노" type="instance" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="125342.521909256">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="fireball" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="577" shotSkill="2101" createTime="136" flyingDuration="450" startSkill="2101" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1027" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="" name="Sorcerer_Darker_얼음송곳모션_BlastSoil_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastSoil" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2104" detachAngle="0" detachDistance="60.000000" detachHeight="46.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9012" name="Sorcerer_Darker_얼음송곳발사체_분노" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="167123.362545675">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="5" maxCount="20" offsetAngle="0" offsetDistance="-75" maxRadius="95" pierceDepth="3" minHeight="-5" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2105" category="" name="Sorcerer_Darker_번개의덫모션_ShockTrap_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="1250" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="shockTrap" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2106" detachAngle="0" detachDistance="30.000000" detachHeight="25.000000" flyingDistance="0.000000" flyingSpeed="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9012" name="Sorcerer_Darker_번개의덫발사체_분노" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="358466.441439393">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="10000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="30" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000500" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9012" name="Sorcerer_Darker_지옥불소환_BlastBall_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="250.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="1282377.50631951">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="3200" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
<Targeting id="-1" time="4800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="Sorcerer_Darker_영기태우기_AuraBurn_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="328776.133988691">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="AuraBurn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="400" method="normal" type="none" startTime="0" endTime="0" interval="200" until="1400">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="42" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.17">
<AbnormalityOnCommon id="99001000" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="" name="Sorcerer_Darker_방어력 버프_ManaShield_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="20.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="mpChargeEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="45" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99000200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2121" category="" name="Sorcerer_Darker_1차지폭렬구모션_BlastBall_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="1000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2122" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2122" category="9012" name="Sorcerer_Darker_1차지폭렬구발사체_분노" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2123" category="" name="Sorcerer_Darker_2차지폭렬구모션_BlastBall_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="2000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="3440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2124" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2124" category="9012" name="Sorcerer_Darker_2차지폭렬구_분노" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="830758.575445069">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2125" category="" name="Sorcerer_Darker_3차지폭렬구모션_BlastBall_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallStart" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="3000" animName="blastBallLoop" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="blastBallShot" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="4440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="2126" detachAngle="0" detachDistance="50.000000" detachHeight="40.000000" flyingDistance="400.000000" flyingSpeed="200" areaHeight="20" areaRadius="60" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2126" category="9012" name="Sorcerer_Darker_3차지폭렬구_분노" type="projectile" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="16" pierceDepth="3" minHeight="-15" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="Sorcerer_Darker_어그로체인지_aggrochange_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="Sorcerer_Darker_물러서기(회피)_BackDash_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="BackDash" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="Sorcerer_Darker_좌걸음_SideWalk_left_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="Sorcerer_Darker_우걸음_SideWalk_Right_분노" type="normal" templateId="17" nextSkill="0" parentId="30143000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
<StageList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Sorcerer_Darker_ANI.Anim.Sorcerer_Darker_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="밤피르 숙녀_기본공격_Atk01_노멀" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="111064.968887944">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="694" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="54.166664" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="8.333333" crosshairRadius2="3">
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<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
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</Skill>
<Skill id="1102" category="9012" name="밤피르 숙녀_피뿌리기_Atk02_노멀" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="330517.770605946">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="밤피르 숙녀_흙뿌리기_Atk03_노멀" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="288291.37591995">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="1579" shotSkill="1103" createTime="930" flyingDuration="300" startSkill="1103" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1879" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="0" offsetDistance="-90" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="밤피르 숙녀 헉헉50%" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="밤피르 숙녀 헉헉20%" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1203" category="" name="밤피르 숙녀 사전동작" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="밤피르 숙녀 agggrochange" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="밤피르 숙녀 jumpevasion" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="밤피르 숙녀 사이드_왼쪽" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="밤피르 숙녀 사이드_오른쪽" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="밤피르 숙녀 좌걸음" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1210" category="" name="밤피르 숙녀 우걸음" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1211" category="" name="밤피르 숙녀 wait" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="밤피르 숙녀_기본공격_Atk01_분노" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="120320.762195641">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="694" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="54.166664" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="8.333333" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2102" category="9012" name="밤피르 숙녀_피뿌리기_Atk02_분노" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="358060.486580874">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000400" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9012" name="밤피르 숙녀_흙뿌리기_Atk03_분노" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="312316.266725415">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="1579" shotSkill="2103" createTime="930" flyingDuration="300" startSkill="2103" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1879" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="0" offsetDistance="-90" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="밤피르 숙녀 사전동작(분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="밤피르 숙녀 agggrochange (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="밤피르 숙녀 jumpevasion (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="밤피르 숙녀 사이드_왼쪽 (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="밤피르 숙녀 사이드_오른쪽 (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="밤피르 숙녀 좌걸음 (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2210" category="" name="밤피르 숙녀 우걸음 (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2211" category="" name="밤피르 숙녀 wait (분노)" type="normal" templateId="18" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="44629.1970890006">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="87797.6624903338">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="포포리 무뢰배_좌걸음_노말" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="포포리 무뢰배_우걸음_노말" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="포포리 무뢰배_좌걸음_분노" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="2208" category="" name="포포리 무뢰배_우걸음_분노" type="normal" templateId="19" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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</Stage>
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<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1101" category="9011" name="리다의추종자_2번휘두르기_atk02_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="315914.62336582">
<Action>
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</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Effect>
<HitEffect type="animationDamage" />
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<Skill id="1102" category="9011" name="리다의추종자_회전공격_atk01_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="630021.636650762">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Effect>
<HitEffect type="animationDamage" />
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</Skill>
<Skill id="1103" category="9012" name="리다의추종자_원거리마법공격_command01_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="211722.124344934">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
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<Skill id="1201" category="" name="리다의추종자_탈진50_Dyingwait_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1202" category="" name="리다의추종자_탈진20_Dyingwait_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1203" category="" name="리다의추종자_사전동작(임시)_command_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1205" category="" name="리다의추종자_명령동작_command_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="리다의추종자_좌걸음_sidewalk01_노말" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="2101" category="9011" name="리다의추종자_2번휘두르기_atk02_분노" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="323125.67478754">
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Anger />
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</Skill>
<Skill id="2103" category="9012" name="리다의추종자_원거리마법공격_command01_분노" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="324831.755595089">
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<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Skill id="2205" category="" name="리다의추종자_명령동작_command_분노" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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</Action>
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<Skill id="2207" category="" name="리다의추종자_좌걸음_sidewalk01_분노" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="2208" category="" name="리다의추종자_우걸음_sidewalk02_분노" type="normal" templateId="20" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1101" category="9011" name="킬리언의 광대_기본공격_atk01_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="342090.120767638">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="661522.360069952">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="826902.95008744">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9012" name="킬리언의 광대_(인던전용)속박공격발사동작_Atk01_노멀" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2364" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="30" detachDistance="60.000000" detachHeight="70.000000" flyingDistance="400.000000" flyingSpeed="1" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="킬리언의 광대_(인던전용)속박공격발사체_Atk01_노멀" type="projectile" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="킬리언의 광대_(인던전용)주변전체공포이상상태_atk03_노멀" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="킬리언의 광대_50%헉헉_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="킬리언의 광대_20%헉헉_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="킬리언의 광대_명령내리기_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="킬리언의 광대_점프회피_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="킬리언의 광대_좌걸음_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="킬리언의 광대_우걸음_노말" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="킬리언의 광대_(인던전용)무적대기1분30초_wait_노멀/분노공용" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="90000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="킬리언의 광대_기본공격_atk01_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="370597.997212762">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="716649.717789617">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="895812.147237021">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="킬리언의 광대_50%헉헉_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="킬리언의 광대_20%헉헉_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="킬리언의 광대_명령내리기_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="킬리언의 광대_점프회피_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="킬리언의 광대_좌걸음_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="킬리언의 광대_우걸음_분노" type="normal" templateId="21" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="코볼트습격자_기본공격_atk01_노말" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="80007.4868541556">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="코볼트습격자_원거리공격_atk02_노말" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="212531.27155934">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="2000" animName="angry_Q" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="357" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="코볼트습격자_기본공격_atk01_분노" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9012" name="코볼트습격자_원거리공격_atk02_분노" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" templateId="22" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="피그링_기본공격_atk01_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="32815.7069069513">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="피그링_돌진공격_atk02_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="95.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="149657.713118799">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2300">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="90" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="피그링_힘모아서 몸통박치기_atk03_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="67.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="154123.588821899">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="피그링_명령받기_commandreceive_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="피그링_백회피_jumpevasion_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="피그링_좌걸음_sidewalk01_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1475.7144" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="피그링_우걸음_sidewalk02_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="714.2857" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="피그링_걷기2_walk01_노말" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="walk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1100" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="피그링_기본공격_atk01_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="피그링_돌진공격_atk02_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="95.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="350" until="2300">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="90" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="피그링_힘모아서 몸통박치기_atk03_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="67.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="atk03_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1200" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.4">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="-90" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
<Effect atk="0.6">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="피그링_명령받기_commandreceive_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="피그링_백회피_jumpevasion_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="피그링_좌걸음_sidewalk01_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1475.7144" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="피그링_우걸음_sidewalk02_분노" type="normal" templateId="23" nextSkill="0" parentId="30070000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="Pigling_ANI.Anim.Pigling_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Pigling_ANI.Anim.Pigling_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="714.2857" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="Pigling_ANI.Anim.Pigling_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="44629.1970890006">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="87797.6624903338">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="포포리 무뢰배_좌걸음_노말" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="포포리 무뢰배_우걸음_노말" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="포포리 무뢰배_좌걸음_분노" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="2208" category="" name="포포리 무뢰배_우걸음_분노" type="normal" templateId="24" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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</Stage>
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<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1101" category="9011" name="리다의추종자_2번휘두르기_atk02_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="315914.62336582">
<Action>
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</Stage>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Effect>
<HitEffect type="animationDamage" />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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</Effect>
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</Skill>
<Skill id="1103" category="9012" name="리다의추종자_원거리마법공격_command01_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="211722.124344934">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
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<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
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<Skill id="1201" category="" name="리다의추종자_탈진50_Dyingwait_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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<Anger />
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<Skill id="1202" category="" name="리다의추종자_탈진20_Dyingwait_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1203" category="" name="리다의추종자_사전동작(임시)_command_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="1205" category="" name="리다의추종자_명령동작_command_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="리다의추종자_좌걸음_sidewalk01_노말" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
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<Skill id="2101" category="9011" name="리다의추종자_2번휘두르기_atk02_분노" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="323125.67478754">
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<Skill id="2103" category="9012" name="리다의추종자_원거리마법공격_command01_분노" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="324831.755595089">
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<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
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<Skill id="2205" category="" name="리다의추종자_명령동작_command_분노" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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<Skill id="2207" category="" name="리다의추종자_좌걸음_sidewalk01_분노" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="2208" category="" name="리다의추종자_우걸음_sidewalk02_분노" type="normal" templateId="25" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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</Action>
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<Skill id="1101" category="9011" name="킬리언의 광대_기본공격_atk01_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="359574.032294871">
<Action>
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="695332.159636204">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="869165.199545255">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9012" name="킬리언의 광대_(인던전용)속박공격발사동작_Atk01_노멀" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2364" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1106" detachAngle="30" detachDistance="60.000000" detachHeight="70.000000" flyingDistance="400.000000" flyingSpeed="1" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="0" name="킬리언의 광대_(인던전용)속박공격발사체_Atk01_노멀" type="projectile" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="0" name="킬리언의 광대_(인던전용)주변전체공포이상상태_atk03_노멀" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="킬리언의 광대_50%헉헉_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1202" category="" name="킬리언의 광대_20%헉헉_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="킬리언의 광대_명령내리기_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1206" category="" name="킬리언의 광대_점프회피_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="킬리언의 광대_좌걸음_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="킬리언의 광대_우걸음_노말" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="킬리언의 광대_(인던전용)무적대기1분30초_wait_노멀/분노공용" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="90000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="0">
<AbnormalityOnCommon id="99002200" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="킬리언의 광대_기본공격_atk01_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.246" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="385354.239519401">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.246" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="745104.695672306">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.246" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="931380.869590382">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="3000">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
</HitCylinder>
<HitCylinder startTime="3500">
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="3000">
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
</MoveCylinder>
<MoveCylinder startTime="3500">
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2201" category="" name="킬리언의 광대_50%헉헉_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2202" category="" name="킬리언의 광대_20%헉헉_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="킬리언의 광대_명령내리기_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2206" category="" name="킬리언의 광대_점프회피_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="킬리언의 광대_좌걸음_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="킬리언의 광대_우걸음_분노" type="normal" templateId="101" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="코볼트습격자_기본공격_atk01_노말" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="104436.781656683">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="코볼트습격자_원거리공격_atk02_노말" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="277425.06202602">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="7" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1205" category="" name="코볼트습격자_명령수신_commandreceive_노말" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1207" category="" name="코볼트습격자_좌걸음_sidewalk01_노말" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="코볼트습격자_우걸음_sidewalk02_노말" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1301" category="0" name="(인던전용)코볼트습격자_자신에게이상상태(분노)_Angry_Q_" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="2000" animName="angry_Q" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="357" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="코볼트습격자_기본공격_atk01_분노" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="197.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="5" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="120" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9012" name="코볼트습격자_원거리공격_atk02_분노" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="250.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4500" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2900" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="250" maxRadius="50" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="코볼트습격자_명령수신_commandreceive_분노" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="코볼트습격자_좌걸음_sidewalk01_분노" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="900" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="코볼트습격자_우걸음_sidewalk02_분노" type="normal" templateId="102" nextSkill="0" parentId="30040000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="KoboldRaider_ANI.Anim.KoboldRaider_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="리다의추종자_2번휘두르기_atk02_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="332060.729288705">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1060" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="42" maxCount="10" offsetAngle="0" offsetDistance="-70" maxRadius="142" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="70" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1730" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="42.857143" maxCount="10" offsetAngle="0" offsetDistance="-70" maxRadius="142" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="70" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1102" category="9011" name="리다의추종자_회전공격_atk01_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="662221.463207361">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="42.857143" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="71.42857" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9012" name="리다의추종자_원거리마법공격_command01_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="222543.047445834">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="command01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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</TargetingList>
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</Skill>
<Skill id="1201" category="" name="리다의추종자_탈진50_Dyingwait_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1203" category="" name="리다의추종자_사전동작(임시)_command_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1205" category="" name="리다의추종자_명령동작_command_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1207" category="" name="리다의추종자_좌걸음_sidewalk01_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Skill id="1208" category="" name="리다의추종자_우걸음_sidewalk02_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
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</Action>
<Anger />
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</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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</Skill>
<Skill id="2101" category="9011" name="리다의추종자_2번휘두르기_atk02_분노" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.246" attackRange="70.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="335863.626400904">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<HitEffect type="animationDamage" />
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Effect>
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</Skill>
<Skill id="2103" category="9012" name="리다의추종자_원거리마법공격_command01_분노" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.246" attackRange="150.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="337588.480686036">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
<Anger />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="toTarget" showHitRange="" showHitRangeEx="">
<Targeting id="-1" time="1488" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="20" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2203" category="" name="리다의추종자_사전동작(임시)_command_노말" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="71.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2205" category="" name="리다의추종자_명령동작_command_분노" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="리다의추종자_좌걸음_sidewalk01_분노" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="리다의추종자_우걸음_sidewalk02_분노" type="normal" templateId="103" nextSkill="0" parentId="30059000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="0.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="FollowersOfLida_ANI.Anim.FollowersOfLida_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="포포리 무뢰배_기본공격_Atk01_노말" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="58256.1694556584">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_노말" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="114605.590901571">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Direction toCenterWhenNoMove="false" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="6" miniRate="1.5" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="1207" category="" name="포포리 무뢰배_좌걸음_노말" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1208" category="" name="포포리 무뢰배_우걸음_노말" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="포포리 무뢰배_기본공격_Atk01_분노" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="116.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="512" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.666664" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2103" category="9011" name="포포리 무뢰배_두번째공격_Atk02_분노" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="1235" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="-200" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2207" category="" name="포포리 무뢰배_좌걸음_분노" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2208" category="" name="포포리 무뢰배_우걸음_분노" type="normal" templateId="104" nextSkill="0" parentId="30109000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="PoporiBrute_ANI.Anim.PoporiBrute_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="거대 폭풍 도마뱀_기본공격2hit_atk01" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="220.000000" attackRangeMax="207.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="627719.08200084">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2160" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="627719.08200084" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-23" offsetDistance="160" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2160" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="25" offsetDistance="160" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.5">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="627719.08200084">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="800" startTime="1560" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="800" startTime="1835" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2150" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1560">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="130" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1560">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="120" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="627719.08200084" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="180" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-80" maxRadius="280" pierceDepth="1" minHeight="-20" rangeAngle="140" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="1835" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="180" maxHeight="65" maxCount="20" offsetAngle="-15" offsetDistance="-80" maxRadius="280" pierceDepth="1" minHeight="-20" rangeAngle="130" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="180" maxHeight="60" maxCount="20" offsetAngle="15" offsetDistance="-80" maxRadius="280" pierceDepth="1" minHeight="-20" rangeAngle="140" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="9011" name="거대 폭풍 도마뱀_롱어택3hit_longatk" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="400.000000" attackRangeMax="450.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1048475.06410031">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="5000" startTime="2500" power="0.8" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1200" power="0.3" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="1400" power="0.6" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="1571">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="1571">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1048475.06410031" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2432" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="100" maxRadius="200" pierceDepth="1" minHeight="-10" rangeAngle="20" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="99001140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2940" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="100" maxRadius="300" pierceDepth="1" minHeight="-10" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="99001140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="100" maxRadius="350" pierceDepth="1" minHeight="-10" rangeAngle="35" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.35">
<AbnormalityOnCommon id="99001140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9011" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="180.000000" attackRangeMax="650.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1476060.82849654">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="5000" startTime="1941" power="1.4" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="645">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="200" />
</HitCylinder>
<HitCylinder startTime="2580">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="645">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="200" />
</MoveCylinder>
<MoveCylinder startTime="2580">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
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</MoveCylinder>
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<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
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<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="moveAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="moveAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="moveAtk_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="moveAtk_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1476060.82849654" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2084" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<HitEffect type="animationDamage" />
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<Effect atk="0.15">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
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</Targeting>
<Targeting id="-1" time="5204" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="40" maxRadius="140" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1106" category="9011" name="거대 폭풍 도마뱀_리액션공격_reactionAtk" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="260.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1352089.93165562">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
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</HitCylinder>
<HitCylinder startTime="1800">
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="170" />
</MoveCylinder>
<MoveCylinder startTime="1800">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1352089.93165562" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="230" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="300" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="230" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1107" category="9011" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="280.000000" attackRangeMax="280.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1048475.06410031">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="300" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1050" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="3379" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3817" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="roundAtk_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1048475.06410031" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="130" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
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</Targeting>
<Targeting id="1" time="1430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="160" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="100" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="2" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="155" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="130" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="180.000000" attackRangeMax="230.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2572965.25797377">
<Action>
<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="3000" startTime="8000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="7300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinder startTime="2600">
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<HitCylinder startTime="5700">
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<HitCylinder startTime="10000">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="5700">
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<MoveCylinder startTime="6500">
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</MoveCylinder>
<MoveCylinder startTime="10000">
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</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2572965.25797377" />
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<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="6580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</AreaList>
<Cost hp="0" mp="0" />
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="580.000000" attackRangeMax="460.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2786758.14017188">
<Action>
<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="2000" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
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<HitCylinder startTime="6615">
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<HitCylinder startTime="7500">
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<HitCylinder startTime="11400">
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</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="6615">
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<MoveCylinder startTime="7500">
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</MoveCylinder>
<MoveCylinder startTime="11400">
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</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="despawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2786758.14017188" />
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</Precondition>
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1110" category="9011" name="거대 폭풍 도마뱀_헤비공격7hit_heavyAtk" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="195.000000" attackRangeMax="240.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1358919.71395236">
<Action>
<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1000" startTime="5784" power="4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="heavyAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="heavyAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1358919.71395236" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
<Targeting id="-1" time="3572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</Targeting>
<Targeting id="-1" time="3860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="4310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Targeting id="-1" time="5784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9012" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_노멀" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="550.000000" attackRangeMax="450.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="2407" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-60" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-130" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6346" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="400" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1112" category="9011" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="580.000000" attackRangeMax="660.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2786758.14017188">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3500" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2649">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="7500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="11400">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="despawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2786758.14017188" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1150" category="9011,20000" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="516.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="213792.88219811">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Run" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="213792.88219811" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="15" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="거대 폭풍 도마뱀_그로기_groggy" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1204" category="" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1209" category="" name="거대 폭풍 도마뱀_모드 알람_modealarm" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1212" category="9011" name="거대 폭풍 도마뱀_백무브_BackMove_노멀" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="0.84468085" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="696637.794267994">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="5000" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="696637.794267994" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2677">
<AreaList>
<Area type="allExceptMe" rotateAngle="-180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="350" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2101" category="9011" name="거대 폭풍 도마뱀_기본공격2hit_atk01_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="220.000000" attackRangeMax="207.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="722600.338038588">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="1830" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="2160" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1500" startTime="400" power="0.6" innerRadius="0" outerRadius="300" speed="2.5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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</Skill>
<Skill id="2103" category="9011" name="거대 폭풍 도마뱀_꼬리공격3hit_atk02_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="200.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="722600.338038588">
<Action>
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</Action>
<Anger />
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<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
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<Action>
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</Action>
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<Skill id="2105" category="9011" name="거대 폭풍 도마뱀_이동어택7hit_moveAtk_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="180.000000" attackRangeMax="650.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1699170.98941352">
<Action>
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</Action>
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</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2106" category="9011" name="거대 폭풍 도마뱀_리액션공격_reactionAtk_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="260.000000" attackRangeMax="260.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1556461.59195717">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="880" power="0.6" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="5000" startTime="3200" power="1.6" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="170" />
</HitCylinder>
<HitCylinder startTime="1800">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
<Cylinder radius="80" locAngle="0" locDistance="-90" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="170" />
</MoveCylinder>
<MoveCylinder startTime="1800">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="70" locAngle="0" locDistance="-90" locZ="0" height="390" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1297051.32663097" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="4600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="230" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="5600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="-40" maxRadius="300" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="230" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99001140" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2107" category="9011" name="거대 폭풍 도마뱀_라운드공격4hit_roundatk_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="280.000000" attackRangeMax="280.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1206954.60352901">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="300" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="1050" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="3379" power="2" innerRadius="0" outerRadius="300" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3817" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="300">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="150" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="300">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="150" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="roundAtk_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1005795.50294084" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="1" time="1020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="130" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="1430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="160" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="3800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="100" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="120" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="2" time="4220" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="155" offsetDistance="0" maxRadius="280" pierceDepth="1" minHeight="-10" rangeAngle="130" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="15" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2108" category="9011" name="거대 폭풍 도마뱀_버로우제자리튀어나올때공격_despawn/longmove/Spawn_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="180.000000" attackRangeMax="230.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="2961875.1739188">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3500" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3500" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="6500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="8000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="7300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2600">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="5700">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="6500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="10000">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2600">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="5700">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="6500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="10000">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="despawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2468229.311599" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="6580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2109" category="9011" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(짧은)_despawn/longmove01/Spawn_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="580.000000" attackRangeMax="460.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="3207983.36686106">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3500" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2649">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="7500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="11400">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="despawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2673319.47238421" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2110" category="9011" name="거대 폭풍 도마뱀_헤비공격7hit_heavyAtk_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="195.000000" attackRangeMax="240.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="1564323.71235126">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="1000" startTime="2765" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3230" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3572" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3860" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4310" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="4750" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="5784" power="4" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="heavyAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="heavyAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="1303603.09362605" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="2765" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3230" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4310" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="-15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="15" offsetDistance="140" maxRadius="60" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.15">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="5784" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="140" maxRadius="100" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.2">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2111" category="9012" name="거대 폭풍 도마뱀_주변미싱(슬로우)후범위대폭발_UltraAtk01_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="550.000000" attackRangeMax="450.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="2000" startTime="2407" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="2995" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3406" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="3820" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="4130" power="3" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="6200" power="5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="2407" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="130" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="2995" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="70" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3406" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="3820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-60" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="-130" offsetDistance="300" maxRadius="90" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.3">
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</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="6346" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="80" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="400" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="0.7">
<AbnormalityOnCommon id="0" />
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2112" category="9011" name="거대 폭풍 도마뱀_버로우이동튀어나올때공격(긴)_despawn/longmove01/Spawn_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="580.000000" attackRangeMax="660.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="3207983.36686106">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="3000" startTime="200" power="0.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3500" startTime="1337" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="3800" power="1.5" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="2000" startTime="7500" power="7" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="3000" startTime="9000" power="2" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="8300" power="1" innerRadius="0" outerRadius="300" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2649">
<Cylinder radius="40" locAngle="0" locDistance="0" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</HitCylinder>
<HitCylinder startTime="7500">
<Cylinder radius="60" locAngle="0" locDistance="-30" locZ="0" height="90" />
</HitCylinder>
<HitCylinder startTime="11400">
<Cylinder radius="120" locAngle="0" locDistance="40" locZ="0" height="170" />
<Cylinder radius="80" locAngle="0" locDistance="-40" locZ="0" height="390" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="2649">
<Cylinder radius="30" locAngle="0" locDistance="0" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="6615">
<Cylinder radius="0" locAngle="0" locDistance="0" locZ="0" height="0" />
</MoveCylinder>
<MoveCylinder startTime="7500">
<Cylinder radius="50" locAngle="0" locDistance="-30" locZ="0" height="80" />
</MoveCylinder>
<MoveCylinder startTime="11400">
<Cylinder radius="110" locAngle="0" locDistance="40" locZ="0" height="160" />
<Cylinder radius="70" locAngle="0" locDistance="-40" locZ="0" height="380" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="6338" endTime="7666" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="despawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="360" movable="true">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="longmove01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="7700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Spawn" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="2673319.47238421" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="7500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="20" offsetAngle="0" offsetDistance="30" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="99000580" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="100" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2150" category="9011,20000" name="거대 폭풍 도마뱀_액티브무브공격4hit2번재생_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="516.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="246108.192942256">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="Run" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="205090.160785213" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="20" offsetAngle="0" offsetDistance="15" maxRadius="150" pierceDepth="1" minHeight="-10" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2204" category="" name="거대 폭풍 도마뱀_어그로 체인지_aggrochange_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2209" category="" name="거대 폭풍 도마뱀_모드 알람_modealarm_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="2212" category="9011" name="거대 폭풍 도마뱀_백무브_BackMove_분노" type="normal" templateId="105" nextSkill="0" parentId="30083000" ignoreDefence="false" autoUse="false" timeRate="1.1446809" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="801936.280197127">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="5000" startTime="1120" power="1" innerRadius="0" outerRadius="300" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="GiantStormDrake_ANI.Anim.GiantStormDrake_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="668280.233497606" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto">
<Targeting id="-1" time="1120" method="normal" type="none" startTime="0" endTime="0" interval="500" until="2677">
<AreaList>
<Area type="allExceptMe" rotateAngle="-180" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="350" maxRadius="450" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="250" crosshairRadius2="3">
<Effect atk="0.34">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="10" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9011" name="두꺼비_주변독가스공격_Atk01_노멀" type="normal" templateId="201" nextSkill="0" parentId="30155000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="69242.1035862006">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Toad_ANI.Anim.Toad_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="10" maxRadius="50" pierceDepth="1" minHeight="-20" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="두꺼비_기본소셜_Idle" type="normal" templateId="201" nextSkill="0" parentId="30155000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Toad_ANI.Anim.Toad_Anim" duration="0" animName="Idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1101" category="9012" name="거대꿀벌_뒤로빠진후전방꿀공겨(이속감소)_Atk01" type="normal" templateId="202" nextSkill="0" parentId="30162000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="15.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="55647.4497407423">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Honeybee_ANI.Anim.Honeybee_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="">
<Targeting id="-1" time="980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
<Effect atk="1">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0.5" miniRate="1.5" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1201" category="" name="거대꿀벌_소셜행동_Idle" type="normal" templateId="202" nextSkill="0" parentId="30162000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="20" locAngle="0" locDistance="0" locZ="26" height="25" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="5" locAngle="0" locDistance="0" locZ="32" height="15" />
</MoveCylinder>
</MoveCylinderList>
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
<AnimSeq animSet="Honeybee_ANI.Anim.Honeybee_Anim" duration="0" animName="Idle" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>