Files
116.02_KR_DataCenter_Unpacked/SkillData/SkillData-00231.xml
2024-07-18 22:48:21 -05:00

1994 lines
143 KiB
XML

<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="117" xmlns="https://vezel.dev/novadrop/dc/SkillData">
<Skill id="1102" category="9011" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" type="normal" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="575.000000" attackRangeMax="484.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="27000000.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="1000" power="1.6" innerRadius="0" outerRadius="150" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="1960" power="4" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="1000" startTime="3050" power="6" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="1560" power="0.8" innerRadius="0" outerRadius="200" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<HitCylinderList>
<HitCylinder startTime="2160">
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="100" height="322.22223" />
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="0" height="322.22223" />
</HitCylinder>
<HitCylinder startTime="2160">
<Cylinder radius="184.44446" locAngle="0" locDistance="-15" locZ="100" height="322.22223" />
</HitCylinder>
<HitCylinder startTime="2950">
<Cylinder radius="160" locAngle="0" locDistance="-15" locZ="0" height="250" />
</HitCylinder>
</HitCylinderList>
<MoveCylinderList />
<MoveInvincible startTime="1129" endTime="3230" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="reactionAtk_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="180" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="reactionAtk_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="true" />
</Stage>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="reactionAtk_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="3084" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="20" offsetAngle="0" offsetDistance="15.384616" maxRadius="123.07693" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="2065" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="1" time="3280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="46.153847" maxCount="20" offsetAngle="10" offsetDistance="15.384616" maxRadius="180" pierceDepth="1" minHeight="-15.384616" rangeAngle="360" crosshairRadius="1" minRadius="123.07693">
<Effect atk="1">
<AbnormalityOnCommon id="2065" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="150" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="청의마인_3연타공격_HeavyAtk_노말" type="normal" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="222.000000" attackRangeMax="485.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="25000000.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="300" startTime="1930" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="300" startTime="2700" power="2" innerRadius="0" outerRadius="150" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="500" startTime="4250" power="4" innerRadius="0" outerRadius="400" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="1000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="100" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2005" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="15" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="2066" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
<Targeting id="-1" time="2786" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="20" offsetAngle="-15" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0">
<Effect atk="0.3">
<AbnormalityOnCommon id="2066" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
<Targeting id="-1" time="4190" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="0" offsetDistance="184.61539" maxRadius="180.07692" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="0.4">
<AbnormalityOnCommon id="2066" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="20" miniRate="30" />
</Area>
</AreaList>
<Cost hp="0" mp="10" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1104" category="" name="청의마인_원거리발사동작_LongAtk_노말" type="normal" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="873.333313" attackRangeMax="873.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="500" startTime="2100" power="4" innerRadius="0" outerRadius="300" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="longatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="0" />
<ProjectileSkillList>
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="150.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="0" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="30" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="60" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="90" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="120" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="150" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="180" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="210" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="240" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="270" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="300" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="-20" detachDistance="70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="330" areaHeight="0" areaRadius="0" />
<ProjectileSkill id="1105" detachAngle="20" detachDistance="-70.000000" detachHeight="70.000000" flyingDistance="2000.000000" flyingSpeed="1200" shootAngle="0" areaHeight="0" areaRadius="0" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1105" category="9012" name="청의마인_원거리발사체_LongAtk_노말" type="projectile" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="218.333328" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="11500000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="4004" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="1310" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="1000" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="25" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0">
<Effect atk="1">
<AbnormalityOnCommon id="2064" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="청의마인_주변대폭발_UltraAtk01_노멀" type="normal" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="450.000000" attackRangeMax="450.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="30000000.000000">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="12700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="-30" offsetDistance="0" maxRadius="750.38464" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="-10" offsetDistance="0" maxRadius="750.38464" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3340" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="750.38464" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="3640" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="30" offsetDistance="0" maxRadius="750.38464" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
<Targeting id="-1" time="4090" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemyOrPvp" rotateAngle="0" maxHeight="92.30769" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="750.38464" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="50">
<Effect atk="0.3">
<AbnormalityOnCommon id="0" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
<Reaction basicRate="50" miniRate="50" />
</Area>
</AreaList>
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</Targeting>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="2202" category="" name="청의마인_힐" type="normal" templateId="5000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="873.333313" attackRangeMax="873.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0.000000">
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
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</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Targeting>
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</Projectile>
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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</Property>
<TargetingList>
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" aggroWhenNonOffensiveSkillHit="11743">
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<Area type="allyExceptMe" rotateAngle="0" maxHeight="100" maxCount="5" offsetAngle="0" offsetDistance="110" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
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</TargetingList>
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</Skill>
<Skill id="1102" category="9011" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="575.000000" attackRangeMax="484.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="30188200.000000">
<Action>
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</Action>
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<Action>
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</Action>
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</Skill>
<Skill id="1106" category="9012" name="청의마인_브레스뿜기_LongAtk01_노말" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="615.000000" attackRangeMax="615.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="30045282.000000">
<Action>
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</Action>
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</Targeting>
<Targeting id="-1" time="5800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="9011" name="청의마인_우회전공격_RoundAtk_노말" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="34.000000" attackRangeMax="196.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="12000000.000000">
<Action>
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<CameraShake name="none" targetType="all" duration="200" startTime="135" power="0.8" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="1700" power="4" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
<CameraShake name="none" targetType="all" duration="200" startTime="2200" power="1.2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3500" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1813" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="92.30769" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="2020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="-40" maxHeight="92.30769" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="0">
<Effect atk="1">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1109" category="9011" name="청의마인_좌회전공격_RoundAtk01_노말" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="3" attackRange="34.000000" attackRangeMax="196.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="12000000.000000">
<Action>
<CameraShakeList>
<CameraShake name="none" targetType="all" duration="200" startTime="135" power="0.8" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="1700" power="4" innerRadius="0" outerRadius="400" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="true" successAnimName="" successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" />
<Drain backSkillId="0" />
<Precondition coolTime="3500" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1813" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemyOrPvp" rotateAngle="40" maxHeight="92.30769" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="0">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
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<Targeting id="1" time="2020" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1299" category="9012" name="쿠마스 변신 해제" type="mount" templateId="6000" nextSkill="0" parentId="72022000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0.000000">
<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="2" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger speedUpRate="0" />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Mount vehicleId="0" vehicleSupplyItemId="0" />
<Precondition coolTime="3000" modeChangeMethod="2" modeNo="30" offModeNo="0">
<Cost hp="0" mp="0">
<ItemList />
</Cost>
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area time="0" maxCount="10">
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<HitEffect type="nothing" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
<Property weaponStatus="in" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1311" category="9011" name="청의마인_앞으로구르기_Rolling_F_공용" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="0.000000" attackRangeMax="500.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" totalAtk="12715388.000000">
<Action>
<CameraShakeList />
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="20" movable="false" LoopRepeat="true">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="Rolling_F_Loop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1.5" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" duration="0" animName="Rolling_F_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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</Stage>
</StageList>
</Action>
<Anger />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="true" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1618" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2295" LoopRepeatTargeting="true">
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<Area type="enemyOrPvp" rotateAngle="0" maxHeight="100" maxCount="10" offsetAngle="0" offsetDistance="50" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0">
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<MpDiff value="0" />
</Effect>
<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
<Skill id="2201" category="" name="청의마인_정화" type="normal" templateId="6000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="873.333313" attackRangeMax="873.000000" changeDirToCenter="true" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="0.000000">
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="10000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
<AreaList>
<Area type="ally" rotateAngle="0" maxHeight="100" maxCount="15" offsetAngle="0" offsetDistance="175" maxRadius="300" pierceDepth="1" minHeight="-75" rangeAngle="360" crosshairRadius="1" minRadius="0">
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<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1103" category="9011" name="청의마인_3연타공격_HeavyAtk_노말" type="normal" templateId="7000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="222.000000" attackRangeMax="485.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="5000000.000000">
<Action>
<CameraShakeList>
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</CameraShakeList>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
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<Precondition coolTime="20000" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="2786" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" time="4190" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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</Effect>
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</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1111" category="9011" name="청의마인_주변대폭발_UltraAtk01_노멀" type="normal" templateId="7000" nextSkill="0" parentId="30067000" ignoreDefence="false" autoUse="false" timeRate="2.5" attackRange="450.000000" attackRangeMax="450.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" totalAtk="5000000.000000">
<Action>
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<SpecialEffectList />
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<AbnormalityOnCommon id="2072" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
<Skill id="1108" category="0" name="정령 사용 불가 버프" type="normal" templateId="8002" nextSkill="0" parentId="60096000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" totalAtk="0">
<Action>
<CameraShakeList />
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
<MoveInvincible startTime="0" endTime="0" />
<Pending startTime="-1" />
<SpecialEffectList />
<StageList>
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" LoopRepeat="false">
<AnimSeq animSet="NPC_SWC_Quest_ANI.Anim.Turret_Anim" duration="0" animName="Turret_atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
<Property animControlType="normal" adjustAnimToTarget="false" />
</Stage>
</StageList>
</Action>
<Anger />
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
<Drain backSkillId="0" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
<Direction toCenterWhenNoMove="false" />
</Property>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allPcExceptMe" rotateAngle="0" maxHeight="500" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="-500" rangeAngle="360" crosshairRadius="3" minRadius="0">
<Effect atk="0">
<AbnormalityOnCommon id="2092" />
<HpDiff value="0" />
<MpDiff value="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction basicRate="0" miniRate="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" />
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
</Skill>
</SkillData>