7457 lines
534 KiB
XML
7457 lines
534 KiB
XML
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="491" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" category="9011" name="비스크돌_찌르기공격_atk01_노말" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="68.750000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="116921.92">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-6.25" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1103" category="9011" name="비스크돌_대시공격_atk02_노말" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="65.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="173693.55">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="600" until="3300">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.17">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1104" category="9012" name="비스크돌_폭탄던지기공격_atk03_노말" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="95247.34">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList>
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<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1498">
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<Move duration="0.32" distance="200" maxHeight="70" />
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</Effect>
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</SpecialEffectList>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0.5" miniRate="1.5" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1105" category="9012" name="비스크돌_폭탄제자리공격_atk04_노말" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="122123.00">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList>
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<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1450">
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<Move duration="1" distance="0" maxHeight="200" />
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</Effect>
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</SpecialEffectList>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="100" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1205" category="" name="비스크돌_명령받기_commandreceive_노말" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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|
</Action>
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|
<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
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|
<Skill id="1209" category="" name="비스크돌_대기_wait" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="비스크돌_찌르기공격_atk01_분노" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="68.750000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="-6.25" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2103" category="9011" name="비스크돌_대시공격_atk02_분노" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="65.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="900" method="normal" type="none" startTime="0" endTime="0" interval="600" until="3300">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.17">
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="2104" category="9012" name="비스크돌_폭탄던지기공격_atk03_분노" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="200.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList>
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<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1498">
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<Move duration="0.32" distance="200" maxHeight="70" />
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</Effect>
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</SpecialEffectList>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="1850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="200" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="비스크돌_폭탄제자리공격_atk04_분노" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
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|
<Effect id="40122001" posX="0" posY="0" posZ="0" startTime="1450">
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|
<Move duration="1" distance="0" maxHeight="200" />
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|
</Effect>
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|
</SpecialEffectList>
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="2700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="75" maxCount="10" offsetAngle="0" offsetDistance="100" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="비스크돌_명령받기_commandreceive_분노" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
|
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<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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</StageList>
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</Action>
|
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2209" category="" name="비스크돌_대기_wait" type="normal" templateId="1" nextSkill="0" parentId="30125000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" totalAtk="0">
|
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<Action>
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|
<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" duration="0" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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</StageList>
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</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="BisqueDoll_ANI.Anim.BisqueDoll_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="밤피르 숙녀_기본공격_Atk01_노멀" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="149429.19">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="694" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="54.166664" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="8.333333" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9012" name="밤피르 숙녀_피뿌리기_Atk02_노멀" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="332210.50">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="밤피르 숙녀_흙뿌리기_Atk03_노멀" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="483071.83">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="1579" shotSkill="1103" createTime="930" flyingDuration="300" startSkill="1103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1879" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="0" offsetDistance="-90" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="밤피르 숙녀 헉헉50%" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="밤피르 숙녀 헉헉20%" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="밤피르 숙녀 사전동작" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="밤피르 숙녀 agggrochange" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="" name="밤피르 숙녀 jumpevasion" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="밤피르 숙녀 사이드_왼쪽" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="밤피르 숙녀 사이드_오른쪽" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1209" category="" name="밤피르 숙녀 좌걸음" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1210" category="" name="밤피르 숙녀 우걸음" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1211" category="" name="밤피르 숙녀 wait" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="밤피르 숙녀_기본공격_Atk01_분노" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="87.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="145090.44">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="694" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="54.166664" pierceDepth="1" minHeight="0" rangeAngle="120" crosshairRadius="1" minRadius="8.333333" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9012" name="밤피르 숙녀_피뿌리기_Atk02_분노" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="322564.04">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="946" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="41.666664" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="125" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000400" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="밤피르 숙녀_흙뿌리기_Atk03_분노" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="75.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="469046.27">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="1579" shotSkill="2103" createTime="930" flyingDuration="300" startSkill="2103" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1879" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="40" maxCount="6" offsetAngle="0" offsetDistance="-90" maxRadius="165" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="110" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="밤피르 숙녀 사전동작(분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="125.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="밤피르 숙녀 agggrochange (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2206" category="" name="밤피르 숙녀 jumpevasion (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="밤피르 숙녀 사이드_왼쪽 (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="2208" category="" name="밤피르 숙녀 사이드_오른쪽 (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="2209" category="" name="밤피르 숙녀 좌걸음 (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2210" category="" name="밤피르 숙녀 우걸음 (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
|
|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2211" category="" name="밤피르 숙녀 wait (분노)" type="normal" templateId="2" nextSkill="0" parentId="30032000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="VampirLady_ANI.Anim.VampirLady_Anim" duration="0" animName="Wait" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="VampirLady_ANI.Anim.VampirLady_Anim" />
|
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="돌망치후카_기본공격_atk02_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="38913.80">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
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</StageList>
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</Action>
|
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="21.428572" maxCount="10" offsetAngle="-75" offsetDistance="0" maxRadius="28.57143" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="돌망치후카_회전공격_atk01_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="325" until="1100">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1381" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="돌망치후카_강력한공격_atk03_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="165440.68">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="751" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="21.428572" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="28.57143" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="돌망치후카_던지기공격_atk04_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="142.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="76413.01">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList>
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<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
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<Move duration="0.4" distance="200" maxHeight="60" />
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</Effect>
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</SpecialEffectList>
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="28.57143" maxCount="10" offsetAngle="0" offsetDistance="142.85715" maxRadius="21.428572" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="30" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1205" category="" name="돌망치후카_명령받기" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1207" category="" name="돌망치후카_좌걸음_SideWalk01_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1761.4286" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1208" category="" name="돌망치후카_우걸음_SideWalk02_노말" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1761.4286" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2101" category="9011" name="돌망치후카_기본공격_atk02_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
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<Targeting id="-1" time="540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="21.428572" maxCount="10" offsetAngle="-75" offsetDistance="0" maxRadius="28.57143" pierceDepth="1" minHeight="0" rangeAngle="270" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2103" category="9011" name="돌망치후카_회전공격_atk01_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="60.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2933" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
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</StageList>
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</Action>
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<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="761" method="normal" type="none" startTime="0" endTime="0" interval="325" until="1100">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.4">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1381" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="돌망치후카_강력한공격_atk03_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="30.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="751" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="21.428572" maxCount="10" offsetAngle="-20" offsetDistance="0" maxRadius="28.57143" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="돌망치후카_던지기공격_atk04_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="142.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="40121002" posX="0" posY="0" posZ="0" startTime="950">
|
|
<Move duration="0.4" distance="200" maxHeight="60" />
|
|
</Effect>
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="28.57143" maxCount="10" offsetAngle="0" offsetDistance="142.85715" maxRadius="21.428572" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="돌망치후카_명령받기" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
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<Action>
|
|
<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="돌망치후카_좌걸음_SideWalk01_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="SideWalk01" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1761.4286" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="돌망치후카_우걸음_SideWalk02_분노" type="normal" templateId="3" nextSkill="0" parentId="30019000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="HookaFootman_ANI.Anim.HookaFootman_Anim" duration="0" animName="SideWalk02" animRate="0.7" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1761.4286" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="HookaFootman_ANI.Anim.HookaFootman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="암흑의 조교 마녀(전용스킬)_ 화염구 (임시)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="36.363636" maxCount="5" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="혼돈의 조교 마녀(전용스킬)_ 광역 스턴" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="133.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="암흑의 조교 마녀(전용스킬)_ 원거리 광역 공격" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="227.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="3700">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="암흑의 조교 마녀(전용스킬)_ 근거리 발사체" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.16" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="381730.91">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3450">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70" posY="0" posZ="0" startTime="2300" />
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4194.1665" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="" name="혼돈의 조교 마녀(전용스킬)_ 동료회복" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.16" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="500" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="" name="혼돈의 조교 마녀(전용스킬)_ 광역 슬로우" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="133.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk06" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3871.5386" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_노멀" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3014" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="150.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_노멀" type="projectile" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="조교 마녀 힘들어서 헉헉" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="조교 마녀 죽어가서 헉헉" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="조교 마녀 어그로 체인지" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="조교 마녀 사이드스탭 왼쪽" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="조교 마녀 사이드스탭 (오른쪽)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="암흑의 조교 마녀(전용스킬)_화염구 (임시) (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="36.363636" maxCount="5" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="혼돈의 조교 마녀(전용스킬)_광역 스턴 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.8" attackRange="133.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9012" name="암흑의 조교 마녀(전용스킬)_원거리 광역 공격 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="227.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="3700">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="암흑의 조교 마녀(전용스킬)_근거리 발사체 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.39" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="416181.45">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4200">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70" posY="0" posZ="0" startTime="2300" />
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4194.1665" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="" name="혼돈의 조교 마녀(전용스킬)_동료회복 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.39" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="800" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="" name="혼돈의 조교 마녀(전용스킬)_광역 슬로우 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.8" attackRange="133.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk06" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_분노" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3014" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0" detachDistance="150.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_분노" type="projectile" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2201" category="" name="조교 마녀 힘들어서 헉헉 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2202" category="" name="조교 마녀 죽어가서 헉헉 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="조교 마녀 어그로 체인지 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="조교 마녀 사이드스탭 왼쪽 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="조교 마녀 사이드스탭 오른쪽 (분노)" type="normal" templateId="4" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="악령의실험체_기본공격1_atk01_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="54.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="87797.66">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="15" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="악령의실험체_부메랑공격2HIT_atk02_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="146.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="145381.24">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40" maxHeight="60" maxCount="30" offsetAngle="30" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="-30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="20" maxHeight="60" maxCount="30" offsetAngle="-20" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="-20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="악령의 실험체_50% 탈진" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="DownLoop" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="DownEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="악령의 실험체_20% 탈진" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="DownLoop" animRate="0.6" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="DownEnd" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="" name="악령의실험체_명령수신_commandreceive_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="" name="악령의실험체_백점프_jumpevasion_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="악령의실험체_사이드워크(좌)_sidewalk01_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="악령의실험체_사이드워크(우)_sidewalk02_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1209" category="" name="악령의실험체_사이드점프(좌)_sidestep01_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidestep01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1210" category="" name="악령의실험체_사이드점프(우)_sidestep02_노말" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidestep02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="악령의실험체_기본공격1_atk01_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.157" attackRange="54.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="127890.90">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1330" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="0" offsetDistance="15" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="악령의실험체_부메랑공격2HIT_atk02_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.157" attackRange="146.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="211786.87">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40" maxHeight="60" maxCount="30" offsetAngle="30" offsetDistance="25" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="-30" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="20" maxHeight="60" maxCount="30" offsetAngle="-20" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="1" minRadius="-20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="악령의실험체_명령수신_commandreceive_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="commandreceive" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2206" category="" name="악령의실험체_백점프_jumpevasion_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="악령의실험체_사이드워크(좌)_sidewalk01_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="악령의실험체_사이드워크(우)_sidewalk02_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2209" category="" name="악령의실험체_사이드점프(좌)_sidestep01_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidestep01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2210" category="" name="악령의실험체_사이드점프(우)_sidestep02_분노" type="normal" templateId="5" nextSkill="0" parentId="30117000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="66.666664" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" duration="0" animName="sidestep02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="TorturedSouls_ANI.Anim.TorturedSouls_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="버려진공격형가디언_전방펀치두방_atk01_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="118.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="175994.88">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="577" method="normal" type="none" startTime="0" endTime="0" interval="320" until="1000">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="버려진공격형가디언_자기범위공격_atk05_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="669244.85">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99001200" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="버려진공격형가디언_기모아서전진공격_atk02_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="196.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="415531.30">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1696" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1966" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="버려진공격형가디언_강펀치공격_atk03_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="415531.30">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="420" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="340" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="버려진공격형가디언_일반펀치공격_atk04_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="130.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="135609.79">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="340" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9012" name="버려진공격형가디언_전방장거리범위공격_atk06_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="373978.17">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk06" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="버려진공격형가디언_헉헉50%" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="2033" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="버려진공격형가디언_헉헉20%" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="3033" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="버려진공격형가디언_사전동작_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="버려진공격형가디언_어그로체인지_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="버려진공격형가디언_사이드워크(좌)_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="버려진공격형가디언_사이드워크(우)_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1209" category="" name="버려진공격형가디언_회피이동(좌)_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="jumpevasion01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1210" category="" name="버려진공격형가디언_회피이동(우)_노멀" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="jumpevasion02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="버려진공격형가디언_전방펀치두방_atk01_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="118.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="190661.11">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="577" method="normal" type="none" startTime="0" endTime="0" interval="320" until="1000">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-100" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="100" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
</Skill>
|
|
<Skill id="2102" category="9011" name="버려진공격형가디언_자기범위공격_atk05_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="80.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="725015.77">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="1525" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="99001200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="150" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="2103" category="9011" name="버려진공격형가디언_기모아서전진공격_atk02_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="196.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="450159.52">
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<Action>
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|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1696" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
|
|
<Effect atk="0.6">
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="1966" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="300" crosshairRadius2="3">
|
|
<Effect atk="0.6">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="버려진공격형가디언_강펀치공격_atk03_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="450159.52">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="420" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="340" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="7" miniRate="17" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="버려진공격형가디언_일반펀치공격_atk04_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="130.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="146910.60">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-300" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="1" minRadius="340" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9012" name="버려진공격형가디언_전방장거리범위공격_atk06_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="405143.56">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="atk06" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="-400" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="버려진공격형가디언_사전동작_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="버려진공격형가디언_어그로체인지_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="버려진공격형가디언_사이드워크(좌)_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="버려진공격형가디언_사이드워크(우)_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1166" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2209" category="" name="버려진공격형가디언_회피이동(좌)_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="jumpevasion01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2210" category="" name="버려진공격형가디언_회피이동(우)_분노" type="normal" templateId="6" nextSkill="0" parentId="30073000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" duration="0" animName="jumpevasion02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="킬리언의 광대_기본공격_atk01_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="542266.04">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="898813.56">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="898813.56">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="킬리언의 광대_(인던전용)속박공격발사동작_Atk01_노멀" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2364" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" detachAngle="30" detachDistance="60.000000" detachHeight="70.000000" flyingDistance="400.000000" flyingSpeed="1" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="킬리언의 광대_(인던전용)속박공격발사체_Atk01_노멀" type="projectile" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2000">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="15" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="25" pierceDepth="1" minHeight="-15" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="킬리언의 광대_(인던전용)주변전체공포이상상태_atk03_노멀" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3725" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="킬리언의 광대_50%헉헉_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="킬리언의 광대_20%헉헉_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="" name="킬리언의 광대_명령내리기_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="" name="킬리언의 광대_점프회피_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="킬리언의 광대_좌걸음_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1208" category="" name="킬리언의 광대_우걸음_노말" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
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<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="킬리언의 광대_(인던전용)무적대기1분30초_wait_노멀/분노공용" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
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|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="90000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="10" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0">
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<AbnormalityOnCommon id="99002200" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="킬리언의 광대_기본공격_atk01_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="187.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="587455.45">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-20" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="7" miniRate="17" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="킬리언의 광대_덤블링공격2hit_atk02_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="99.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="973715.34">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="10" movable="true">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk02_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="true" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="40" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="30" maxRadius="55" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="150" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="킬리언의 광대_점프공격2hit_atk03_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="253.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="973715.34">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="3000">
|
|
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="100" height="90" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3500">
|
|
<Cylinder radius="35" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="3000">
|
|
<Cylinder radius="1" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="3500">
|
|
<Cylinder radius="32" locAngle="0" locDistance="0" locZ="0" height="100" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="10" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3680" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="10" offsetAngle="0" offsetDistance="20" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="220" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="17" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2201" category="" name="킬리언의 광대_50%헉헉_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2202" category="" name="킬리언의 광대_20%헉헉_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="킬리언의 광대_명령내리기_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="Command" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2206" category="" name="킬리언의 광대_점프회피_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="jumpevasion" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="킬리언의 광대_좌걸음_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="킬리언의 광대_우걸음_분노" type="normal" templateId="7" nextSkill="0" parentId="30107000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="ClownOfKillian_ANI.Anim.ClownOfKillian_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="견습마녀_슬로우 볼_atk01_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="241462.67">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk01" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333.077" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="1.5" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="견습마녀_전방범위스턴_atk02_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="133.333344" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="913154.52">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk02" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3102.3079" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="22" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="" name="견습마녀_자코 HP 회복_atk03_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.42" attackRange="88.888893" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="33.333336" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="200" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="견습마녀_탈진동작50%_DyingWait" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
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|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="견습마녀_탈진동작20%_DyingWait" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="견습마녀_사전동작_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="133.333344" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="" name="견습마녀_리스폰/명령내리기_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="atk03" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="4481" animName="Command" animRate="0.9" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="견습마녀_좌걸음_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="견습마녀_우걸음_노말" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="견습마녀_슬로우 볼_atk01_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="235281.41">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk01" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333.077" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="견습마녀_전방범위스턴_atk02_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="133.333344" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="889777.10">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk02" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3102.3079" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="8" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="" name="견습마녀_자코 HP 회복_atk03_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="88.888893" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="33.333336" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="200" />
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|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="견습마녀_사전동작_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="133.333344" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
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|
<Action>
|
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="견습마녀_리스폰/명령내리기_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="atk03" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="4481" animName="Command" animRate="0.9" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="견습마녀_좌걸음_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="견습마녀_우걸음_분노" type="normal" templateId="9" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="견습마녀_슬로우 볼_atk01_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="161647.73">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk01" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333.077" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="견습마녀_전방범위스턴_atk02_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="133.333344" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="533018.06">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk02" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3102.3079" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="" name="견습마녀_자코 HP 회복_atk03_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.42" attackRange="88.888893" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="33.333336" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="200" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="견습마녀_탈진동작50%_DyingWait" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="견습마녀_탈진동작20%_DyingWait" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="견습마녀_사전동작_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="133.333344" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="" name="견습마녀_리스폰/명령내리기_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="atk03" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="4481" animName="Command" animRate="0.9" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="견습마녀_좌걸음_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="견습마녀_우걸음_노말" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="견습마녀_슬로우 볼_atk01_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.28" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="163723.42">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk01" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="2333.077" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="15" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="4" miniRate="10" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="견습마녀_전방범위스턴_atk02_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.28" attackRange="133.333344" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="539863.04">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk02" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3102.3079" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="7" miniRate="19" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="" name="견습마녀_자코 HP 회복_atk03_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.7" attackRange="88.888893" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="atk03" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="33.333336" maxCount="20" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="200" />
|
|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="견습마녀_사전동작_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="133.333344" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="" name="견습마녀_리스폰/명령내리기_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="atk03" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="4481" animName="Command" animRate="0.9" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="견습마녀_좌걸음_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="견습마녀_우걸음_분노" type="normal" templateId="10" nextSkill="0" parentId="30104000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="111.111115" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" duration="0" animName="sidewalk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="WitchApprentice_ANI.Anim.WitchApprentice_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9012" name="암흑의 조교 마녀(전용스킬)_ 화염구 (임시)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="285581.80">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="36.363636" maxCount="5" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="혼돈의 조교 마녀(전용스킬)_ 광역 스턴" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.16" attackRange="133.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="245426.98">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="암흑의 조교 마녀(전용스킬)_ 원거리 광역 공격" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="227.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="374067.65">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="3700">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="암흑의 조교 마녀(전용스킬)_ 근거리 발사체" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.16" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="717726.34">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="3450">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70" posY="0" posZ="0" startTime="2300" />
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4194.1665" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="" name="혼돈의 조교 마녀(전용스킬)_ 동료회복" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.16" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="500" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="" name="혼돈의 조교 마녀(전용스킬)_ 광역 슬로우" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="0.89" attackRange="133.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="509314.88">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk06" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="3871.5386" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_노멀" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3014" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" detachAngle="0" detachDistance="150.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_노멀" type="projectile" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="조교 마녀 힘들어서 헉헉" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="" name="조교 마녀 죽어가서 헉헉" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="조교 마녀 어그로 체인지" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="" name="조교 마녀 사이드스탭 왼쪽" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1208" category="" name="조교 마녀 사이드스탭 (오른쪽)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9012" name="암흑의 조교 마녀(전용스킬)_화염구 (임시) (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="300.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="309380.78">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="36.363636" maxCount="5" offsetAngle="0" offsetDistance="-200" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="1" minRadius="200" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0.5" miniRate="20" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="혼돈의 조교 마녀(전용스킬)_광역 스턴 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.39" attackRange="133.000000" attackRangeMax="200.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="265879.22">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk04" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000000" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9012" name="암흑의 조교 마녀(전용스킬)_원거리 광역 공격 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="227.000000" attackRangeMax="400.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="405239.22">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="3700">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="10" miniRate="25" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="암흑의 조교 마녀(전용스킬)_근거리 발사체 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.39" attackRange="160.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="777537.74">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4200">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList>
|
|
<Effect id="20912001" posX="70" posY="0" posZ="0" startTime="2300" />
|
|
</SpecialEffectList>
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4194.1665" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="70" maxRadius="90.90909" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="15" miniRate="30" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="" name="혼돈의 조교 마녀(전용스킬)_동료회복 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.39" attackRange="90.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0.00">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk05" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="4033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0" maxHeight="54.545452" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="99000300" />
|
|
<HpDiff value="800" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="" name="혼돈의 조교 마녀(전용스킬)_광역 슬로우 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.07" attackRange="133.000000" attackRangeMax="300.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="551757.25">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk06" animRate="1.3" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="toTarget">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="33.333336" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="66.66667" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000500" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="" name="조교마녀_(인던전용)마법범위DOT존발사동작_Atk03_분노" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="150.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="900">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="4263">
|
|
<Cylinder radius="13" locAngle="0" locDistance="0" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="3014" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0">
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" detachAngle="0" detachDistance="150.000000" detachHeight="0.000000" flyingDistance="0.000000" flyingSpeed="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="" name="조교마녀_(인던전용)마법범위DOT존발사체_Atk03_분노" type="projectile" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="20000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="20000">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="25" maxCount="10" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-25" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2201" category="" name="조교 마녀 힘들어서 헉헉 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="2000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2202" category="" name="조교 마녀 죽어가서 헉헉 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="3000" animName="Dyingwait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="조교 마녀 어그로 체인지 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2207" category="" name="조교 마녀 사이드스탭 왼쪽 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2208" category="" name="조교 마녀 사이드스탭 오른쪽 (분노)" type="normal" templateId="99" nextSkill="0" parentId="30064000" ignoreDefence="false" autoUse="false" timeRate="2" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" needWeapon="true" pushtarget="pass" returnAnimName="" returnAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false">
|
|
<AnimSeq animSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" duration="0" animName="SideWalk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" loopingRate="1" readOnlyDuration="1233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="DarkWitchMaster_ANI.Anim.DarkWitchMaster_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|