31707 lines
2.3 MiB
31707 lines
2.3 MiB
<SkillData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillData SkillData.xsd" huntingZoneId="3030" xmlns="https://vezel.dev/novadrop/dc/SkillData">
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<Skill id="1101" category="9011" name="마흐나크(필드보스)_노말_오른손으로 할퀴기_atk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1102" category="9011" name="마흐나크(필드보스)_노말_왼손으로 할퀴기_atk03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="50000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1103" category="9011" name="마흐나크(필드보스)_노말_물어뜯기_atk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="764" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1136" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1104" category="9012" name="마흐나크(필드보스)_노말_좌에서우 브레스_heavyAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="160" attackRangeMax="160" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
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<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
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|
</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="40" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="마흐나크(필드보스)_노말_우에서좌 브레스_heavyatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="160" attackRangeMax="160" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="마흐나크(필드보스)_노말_360도회전공격_ReactionAtk" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="1.5" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3127" method="normal" type="real_cw" startTime="3127" endTime="3359" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3360" method="normal" type="real_cw" startTime="3360" endTime="3945" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9012" name="마흐나크(필드보스)_노말_주변360도판넬공격_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="145.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="90000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="2200" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4317" power="3.5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-5" maxRadius="215" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9012" name="마흐나크(필드보스)_노말_전방원거리대응판넬공격_UltraAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="90000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="3793" power="1.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3793" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-1" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3868" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-11" offsetDistance="120" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3906" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="12" offsetDistance="120" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="180" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="6" offsetDistance="80" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="140" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4037" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="2" offsetDistance="125" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="170" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-8" offsetDistance="90" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9012" name="마흐나크(필드보스)_노말_기 모으고 터트리기_heavyatk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1805" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="4500" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1805" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="50" reactionEndSpeed="1200" reactionSpeed="800" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9012;31" name="마흐나크(필드보스)_노말_백무브 포탈 소환_BackMove" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="2540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</Targeting>
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="400" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1111" category="9012" name="마흐나크(필드보스)_노말_부채꼴 장판 2번_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList>
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<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1962" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="4297" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="1962" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="180" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="270" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="4297" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="25" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="70" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="115" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="160" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="205" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="250" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="295" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="340" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="9011;9012" name="마흐나크(필드보스)_노말_덮치기_longMove_2" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="70000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1152" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1352" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1113" category="9011" name="마흐나크(필드보스)_노말_백 점프 후 전방 폭발_heavyAtk03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="80000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3118" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="200" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1114" category="9011" name="마흐나크(필드보스)_노말_제자리에서 2바퀴 회전_reactionAtk" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="75000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3123" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1115" category="9012" name="마흐나크(필드보스)_노말_근폭 십자 풍차_UltraAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="200" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="2400" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6040" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6280" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="15" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="105" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="195" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="285" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1116" category="9011" name="마흐나크(필드보스)_노말_라운드어택 왼손_roundAtk01 " type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="45000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="846" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1114" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-40" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1117" category="9011" name="마흐나크(필드보스)_노말_라운드어택 오른손_roundatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="45000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="846" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1114" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1118" category="9012" name="마흐나크(필드보스)_노말_모드 알람 근폭_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="976" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1119" category="0" name="마흐나크(필드보스)_노말_그로기_groggy" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9012" name="마흐나크(필드보스)_노말_전방 밀치기_aggrochange" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="0.75" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="60000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="687" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="170" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="850" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9012" name="마흐나크(필드보스)_노말_도넛 후 체이스_프로젝타일" type="chaseEffect" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="1000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="3980" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="8598" power="1.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="877">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="120" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="150" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1256">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="530" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="560" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="11425">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="120" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="150" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="12302">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="877">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1256">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="11425">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="12302">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="850" endTime="12350" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Quickly" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="1000" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="8598" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="1000" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="0" name="마흐나크(필드보스)_노말_도넛 후 체이스 미사일" type="projectile" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9012" name="마흐나크(필드보스)_노말_강화 좌에서우 브레스_heavyatk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</Targeting>
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<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="45" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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|
<Skill id="1126" category="9012" name="마흐나크(필드보스)_노말_강화 우에서좌 브레스_heavyatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="150" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="1127" category="9012" name="마흐나크(필드보스)_노말_강화 근폭 + 십자 풍차_UltraAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6040" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6280" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="15" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="105" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="195" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="285" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1128" category="9012" name="마흐나크(필드보스)_노말_강화 부채꼴 2번_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1962" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="4297" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1962" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="4297" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="22.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="67.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="112.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="157.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="202.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="247.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="292.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="337.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1150" category="9011,20000" name="마흐나크(필드보스)_노말_액티브무브공격_Run" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="150.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
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<Action>
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<CameraShakeList>
|
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<CameraShake name="none" targetType="all" duration="500" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
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<CameraShake name="none" targetType="all" duration="500" startTime="800" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
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<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
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<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="0" name="일반_포탈 자폭 명령용 액티브무브공격_Run" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
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</Action>
|
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
|
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
|
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="0" name="마흐나크(필드보스)_노말_백 점프_jumpevasion01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="jumpevasion01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="0" name="마흐나크(필드보스)_노말_백무브_BackMove" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="997501" name="마흐나크(필드보스)_노말_모드알람(웨이브1시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="800" power="3" innerRadius="0" outerRadius="4000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="997501" name="마흐나크(필드보스)_노말_모드알람(웨이브2시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="800" power="3" innerRadius="0" outerRadius="4000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300005" />
|
|
<HpDiff value="-20000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="997501" name="마흐나크(필드보스)_노말_모드알람(웨이브3시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3900" power="3" innerRadius="0" outerRadius="4000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300005" />
|
|
<HpDiff value="-20000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1206" category="997501" name="마흐나크(필드보스)_전투 시작 시 중앙에 투명NPC 소환_unarmedwait" type="normal" templateId="1000" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="false" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="500" animName="unarmedwait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1207" category="997501" name="마흐나크(필드보스)_외곽 이동용 점프스킬_longMove" type="normal" templateId="1000" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="750" attackRangeMax="750" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="마흐나크(필드보스)_전방위 포격 시작_atk04_Start" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4500" power="1" innerRadius="0" outerRadius="500" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk04_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="Atk04_ComboStart" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="85" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="1730" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-10" offsetDistance="100" maxRadius="90" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.6">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="1" time="4450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="80" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="80" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="0.7">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="마흐나크(필드보스)_전방위 포격 종료_atk04_End" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="마흐나크(필드보스)_전방위 포격 콤보_atk04_ComboEnd" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1970" power="2" innerRadius="0" outerRadius="1000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3400" power="2" innerRadius="0" outerRadius="1000" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="Atk04_ComboLoop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="Atk04_ComboEnd" animRate="0.6" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="4000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1304" category="31" name="마흐나크(필드보스)_검은 용 연출용 전멸기" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="10000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="18368560.9829254">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="totalAtk,refTotalAtk" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="18368560.9829254" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="950700002" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="50" reactionEndSpeed="1200" reactionSpeed="800" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1305" category="0" name="마흐나크(필드보스)_시즈모드 포격 시작_heavyAtk04_Start" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="198000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2700" power="3" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk04_Start" animRate="0.7" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="200" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1306" category="0" name="마흐나크(필드보스)_시즈모드 포격 종료_heavyAtk04_End" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk04_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1307" category="0" name="마흐나크(필드보스)_시즈모드 포격 후 꼬리치기_heavyAtk04_ComboAtk" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="187000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2150" power="3" innerRadius="0" outerRadius="500" speed="4" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk04_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk04_ComboAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-185" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1380" category="9012,997501" name="마흐나크(필드보스)_(각성스토리)공중 좌우 브레스_flyMove_Start + flyAttack_02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="845">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="100" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="130" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1131">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="300" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="330" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1599">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="530" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="560" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="7861">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="200" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="230" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="9066">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="100" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="130" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="9277">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="845">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1131">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1599">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="7861">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="9066">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="9277">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="840" endTime="9300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3473" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-40" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4224" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4724" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="40" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5224" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="5724" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-40" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="9257" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1381" category="997501" name="마흐나크(필드보스)_(각성스토리)공중에서 범위 공격 후 착지로 지면 강타_flyMove_Quickly + flayAttack_03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6405" power="1.5" innerRadius="0" outerRadius="10000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="677">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="250" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="280" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="1039">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="530" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="560" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6208">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="60" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="90" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="6253">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="30" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="677">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="1039">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6208">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
<MoveCylinder startTime="6253">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible startTime="650" endTime="6300" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Quickly" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="1000" animName="flyMove_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="3000" animName="flyAttack_03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_05" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="6405" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1382" category="9012,997501" name="마흐나크(필드보스)_(각성스토리)공중 근폭+원폭_flyMove_Start + flyAttack_03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6823" power="1.5" innerRadius="0" outerRadius="10000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="9541" power="1.5" innerRadius="0" outerRadius="10000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<HitCylinderList>
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|
<HitCylinder startTime="1067">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="120" height="120" />
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|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="150" height="50" />
|
|
</HitCylinder>
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|
<HitCylinder startTime="1551">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="220" height="120" />
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|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="250" height="50" />
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|
</HitCylinder>
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|
<HitCylinder startTime="2168">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="530" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="560" height="50" />
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</HitCylinder>
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|
<HitCylinder startTime="8924">
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|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="220" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="250" height="50" />
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|
</HitCylinder>
|
|
<HitCylinder startTime="9841">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="120" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="150" height="50" />
|
|
</HitCylinder>
|
|
<HitCylinder startTime="10109">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
<Cylinder radius="40" locAngle="0" locDistance="-130" locZ="0" height="50" />
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<MoveCylinderList>
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|
<MoveCylinder startTime="1067">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
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|
</MoveCylinder>
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|
<MoveCylinder startTime="1551">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="2168">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="8924">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="9841">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="1" />
|
|
</MoveCylinder>
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|
<MoveCylinder startTime="10109">
|
|
<Cylinder radius="100" locAngle="0" locDistance="0" locZ="0" height="120" />
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
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|
<MoveInvincible startTime="1050" endTime="10150" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="2000" animName="flyAttack_03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyAttack_03_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="flyMove_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
</Action>
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|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="6823" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="9541" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="마흐나크(필드보스)_분노_오른손으로 할퀴기_atk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="마흐나크(필드보스)_분노_왼손으로 할퀴기_atk03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="180" pierceDepth="1" minHeight="0" rangeAngle="180" crosshairRadius="3" minRadius="80" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="마흐나크(필드보스)_분노_물어뜯기_atk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="125" attackRangeMax="125" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="66000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="764" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1136" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9012" name="마흐나크(필드보스)_분노_좌에서우 브레스_heavyatk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="160" attackRangeMax="160" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="40" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9012" name="마흐나크(필드보스)_분노_우에서좌 브레스_heavyatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="160" attackRangeMax="160" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="마흐나크(필드보스)_분노_360도회전공격_ReactionAtk" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="100.000000" attackRangeMax="200.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="1.5" innerRadius="0" outerRadius="200" speed="7" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3127" method="normal" type="real_cw" startTime="3127" endTime="3359" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3360" method="normal" type="real_cw" startTime="3360" endTime="3945" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9012" name="마흐나크(필드보스)_분노_주변360도판넬공격_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="100.000000" attackRangeMax="145.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="198000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3000" startTime="2200" power="1" innerRadius="0" outerRadius="300" speed="8" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="4317" power="3.5" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="4317" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-5" maxRadius="215" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9012" name="마흐나크(필드보스)_분노_전방원거리대응판넬공격_UltraAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="100.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="198000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="3793" power="1.5" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3793" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-1" offsetDistance="200" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="99000580" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3868" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-11" offsetDistance="120" maxRadius="210" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="160" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3906" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="12" offsetDistance="120" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="180" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3980" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="6" offsetDistance="80" maxRadius="190" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="140" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4037" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="2" offsetDistance="125" maxRadius="220" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="170" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4130" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-8" offsetDistance="90" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="3" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9012" name="마흐나크(필드보스)_분노_기 모으고 터트리기_heavyatk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1805" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4500" power="0.5" innerRadius="0" outerRadius="100" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1805" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="0" miniRate="0">
|
|
<DynamicReaction reactionAccel="50" reactionEndSpeed="1200" reactionSpeed="800" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9012" name="마흐나크(필드보스)_분노_백무브 포탈 소환_BackMove" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2540" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="400" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2111" category="9012" name="마흐나크(필드보스)_분노_부채꼴 패턴 2번_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1962" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="4297" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1962" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="180" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="270" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4297" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="25" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="70" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="115" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="160" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="205" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="250" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="295" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="340" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2112" category="9011;9012" name="마흐나크(필드보스)_분노_덮치기_longmove_2" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="400" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="154000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1152" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0.7" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1352" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2113" category="9011" name="마흐나크(필드보스)_분노_백 점프 후 전방 폭발_heavyAtk03" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="176000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyAtk03" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3118" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="200" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2114" category="9011" name="마흐나크(필드보스)_분노_제자리에서 2바퀴 회전_reactionAtk" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="165000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3123" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="270" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="950" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2115" category="9012" name="마흐나크(필드보스)_분노_근폭 + 십자 풍차_UltraAtk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="200" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="2400" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6040" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6280" power="0.5" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="15" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="105" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="195" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="285" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="6280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="-50" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2116" category="9011" name="마흐나크(필드보스)_분노_라운드어택 왼손_roundAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="99000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="roundAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="846" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1114" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-40" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2117" category="9011" name="마흐나크(필드보스)_분노_라운드어택 오른손_rounatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="130" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="99000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="roundatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="846" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1114" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2118" category="9012" name="마흐나크(필드보스)_분노_모드 알람 근폭_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="976" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2119" category="0" name="마흐나크(필드보스)_분노_그로기_groggy" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9012" name="마흐나크(필드보스)_분노_전방 밀치기_aggrochange" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.05" attackRange="100" attackRangeMax="250" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="132000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="687" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="170" crosshairRadius="3" minRadius="120" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="200">
|
|
<DynamicReaction reactionAccel="-140" reactionEndSpeed="300" reactionSpeed="850" useInterpolation="true" />
|
|
</Reaction>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9012" name="마흐나크(필드보스)_분노_강화 좌에서우 브레스_heavyatk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="150" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="40" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="45" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="20" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2126" category="0" name="마흐나크(필드보스)_분노_강화 우에서좌 브레스_heavyatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="9012" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="heavyatk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="2850" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3677" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="4104" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="-50" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="50" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2127" category="9012" name="마흐나크(필드보스)_분노_강화 근폭 + 십자 풍차_Ultraatk02" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="2400" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6040" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="6280" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="6040" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="15" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="105" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="195" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="285" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="6280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="-50" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="25" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2128" category="9012" name="마흐나크(필드보스)_분노_강화 부채꼴 패턴 2번_UltraAtk01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1.3" attackRange="100" attackRangeMax="400" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="1962" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="검은 용 2" targetType="all" duration="1000" startTime="4297" power="1" innerRadius="0" outerRadius="1000" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="UltraAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1962" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="45" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
|
|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="135" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="180" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="225" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="270" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="315" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="4297" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="22.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="67.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="112.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="157.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="202.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="247.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="292.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="337.5" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="30" crosshairRadius="3" minRadius="70" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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<ProjectileSkillList />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="2150" category="9011,20000" name="마흐나크(필드보스)_분노_액티브무브공격_Run" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="150.000000" attackRangeMax="150.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
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<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="300" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="800" power="1" innerRadius="0" outerRadius="200" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="130" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2151" category="0" name="마흐나크(필드보스)_분노_포탈 자폭 명령용 액티브무브공격_Run" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="run" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="600" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2201" category="0" name="마흐나크(필드보스)_분노_백 점프_jumpevasion01" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="jumpevasion01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2202" category="0" name="마흐나크(필드보스)_분노_백무브_BackMove" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="997501" name="마흐나크(필드보스)_분노_모드알람(웨이브1시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="997501" name="마흐나크(필드보스)_분노_모드알람(웨이브2시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2205" category="997501" name="마흐나크(필드보스)_분노_모드알람(웨이브3시작)_modealarm" type="normal" templateId="1000" nextSkill="0" parentId="30376000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="MarhNak_ANI.Anim.MarhNak_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="nothing" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1501" category="0" name="날개포탄타격_투명NPC" type="normal" templateId="1001" nextSkill="0" parentId="61164000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="204000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1502" category="0" name="꼬리포탄타격_투명NPC" type="normal" templateId="1002" nextSkill="0" parentId="61164000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="204000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Transparent_ANI.Anim.NPC_Transparent_Anim" duration="5000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="1" time="700" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<AbnormalityOnCommon id="99001070" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="투명NPC_공격불가지대" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="0" name="투명NPC_자폭공격" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="투명NPC_마석스킬_근폭" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="투명NPC_마석스킬_원폭" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="투명NPC_마석스킬_레이저" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-500" maxRadius="1216" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="투명NPC_전멸스킬" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="투명NPC_지뢰폭발" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="0" name="근폭" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="325" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-200000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="997501,31" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 이펙트 끄기" type="normal" templateId="1003" nextSkill="0" parentId="69068000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.02" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적(데칼 표시용)" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="뒤틀린라칸의제단_설치된 차원의 문 순간이동 스킬" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.003" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="11000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1304" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1305" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1306" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1307" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1310" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1311" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1312" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1313" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1314" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1315" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1316" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1317" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1318" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1319" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1320" category="0" name="투명NPC_" type="normal" templateId="1003" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1401" category="997501" name="마흐나크_포탈1 소환용" type="normal" templateId="1003" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="997501" name="나가 웨이브1 소환" type="normal" templateId="1005" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="대기" type="normal" templateId="1005" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="9000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1205" category="0" name="투명화" type="normal" templateId="1005" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="4000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="3500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300034" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="투명NPC_공격불가지대" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="0" name="투명NPC_자폭공격" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="투명NPC_마석스킬_근폭" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="투명NPC_마석스킬_원폭" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="투명NPC_마석스킬_레이저" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-500" maxRadius="1216" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="투명NPC_전멸스킬" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="투명NPC_지뢰폭발" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="0" name="근폭" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="325" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-200000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="997501,31" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 이펙트 끄기" type="normal" templateId="1006" nextSkill="0" parentId="69068000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.02" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적(데칼 표시용)" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="뒤틀린라칸의제단_설치된 차원의 문 순간이동 스킬" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.003" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="11000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1304" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1305" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1306" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1307" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1310" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1311" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1312" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1313" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1314" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1315" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1316" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1317" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1318" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1319" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1320" category="0" name="투명NPC_" type="normal" templateId="1006" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1402" category="997501" name="마흐나크_포탈2 소환용" type="normal" templateId="1006" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="98300115" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="997501" name="나가 웨이브2 소환" type="normal" templateId="1007" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="대기" type="normal" templateId="1007" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="30000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="투명NPC_공격불가지대" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="1000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="0" name="투명NPC_자폭공격" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="투명NPC_마석스킬_근폭" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="투명NPC_마석스킬_원폭" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="1000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="투명NPC_마석스킬_레이저" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2300" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-500" maxRadius="1216" pierceDepth="1" minHeight="0" rangeAngle="7" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="투명NPC_전멸스킬" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="투명NPC_지뢰폭발" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="0" name="근폭" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="atk01" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="325" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-200000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1202" category="997501,31" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 이펙트 끄기" type="normal" templateId="1008" nextSkill="0" parentId="69068000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.02" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOff />
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="0" name="뒤틀린라칸의제단_3네임드 설치된 차원의 문 후방 무적(데칼 표시용)" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.05" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="30" offsetAngle="180" offsetDistance="-4000" maxRadius="6000" pierceDepth="1" minHeight="0" rangeAngle="4" crosshairRadius="3" minRadius="4000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="7103005" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="0" name="뒤틀린라칸의제단_설치된 차원의 문 순간이동 스킬" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="0.003" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="100" until="11000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="20" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="40" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="60" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="80" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-90" offsetDistance="100" maxRadius="20" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="1301" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
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<Action>
|
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<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
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</StageList>
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</Action>
|
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<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1304" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1305" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1306" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1307" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1310" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1311" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1312" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1313" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1314" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1315" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1316" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1317" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1318" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1319" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1320" category="0" name="투명NPC_" type="normal" templateId="1008" nextSkill="0" parentId="69068000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" attackRangeMax="" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="32000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1403" category="997501" name="마흐나크_포탈3 소환용" type="normal" templateId="1008" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
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|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="98300115" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1203" category="997501" name="나가 웨이브3 소환" type="normal" templateId="1009" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="30" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1204" category="0" name="대기" type="normal" templateId="1009" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="30000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가전투_채찍평타_atk01_1_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="500" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가전투_채찍2회_atk01_2_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="400" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
|
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="나가전투_올려치기_akt01_3_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="445" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가전투_걷어차기_atk01_4_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1109" category="0" name="나가전투_얼음장판_specialAtk_SLE_노말" type="normal" templateId="1010" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="300" attackRangeMax="500.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="450" maxRadius="50" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1150" category="9011" name="나가전투_어그로체인지_idle1_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1151" category="9011" name="나가전투_헉헉_groggy_노말" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1301" category="997501" name="나가전투_30초 지남 자살" type="normal" templateId="1010" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="3100" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Skill>
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<Skill id="2102" category="9011" name="나가전투_채찍2회_atk01_2_분노" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="33000">
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<Action>
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2103" category="0" name="나가전투_올려치기_akt01_3_분노" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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</Skill>
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<Skill id="2104" category="9011" name="나가전투_걷어차기_atk01_4_분노" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_분노" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_분노" type="normal" templateId="1010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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</Skill>
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<Skill id="1102" category="9011" name="나가전투_채찍2회_atk01_2_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="500" startTime="400" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1103" category="0" name="나가전투_올려치기_akt01_3_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="445" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
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<Skill id="1104" category="9011" name="나가전투_걷어차기_atk01_4_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="1105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
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<Action>
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<CameraShakeList>
|
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<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
|
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</StageList>
|
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</Action>
|
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<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
|
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="1106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
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<CameraShakeList>
|
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<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
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</StageList>
|
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</Action>
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<Anger />
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|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1110" category="0" name="나가전투_화염장판_specialAtk_SLE_노말" type="normal" templateId="1011" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="300" attackRangeMax="500" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="2000" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="4560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="300" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1150" category="9011" name="나가전투_어그로체인지_idle1_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
|
|
<Skill id="1151" category="9011" name="나가전투_헉헉_groggy_노말" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="" />
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|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가전투_30초 지남 자살" type="normal" templateId="1011" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="3100" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30300001" />
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<AbnormalityOnCommon id="30300022" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</AreaList>
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</Targeting>
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<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Skill>
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<Skill id="2102" category="9011" name="나가전투_채찍2회_atk01_2_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2103" category="0" name="나가전투_올려치기_akt01_3_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2104" category="9011" name="나가전투_걷어차기_atk01_4_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<HitEffect type="animationDamage" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Stage>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Stage>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Effect>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_분노" type="normal" templateId="1011" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2110" category="0" name="나가전투_화염장판_specialAtk_SLE_분노" type="normal" templateId="1011" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1.1" attackRange="300" attackRangeMax="500" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="2000" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="">
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<Targeting id="-1" time="4560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="300" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30300013" />
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<HpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
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</Skill>
|
|
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
|
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
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</Action>
|
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<Anger />
|
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가왜소_30초 지남 자살" type="normal" templateId="1012" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300023" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300023" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="1012" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가왜소_30초 지남 자살" type="normal" templateId="1013" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300024" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300024" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="1013" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가왜소_30초 지남 자살" type="normal" templateId="1014" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300025" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300025" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="1014" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가왜소_30초 지남 자살" type="normal" templateId="1015" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300026" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300026" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
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<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="1">
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<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="1015" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
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</Stage>
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</StageList>
|
|
</Action>
|
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<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
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<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3750" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_노말" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="" name="나가왜소(공통)_무기로얼굴막기_finch_공통" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="true" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="" name="나가왜소(공통)_비틀비틀_groggy_공통" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1152" category="" name="나가왜소(공통)_무릎꿇기_idle1_공통" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="2366" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1153" category="" name="나가왜소(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1154" category="" name="나가왜소(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가왜소_30초 지남 자살" type="normal" templateId="1016" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300027" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300027" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가왜소(공통)_양손앞찌르기_Atk01_1_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="510" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="3" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가왜소(공통)_왼쪽으로휘두르기_Atk01_2_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="355" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-30" rangeAngle="60" crosshairRadius="1" minRadius="20" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가왜소(공통)_양손기본내려치기_Atk01_3_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="560" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="350" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가왜소(공통)_오른쪽으로휘두르기_Atk01_4_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="45.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="503" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-1" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-280" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="1" minRadius="290" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="" name="나가왜소(공통)_밀쳐내기_special_Start_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
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<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1380" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2122" category="9011" name="나가왜소(공통)_밀고 후리기_specialAtk_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2123" category="9011" name="나가왜소(가신)_기도후 바닥장풍_reactionSL+Atk3_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="Reaction_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3630" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="430" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="350" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3780" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-350" maxRadius="540" pierceDepth="1" minHeight="-30" rangeAngle="5" crosshairRadius="3" minRadius="420" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2124" category="9011" name="나가왜소(공통)_밀고 내려치기_specialAtk_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1863" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="5" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2125" category="9011" name="나가왜소(가신)_밀어 후리고 내려치기_specialAtk_분노" type="normal" templateId="1016" nextSkill="0" parentId="30361000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="60.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="1033" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_normal_labor1_ANI.Anim.FDI_Naga_normal_labor1_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="389" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="340" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="937" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-270" maxRadius="360" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="310" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2902" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="8" crosshairRadius="3" minRadius="170" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가근육_30초 지남 자살" type="normal" templateId="1017" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300028" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300028" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="1017" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가근육_30초 지남 자살" type="normal" templateId="1018" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300029" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300029" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="1018" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가근육_30초 지남 자살" type="normal" templateId="1019" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300030" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300030" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="1019" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="880" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="나가근육_30초 지남 자살" type="normal" templateId="1020" nextSkill="0" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300001" />
|
|
<AbnormalityOnCommon id="30300031" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300031" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="4000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30300017" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="1020" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="" name="나가여성(공통)_심장쥐고비틀비틀_finch_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="" name="나가여성(공통)_비틀비틀_groggy_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="" name="나가여성(공통)_손비비며둘러보기_idle3_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2366" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1113" category="" name="나가여성(공통)_백점프_special_Start_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1114" category="" name="나가여성(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1115" category="" name="나가여성(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-20" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="1021" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" showHitRangeEx="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-30" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-20" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="" name="나가여성(공통)_심장쥐고비틀비틀_finch_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="flinch" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="" name="나가여성(공통)_비틀비틀_groggy_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2033" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FierceDoberman_ANI.Anim.FierceDoberman_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="" name="나가여성(공통)_손비비며둘러보기_idle3_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="2366" animName="idle3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="2366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1113" category="" name="나가여성(공통)_백점프_special_Start_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1533" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1533" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1114" category="" name="나가여성(공통)_왼쪽으로점프이동_SideMove01_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove01" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1115" category="" name="나가여성(공통)_오른쪽으로점프이동_SideMove02_공통" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="120.000000" attackRangeMax="50.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="ImpServant_ANI.Anim.ImpServant_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2300" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="1033" animName="SideMove02" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1033" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가여성(노동자)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="27.272726" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가여성(노동자)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="125" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가여성(공통)_왼손오른손뿌리치기_Atk01_3_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="30.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="430" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="350" maxHeight="50" maxCount="6" offsetAngle="-47" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="115" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="760" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="65" offsetDistance="0" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="120" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가여성(노동자)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="660" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가여성(공통)_기모은후 발차기_special_Atk_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-20" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="20" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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</Action>
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<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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|
<Effect atk="0.5">
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<AbnormalityOnCommon id="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="1022" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="50.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="True" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1334" category="997501" name="외곽 장판 1단계" type="normal" templateId="1035" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="5E-05" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="660000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="600" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2630" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="1462" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-0.05" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1335" category="997501" name="외곽 장판 2단계" type="normal" templateId="1036" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="5E-05" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="1000" until="660000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="600" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2572" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="1143" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-0.05" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1336" category="997501" name="외곽 장판 3단계" type="normal" templateId="1037" nextSkill="0" parentId="61141000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="0" animName="Wait" animRate="5E-05" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="" refItemLevel="" refLeatherDmgRate="" refMailDmgRate="" refRobeDmgRate="" refTotalAtk="" />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="">
|
|
<Targeting id="-1" time="1000" method="nomal" type="none" startTime="0" endTime="0" interval="1000" until="660000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPCIgnoreSpirit" rotateAngle="0" maxHeight="600" maxCount="100" offsetAngle="0" offsetDistance="0" maxRadius="2539" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="847" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="-0.05" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="아르가프 기함_기본공격_Atk01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="440.000000" attackRangeMax="336.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1755" power="3" innerRadius="0" outerRadius="350" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2700" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="350" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
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|
<AbnormalityOnCommon id="0" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="아르가프 기함_사전동작있는돌진이동공격_MoveAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="307.000000" attackRangeMax="580.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="50000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2260" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2690" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3012" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3450" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3860" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="4500" power="5" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="moveAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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</Action>
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<Anger />
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|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
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<Drain backSkillId="0" />
|
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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|
</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" time="2690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="-20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
|
|
<Targeting id="-1" time="3012" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.8">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="-20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="0.8">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="420" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="아르가프 기함_2번찍기공격_Atk02_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="290.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="55000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1590" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2150" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.8">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="아르가프 기함_강하게내려찍기공격_HeavyAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350.000000" attackRangeMax="310.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="80000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="450" startTime="1830" power="5" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="3495" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="4620" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="120" maxCount="50" offsetAngle="0" offsetDistance="130" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="997501" name="아르가프 기함_원거리물대포공격_LongAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="800.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="magical" totalAtk="60000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2250" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1113" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="11000" pierceDepth="1" minHeight="0" rangeAngle="1.3" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="아르가프 기함_롱무브(근)_LongMove_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="1040.000000" attackRangeMax="586.000000" changeDirToCenter="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="5700" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1460" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="아르가프 기함_리액션유발대점프공격_ReactionAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="340.000000" attackRangeMax="290.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2080" power="2" innerRadius="0" outerRadius="350" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="800" startTime="3530" power="5" innerRadius="0" outerRadius="420" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="30" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="아르가프 기함_좌회전공격_RoundAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="281.000000" attackRangeMax="300.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="30000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1678" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="320" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="아르가프 기함_우회전공격_RoundAtk01_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="281.000000" attackRangeMax="227.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="30000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="roundatk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1678" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-30" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-320" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="아르가프 기함_뒤로빠진후점프덮치기_UltraAtk01_노멀" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="800.000000" attackRangeMax="550.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2500" startTime="1" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1500" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="2000" power="7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="UltraAtk01_1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="UltraAtk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2648" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-1500" maxRadius="1750" pierceDepth="1" minHeight="-20" rangeAngle="15" crosshairRadius="1" minRadius="1300" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9011" name="아르가프 기함_롱무브(원)_LongMove_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="1040.000000" attackRangeMax="879.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="5700" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1460" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1112" category="9012" name="아르가프 기함_원거리물대포후방공격_LongAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="400.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="magical" totalAtk="70000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3080" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ReadyAction" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="aggrochange" animRate="2" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="180100308.722226" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="180" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="1" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1113" category="9011" name="아르가프 기함_원거리물대포1타_프로젝타일_노말" type="projectile" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="70000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="11000" pierceDepth="1" minHeight="0" rangeAngle="0.5" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="9011,20000" name="아르가프 기함_액티브무브_Run_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1201" category="" name="아르가프 기함_헉헉동작30%_Groggy" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="Groggy" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1203" category="" name="아르가프 기함_사전동작(임시등록_제작 미완료)_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="307.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1204" category="" name="아르가프 기함_어그로체인지_AggroChange_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
|
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<Pending startTime="-1" />
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|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1209" category="" name="아르가프 기함_모드알람_ModeAlarm_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1212" category="9011" name="아르가프 기함_백무브_BackMove_노멀" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3033" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="450" maxRadius="630" pierceDepth="1" minHeight="0" rangeAngle="32" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="9012" name="아르가프 기함_광역에너지방출_ultraAtk01_Start+Loop+End_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="90000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ultraAtk01_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ultraAtk01_Loop" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="UltraAtk01_End02" animRate="1.3" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2853" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30302004" />
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
</Targeting>
|
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<Targeting id="-1" time="2953" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30302004" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
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<Targeting id="-1" time="3053" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="200" crosshairRadius2="3">
|
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<Effect atk="1">
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<AbnormalityOnCommon id="30302004" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
|
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</AreaList>
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<Cost hp="0" mp="0" />
|
|
</Targeting>
|
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<Targeting id="1" time="3153" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30302004" />
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="500" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="300" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="2" time="3253" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30302004" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="400" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="3" time="3353" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30302004" />
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="700" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="500" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302006" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="아르가프 기함_차원문 준비_LonaAtk03_Start_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="110000">
|
|
<Action>
|
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<HitCylinderList />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="350" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk03_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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|
</StageList>
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|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="950" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="300" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="997501" name="아르가프 기함_차원문 소환_LonaAtk03_Loop+End02_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="110000">
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|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="10000" animName="LonaAtk03_Loop" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk03_End02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
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|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="10000" interval="100" until="10000" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="10500" pierceDepth="1" minHeight="0" rangeAngle="0.5" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
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|
<Effect atk="0.05">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30302001" />
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|
<AbnormalityOnCommon id="30302011" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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|
</Targeting>
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|
<Targeting id="-1" time="500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
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</Targeting>
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|
<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<AbnormalityOnCommon id="30302014" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="9000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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<Area type="partyExceptMe" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<AbnormalityOnCommon id="30302014" />
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
<Targeting id="-1" time="10000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="150" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<AbnormalityOnCommon id="30302013" />
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1304" category="0" name="아르가프 기함_차원문 파괴_LonaAtk03_End01_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="190000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk03_End01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="480" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="400" maxRadius="225" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1305" category="0" name="아르가프 기함_폭격 준비_LonaAtk02_Start_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk02_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1306" category="0" name="아르가프 기함_폭격_LonaAtk02_Loop_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="0">
|
|
<Action>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<SpecialEffectList />
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|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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</StageList>
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="2200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="0">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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|
</AreaList>
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<Cost hp="0" mp="0" />
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|
<ProjectileSkillList />
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</Targeting>
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="2200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="nothing" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1307" category="0" name="아르가프 기함_폭격끝_LonaAtk02_End_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="0">
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<Action>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk02_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1308" category="9011" name="아르가프 기함_사전동작없는돌진이동공격_MoveAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="307.000000" attackRangeMax="580.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="110000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="2260" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="300" startTime="2690" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="300" startTime="3012" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="300" startTime="3450" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="300" startTime="3860" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="4500" power="5" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="moveAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.2">
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</Targeting>
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<Targeting id="-1" time="2690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="-20" offsetDistance="-100" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Targeting id="-1" time="3012" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="360" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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</Targeting>
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="380" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.2">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1309" category="997501" name="아르가프 기함_폭격+레이저_LonaAtk02_Loop_공용" type="normal" templateId="2000" nextSkill="0" parentId="30420000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="154000">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="LonaAtk02_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="2200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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<ProjectileSkillList />
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</Targeting>
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<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Area>
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</AreaList>
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<ProjectileSkillList>
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<ProjectileSkill id="2113" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
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</ProjectileSkillList>
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</Targeting>
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<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="5" offsetAngle="0" offsetDistance="0" maxRadius="2200" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Targeting>
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<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="11000" pierceDepth="1" minHeight="0" rangeAngle="1.3" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2101" category="9011" name="아르가프 기함_기본공격_Atk01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="440.000000" attackRangeMax="336.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="110000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="500" startTime="1755" power="3" innerRadius="0" outerRadius="350" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="atk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2700" rootMotionXYRate="0" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="1755" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="330" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="1">
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="아르가프 기함_사전동작있는돌진이동공격_MoveAtk_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="307.000000" attackRangeMax="580.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="110000">
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<Action>
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<CameraShakeList>
|
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<CameraShake name="none" targetType="all" duration="300" startTime="2260" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2690" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3012" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="all" duration="300" startTime="3450" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="3860" power="3" innerRadius="0" outerRadius="280" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
<CameraShake name="none" targetType="all" duration="500" startTime="4500" power="5" innerRadius="0" outerRadius="300" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="moveAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Targeting id="-1" time="2260" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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|
<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="2690" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="-20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3012" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3450" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="-20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="3860" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="20" offsetDistance="-100" maxRadius="400" pierceDepth="1" minHeight="0" rangeAngle="60" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
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<Effect atk="0.8">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" time="4500" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="420" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="1" minRadius="200" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="아르가프 기함_2번찍기공격_Atk02_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="300.000000" attackRangeMax="290.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="121000">
|
|
<Action>
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|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="400" startTime="1590" power="2" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2150" power="4" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="atk02" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
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|
</StageList>
|
|
</Action>
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|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1590" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2150" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="250" pierceDepth="1" minHeight="0" rangeAngle="100" crosshairRadius="1" minRadius="60" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
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<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="아르가프 기함_강하게내려찍기공격_HeavyAtk_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="350.000000" attackRangeMax="310.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="176000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="450" startTime="1830" power="5" innerRadius="0" outerRadius="400" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="3495" power="2" innerRadius="0" outerRadius="200" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="200" startTime="4620" power="2" innerRadius="0" outerRadius="200" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="heavyAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1830" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="120" maxCount="50" offsetAngle="0" offsetDistance="130" maxRadius="230" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="997501" name="아르가프 기함_원거리물대포공격_LongAtk_노말" type="normal" templateId="2000" nextSkill="0" parentId="30420000" breakInvincible="true" ignoreDefence="false" autoUse="false" timeRate="1.3" attackRange="800.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="magical" totalAtk="132000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2250" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longAtk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="2250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="0" pierceDepth="1" minHeight="0" rangeAngle="0" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2113" detachAngle="0" detachDistance="0" detachHeight="0" flyingDistance="0" flyingSpeed="0" shootAngle="0" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="11000" pierceDepth="1" minHeight="0" rangeAngle="1.3" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
|
|
<Effect atk="1">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="아르가프 기함_롱무브(근)_LongMove_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="1040.000000" attackRangeMax="586.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="5700" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="0.8" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1460" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="아르가프 기함_리액션유발대점프공격_ReactionAtk_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.6" attackRange="340.000000" attackRangeMax="290.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="2080" power="2" innerRadius="0" outerRadius="350" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="800" startTime="3530" power="5" innerRadius="0" outerRadius="420" speed="20" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList />
|
|
<MoveCylinderList />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="reactionAtk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="5366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3530" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="100" maxCount="50" offsetAngle="0" offsetDistance="30" maxRadius="260" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="아르가프 기함_좌회전공격_RoundAtk_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.9" attackRange="281.000000" attackRangeMax="227.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="66000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="roundatk" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1678" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="320" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="아르가프 기함_우회전공격_RoundAtk01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.9" attackRange="281.000000" attackRangeMax="227.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="66000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1678" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1820" power="3" innerRadius="0" outerRadius="300" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="roundatk01" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="2866" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1678" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-30" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="90" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="1" time="1820" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-320" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="320" pierceDepth="1" minHeight="0" rangeAngle="135" crosshairRadius="1" minRadius="150" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="아르가프 기함_뒤로빠진후점프덮치기_UltraAtk01_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.5" attackRange="800.000000" attackRangeMax="550.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2500" startTime="1" power="2" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1500" power="3" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="2000" power="7" innerRadius="0" outerRadius="300" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="UltraAtk01_1" animRate="1" blendInTime="300" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="1366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="UltraAtk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="1" time="1630" method="normal" type="none" startTime="0" endTime="0" interval="100" until="2648" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="-1500" maxRadius="1750" pierceDepth="1" minHeight="-20" rangeAngle="15" crosshairRadius="1" minRadius="1300" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2111" category="9011" name="아르가프 기함_롱무브(원)_LongMove_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="1040.000000" attackRangeMax="879.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="push" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="5700" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_1" animRate="1" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="6033" rootMotionXYRate="1.2" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
<Stage scriptId="0" changeDirToTarget="true" changeDirToTargetMax="30" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="longmove_3" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1460" method="normal" type="none" startTime="0" endTime="0" interval="400" until="4660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="160" crosshairRadius="1" minRadius="40" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2112" category="9012" name="아르가프 기함_원거리물대포후방공격_LongAtk_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="400.000000" attackRangeMax="400.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="magical" totalAtk="154000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3080" power="3" innerRadius="0" outerRadius="350" speed="15" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ReadyAction" animRate="1.2" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="aggrochange" animRate="2" blendInTime="0" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<BalanceRef ignoreAttr="" isAngerSkill="False" needBalance="True" refItemLevel="" refLeatherDmgRate="0" refMailDmgRate="0" refRobeDmgRate="0" refTotalAtk="180100308.722226" />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="3080" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="180" offsetDistance="-200" maxRadius="600" pierceDepth="1" minHeight="0" rangeAngle="70" crosshairRadius="1" minRadius="300" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction ignoreSkill="true" basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2113" category="9011" name="아르가프 기함_원거리물대포1타_프로젝타일_분노" type="projectile" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="154000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-10000" maxRadius="11000" pierceDepth="1" minHeight="0" rangeAngle="0.5" crosshairRadius="3" minRadius="10000" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2150" category="9011,20000" name="아르가프 기함_액티브무브_Run_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="220.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="Run" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3233" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="300" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="160" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="notShowAll" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2203" category="" name="아르가프 기함_사전동작(임시등록_제작 미완료)_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="307.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="ReadyAction" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2204" category="" name="아르가프 기함_어그로체인지_AggroChange_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="aggrochange" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="3366" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2209" category="" name="아르가프 기함_모드알람_ModeAlarm_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="modealarm" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="4700" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2212" category="9011" name="아르가프 기함_백무브_BackMove_분노" type="normal" templateId="2000" nextSkill="0" parentId="30420000" ignoreDefence="false" autoUse="false" timeRate="1.4" attackRange="100.000000" attackRangeMax="0.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="" skillDamageType="physical" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2000" startTime="1460" power="1" innerRadius="0" outerRadius="300" speed="6" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="GiantYuantiBlackSmith_ANI.Anim.GiantYuantiBlackSmith_Anim" duration="0" animName="BackMove" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="1600" method="normal" type="none" startTime="0" endTime="0" interval="300" until="3033" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="180" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="450" maxRadius="630" pierceDepth="1" minHeight="0" rangeAngle="32" crosshairRadius="1" minRadius="350" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1503" category="997501" name="포탄_1초 후 누킹_공용" type="normal" templateId="2001" nextSkill="0" parentId="61164000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="magical" totalAtk="70000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" duration="2000" animName="Wait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="99000010" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="포탈1_쫄소환후자살" type="normal" templateId="2002" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="60000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30302014" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-1.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="997501" name="포탈1_최초대기" type="normal" templateId="2002" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="9000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="포탈2_쫄소환후자살" type="normal" templateId="2004" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
|
|
<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="60000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<AbnormalityOnCommon id="30302014" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-1.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="997501" name="포탈2_포탈1죽이고대기" type="normal" templateId="2004" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="false" changeDirToPosMax="0" LoopRepeat="false">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Skill id="1301" category="997501" name="포탈3_쫄소환후자살" type="normal" templateId="2005" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="1000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Area type="me" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="150" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1302" category="997501" name="포탈3_포탈2죽이고대기" type="normal" templateId="2005" nextSkill="0" parentId="65299000" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
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<Action>
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<CameraShakeList />
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="AWAKEN_DragonPortal_Ani.Anim.AWAKEN_DragonPortal_Anim" duration="2000" animName="OpenWait" animRate="1" blendInTime="200" bAnimLooping="true" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="0" rootMotionZRate="1" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Area type="allExceptMe" rotateAngle="0" maxHeight="60" maxCount="1" offsetAngle="0" offsetDistance="0" maxRadius="2000" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</Skill>
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<Skill id="1101" category="9011" name="나가전투_채찍평타_atk01_1_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.5">
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</Skill>
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<Skill id="1102" category="9011" name="나가전투_채찍2회_atk01_2_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="500" startTime="400" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="414" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="1">
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</Area>
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</Targeting>
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<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Area>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1103" category="0" name="나가전투_올려치기_akt01_3_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="445" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="1104" category="9011" name="나가전투_걷어차기_atk01_4_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1150" category="9011" name="나가전투_어그로체인지_idle1_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1151" category="9011" name="나가전투_헉헉_groggy_노말" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="(필드보스전용)나가전투_자폭_death_공용" type="normal" templateId="2010" nextSkill="0" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="death" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse">
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<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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</TargetingList>
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<Skill id="2101" category="9011" name="나가전투_채찍평타_atk01_1_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="572" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-15" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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<Effect atk="0.5">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2102" category="9011" name="나가전투_채찍2회_atk01_2_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="Wait" returnAnimSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="500" startTime="400" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="900" power="0.4" innerRadius="0" outerRadius="150" speed="3" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</Targeting>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-30" maxRadius="100" pierceDepth="1" minHeight="-30" rangeAngle="90" crosshairRadius="3" minRadius="30" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2103" category="0" name="나가전투_올려치기_akt01_3_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="200" startTime="500" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_3" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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</Action>
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<Anger />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-50" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="25" crosshairRadius="3" minRadius="50" crosshairRadius2="3">
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2104" category="9011" name="나가전투_걷어차기_atk01_4_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="40" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="300" startTime="400" power="1" innerRadius="0" outerRadius="100" speed="10" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="365" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-100" maxRadius="180" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="3" minRadius="100" crosshairRadius2="3">
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2105" category="9011" name="나가전투_채찍빙돌려치기_specialAtk_S+A_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1.2" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1500" startTime="1200" power="0.4" innerRadius="0" outerRadius="200" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="500" startTime="2600" power="1" innerRadius="0" outerRadius="200" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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<Defence rootMotion="false" />
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<Drain backSkillId="0" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
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<Targeting id="-1" time="2550" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-150" maxRadius="270" pierceDepth="1" minHeight="-30" rangeAngle="15" crosshairRadius="3" minRadius="150" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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</Skill>
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<Skill id="2106" category="9011" name="나가전투_대회전치기_specialAtk_SLE_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1800" startTime="600" power="0.2" innerRadius="0" outerRadius="250" speed="2" startValue="-1" shakeId="0" startCondition="skillStart" />
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<CameraShake name="none" targetType="all" duration="650" startTime="2600" power="1.5" innerRadius="0" outerRadius="250" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_Loop" animRate="2.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="special_End" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
|
|
</Action>
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<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
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|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
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|
</Precondition>
|
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="2650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="120" pierceDepth="1" minHeight="-30" rangeAngle="180" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가전투_왼쪽돌아치기_sideMoveAtk01_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
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<Action>
|
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<CameraShakeList>
|
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<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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</CameraShakeList>
|
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<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<SpecialEffectList />
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<StageList>
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<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk01" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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</StageList>
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</Action>
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<Anger />
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<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
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<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="271" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
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<Effect atk="1">
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|
<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
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|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가전투_오른쪽돌아치기_sideMoveAtk02_분노" type="normal" templateId="2010" nextSkill="0" parentId="30360000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="300" startTime="250" power="1" innerRadius="0" outerRadius="150" speed="5" startValue="-1" shakeId="0" startCondition="skillStart" />
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|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
|
|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_female_guard_ANI.Anim.FDI_Naga_female_guard_Anim" duration="0" animName="sideMoveAtk02" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
|
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</StageList>
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</Action>
|
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<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
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|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="332" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="30" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-30" rangeAngle="145" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
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<Effect atk="1">
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<HpDiff value="0.000000" />
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<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
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</Targeting>
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</TargetingList>
|
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
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<Action>
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<CameraShakeList />
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|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="-1" />
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|
<SpecialEffectList />
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<StageList>
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|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
</Stage>
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|
</StageList>
|
|
</Action>
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<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
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|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" />
|
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</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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|
</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="2014" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="30000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="3170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="0" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
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<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="(필드보스전용)나가전투_자폭_death_공용" type="normal" templateId="2014" nextSkill="0" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="death" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-50000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="100" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="2014" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="60" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="30000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="360" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1800" method="normal" type="none" startTime="0" endTime="0" interval="200" until="2400" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="나가근육(공용)_웅크려 버티기_Special_End_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="0.85" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="370" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1111" category="9011" name="나가근육(공용)_점프 공격_atk01_3_노말" type="normal" templateId="2015" nextSkill="0" ignoreDefence="true" autoUse="false" timeRate="0.8" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="0.9" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="3170" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="0" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="100" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="200" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1121" category="9011" name="나가근육(공용)_헉헉_Groggy_노말" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="(필드보스전용)나가전투_자폭_death_공용" type="normal" templateId="2015" nextSkill="0" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="death" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-50000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="나가근육(노동자)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
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|
<MpDiff value="0" />
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</Effect>
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|
<HitEffect type="animationDamage" />
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|
<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="나가근육(노동자)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="580" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
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<Reaction basicRate="0" miniRate="0" />
|
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</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="9011" name="나가근육(공용)_점프 공격_atk01_3_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="80" attackRangeMax="105.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_3" animRate="1.1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="670" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="60" maxRadius="35" pierceDepth="1" minHeight="-60" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="9011" name="나가근육(노동자)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="9011" name="나가근육(공용)_왼손 밀치기_atk01_5_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50" attackRangeMax="80.000000" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_5" animRate="1.2" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="250" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="-20" offsetDistance="0" maxRadius="70" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가근육(공용)_돌격 공격_Special_Atk_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="true" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Atk" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="1150" method="normal" type="none" startTime="0" endTime="0" interval="140" until="1550" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="-520" maxRadius="565" pierceDepth="1" minHeight="-60" rangeAngle="4" crosshairRadius="3" minRadius="510" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가근육(공용)_웅크려 버티기_Special_End_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Start" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_Loop" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="special_End" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가근육(무기용)_오른손 빠르게 돌려치기_atk01_1_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="90" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="280" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="100" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="40" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="나가근육(무기용)_오른손 기모아 내려찍기_atk01_2_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="70" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="0" />
|
|
</HitCylinderList>
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="920" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="80" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="80" pierceDepth="1" minHeight="-60" rangeAngle="70" crosshairRadius="3" minRadius="20" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2110" category="9011" name="나가근육(무기용)_오른손 발도 공격_atk01_4_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="0.8" attackRange="80" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="pass" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="true">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="620" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="90" pierceDepth="1" minHeight="-60" rangeAngle="80" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2120" category="9011" name="나가근육(공용)_어그로체인지_Idle1_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="idle1" animRate="1.5" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2121" category="9011" name="나가근육(공용)_헉헉_Groggy_분노" type="normal" templateId="2015" nextSkill="0" parentId="30362000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" skillDamageType="physical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_strong_labor_ANI.Anim.FDI_Naga_strong_labor_Anim" duration="0" animName="groggy" animRate="1" blendInTime="200" bAnimLooping="false" bEnableBlendInTimeWhenNpc="false" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_노말" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_노말" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_노말" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="15000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="997501" name="(필드보스전용)나가전투_자폭_death_공용" type="normal" templateId="2016" nextSkill="0" breakInvincible="true" ignoreDefence="true" autoUse="false" timeRate="1" attackRange="100" changeDirToCenter="false" needWeapon="true" pushtarget="stop" totalAtk="0">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="death" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse">
|
|
<Targeting id="-1" time="0" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allPcIgnoreSpirit" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="0" maxRadius="75" pierceDepth="1" minHeight="0" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="1">
|
|
<HpDiff value="-50000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2106" category="9011" name="나가여성(가신)_오른손기본던지기_Atk01_1_분노" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="0.9" attackRange="180.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_1" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="440" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="-7" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="-20" maxRadius="200" pierceDepth="1" minHeight="-30" rangeAngle="10" crosshairRadius="1" minRadius="50" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2107" category="9011" name="나가여성(가신)_왼손기본던지기_Atk01_2_분노" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="150.000000" attackRangeMax="230.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_2" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto" MultiInstanceShoot="false">
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="6" offsetAngle="0" offsetDistance="85" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="1" minRadius="0" crosshairRadius2="3" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<AbnormalityOnCommon id="0" />
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="720" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="120" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="나가여성(가신)_백점프하며왼오던지기_Atk01_4_분노" type="normal" templateId="2016" nextSkill="0" parentId="30363000" ignoreDefence="false" autoUse="false" timeRate="1" attackRange="50.000000" attackRangeMax="0.000000" changeDirToCenter="false" isPlayArmorSound="true" magicalFactor="1" needWeapon="true" physicalFactor="1" pushtarget="stop" returnAnimName="" returnAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" skillDamageType="magical" totalAtk="33000">
|
|
<Action>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000" startTime="0" weight="2" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<SpecialEffectList />
|
|
<StageList>
|
|
<Stage scriptId="0" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false">
|
|
<AnimSeq animSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" duration="0" animName="atk01_4" animRate="1" blendInTime="200" bAnimLooping="false" animMotionId="0" bEnableBlendInTimeWhenNpc="true" loopingRate="1" readOnlyDuration="0" rootMotionXYRate="1" rootMotionZRate="1" movingAnimName="" waitAnimName="" />
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
</Stage>
|
|
</StageList>
|
|
</Action>
|
|
<Anger />
|
|
<Bullet detachTime="0" shotSkill="0" createTime="0" flyingDuration="1000" startSkill="-1" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="FDI_Naga_woman_labor_ANI.Anim.FDI_Naga_woman_labor_Anim" />
|
|
<Drain backSkillId="0" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
<Property weaponStatus="out" defence="false" adjustLoopRepeat="false" reactionPendingType="normal" skillPendingType="normal" toCenterWhenNoMove="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<TargetingList adjustTargetingPos="notUse" showHitRange="auto">
|
|
<Targeting id="-1" time="450" method="normal" type="none" startTime="0" endTime="0" interval="450" until="660" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="50" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="650" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="50" maxCount="50" offsetAngle="0" offsetDistance="20" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="350" method="normal" type="none" startTime="0" endTime="0" interval="0" until="0" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0" maxHeight="60" maxCount="50" offsetAngle="0" offsetDistance="80" maxRadius="40" pierceDepth="1" minHeight="-50" rangeAngle="360" crosshairRadius="3" minRadius="0" crosshairRadius2="3">
|
|
<Effect atk="0.5">
|
|
<HpDiff value="0.000000" />
|
|
<MpDiff value="0" />
|
|
</Effect>
|
|
<HitEffect type="animationDamage" />
|
|
<Reaction basicRate="0" miniRate="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
</Skill>
|
|
</SkillData>
|